@ALL: Everything that has been reported is fixed. I will start uploading now.
Is there possible to tweak rendermax so it would change day/night cycle not that fast?
Yes, open rendermax.lua in your dwarffortress folder, and search this line: special.daySpeed=0.1
The lower the number, the slower the day.
I'm just waiting 'til a bit later like I usually do since sometimes fixes get made not long after the release. :O
Smart.
Missing
Turn off "More Foods"
I just prefer to do a search on "roast" / "stew" / "biscuits" when I'm trading my prepared foods. I normally don't put them in barrels.
Is added.
i believe it's the system colors, reading meph's post in another topic says that's it
try changing them... hopefully that'll get it
Is fixed
With the Taiga Orcs and Cutebolds being around in the same world now, do they interact with the playable Dwarves via trade or war?
Yes. Dwarves and Orcs are at war, but I dont think kobolds will come, because they count as skulking.
Mephs mastery of written English continues to impress, by a lot
Grats on the 4th!
I dont get it. The title says "A lot".
Changing the tileset on the Settings panel changes some other settings back to their default values. (Autosave Pause, Embark Size)
The Phoebus Tileset Assembler appears broken to me.
Thats normal, and has always been like that. What are the issues with the tileset assembler? '(edit: ok, had a look, it fixed)
Turns out butchering a Opossum Man in vanilla 3i has the same issues with the resulting items, so it's not because of the leather materials change. The only difference was that something is called Deephide.
Odd... I havent looked into it yet.
Win 8/Obsidian Soul Blessed Serra/Icy Myr
I can embark with drinks such as: pig tail none or n/a
Is fixed, Obsidian Soul had a "Duplicate Object: plant CAVE MOSS", which was the source of the issue.
from extensive playing with the new gui i found toggling keybinds between laptop/vanilla makes 'transform message' and 'digging stop' to copy the last one editted
wtf.
Already found some minor typos in the GUI
-Adv. Traps, Adv. Centered and Pet Coffin Use have the tooltip from Digging Stop
-Build Dimension has the tooltip from English Dwarves
-Max Semibeasts tooltip says "adds this numbr of Semimegabeasts"
-Levels above HFS: "How many layery you have"
The Workshop of Magical Testing is also buildable ingame.
And did dwarves always bring cloaks with them?
yes, cloaks have been there before. All fixed. And god damn it, I shouldnt do updates at 0400 at night, leaving that damn cheat thing in again. Its the bane of my existance.
Billy Jack: I will wait with your stockpile changes till you say that you are finished. The list looks nice, but if you say that you are currently testing, I will wait till you are done. I dont know about the animal people, maybe they take the first entry in the raws that fits, because they are lacking a correct tag?