Journal of Sir Ancistrus, part 2Early spring3 days on the road, 3 days since I escaped my personal purgatory. Finding dwarven settlements is easy when you
know what to look for - for example I spotted a herd of vultures flying to a certain location. Following them, I soon
found an entrance to a fort. Fort that will be my new home.
The locals welcomed me warmly. Or it may have been the convection from the volcano. Whatever. I jumped in
joy when I heard this place is called Cancercandy - I have heard rumors about this place. For example dwarves
"
helping out the greater good of the fortress". This should be a nice change for me, though it looks like
one of those places where I get kicked out from for not being a team player. Meh, I will just start acting like a
leader and hopefully get away with it. They seem to be lacking any leadership anyway.
So let's get down to business.
I have been given some notes from the previous overseer, so I am going to carry out his orders. There are other
things that need to be done, too. I think I'll just start working and write, when there is something to write.
Here we have a large area that is still being dug out and I have no idea what it is suppossed to be for. We
already have crop farms and a tree farm near the surface. This is a horrible security hazard as there are lots
of holes to be sealed. I wonder if the previous overseer realized that some monsters can also swim and fly.
Wow, those are some big ass bedrooms. And carved in obsidian. The mason is busy making coffers and cabinets for
them too. Apparently, the dwarves will have all the luxuries they desire, so long as these desires don't include
doors, because fuck doors...? I fear my assesment was right - these dorks are so full of teamwork they don't
even want privacy. I worry that if I suggested placing some doors, I would probably go "missing" and get a nice
memorial somewhere near the magma. The expedition leader actually has a door, but also has way too many pictures
of koalas in her bedroom. Weirdo.
The so called all purpose stockpile is giving me headaches. There is a food stockpile near the dining room,
where it should be, but all the food is in the all-purpose-stockpile. I think I will just undesignate it whole.
Logistics wise, this place is pretty suboptimal. Changing the whole layout would be way too much work,
so i will just dig some new tunnels, and restrict some of the old.
Mid springThere are far too many puppies and dogs. And dwarves are eating far too many plump helmets. Alterations of the
current arrangements have been made.
No migrants have come this season. I have spent some time thinking and avoiding everyone and I have come up with
THE ANCISTRUS PLAN.
Problem:
There are 14 dwarves. No one else is coming.
Solution:
1.
Ensure survival of the currently present dwarves. We will rely on traps and magma to protect ourselves.
Goblin sieges are unlikely to come. Flooding the world with magma has little purpose. Small raiding parties will be
entering through a long corridor(to be built), triggering pressure plates and dying. No military will be created,
but all dwarves, except miners and woodcutters, will be put into squads and assigned armor.
2.
Forced breeding program. Once we take care of the security, all dwarves will be stuffed into the
BREEDING ZONE.
Mid summerThe future entrance corridor is dug, and I am making a couple of small magma reseirvoirs above it. If my
calculations are correct, the amount of magma in them will be just enough to flood the corridor with very
shallow magma.
Here you can see a miner breaching the magma pipe. Some doors and a pump will be installed later.
Also I am creating a squad with the sole purpose of arming civilians.
Rith Notchin, you're the new militia commander.But don't think it means anything, because it doesn't.
All it means is that you're the new militia commander.
Late summerOur best miner was bitten by a cave spider.
(Worst journal entry ever)Mid AutumnThe expedition leader and Kivish the stoneworker got married. Much of the first step of my plan is already done,
so I let the dwarves party. In our freshly carved 3x3 statue garden. Orgy time!
Late AutumnI did a test run of the trap. Could have used a little bit more magma, but should be sufficient. If I did
everything right it should work like this:
1.Someone not of our fort triggers the northern pressure plates, that lower the bridges under the reseirovirs,
thus releasing the magma.
2.Magma triggers the pressure plate that rises the two drawbridges in the corridor, trapping intruders inside
while they burn. The amount of magma is optimized for prolonged pain and suffering, not for efficient killing.
3.Once the magma cools down, the drawbridges will rise on their own.
Civilians should avoid the corridor at all times.Late WinterI have no idea how he did it, but Kivish the stoneworker fell from the stairs and broke his finger. I am not
sure whether I should appoint a doctor to try to fix this horrifying injury. Any attempts of medicine are likely
to make this thing worse, rather than heal it.
The dwarves all assured me it was not my fault, but I know them too well. They blame me, I am certain.
I can feel the hostility whenever one of them looks at me. As nice as this place is, especially when compared to
Gooooze, I'd better leave. There are five more forts after all. I am bound to do well at least in one of them.
Am I not?
-Z screen. Much of the wealth consists of -obsidian mechanism-s.
http://skeletoff.ic.cz/Cancercandy-spr-33.rar