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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67302 times)

Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #495 on: November 24, 2013, 01:02:50 pm »

((YESSS I'M ON THE WINNING TEAM))

Take the Teleporter and move to I13 after exiting.
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #496 on: November 24, 2013, 01:31:24 pm »

Shoot MST
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mastahcheese

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Might as well chalk it up to Pathos.
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The Derail Thread

Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #498 on: November 25, 2013, 12:42:41 pm »

I'M BACK!!!...and almost dead  :(
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Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #499 on: November 26, 2013, 03:59:17 pm »

Move pmed.
Also, I will be gone from Wednesday to Monday. Sorry about leaving again but I think that after this, I won't be absent again until around Christmas.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #500 on: December 03, 2013, 02:02:13 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: You cannot move into the same square as an enemy unit or building. Use this to block enemies progress!
Tip: As a Spy if an enemy sees attacks you after you cloak they will target the last space they saw you in!
Tip: As a Scout you can move, attack, and finish moving. Use this to fire at enemies around corners.


Hooray! Update scootin' in.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #501 on: December 03, 2013, 02:04:38 pm »

Move to J13 and HEAL ENH! WITH A CROSSBOW BOLT!
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Nerjin

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Update 14: The Scootin' Update
« Reply #502 on: December 03, 2013, 02:04:53 pm »

Update 14: The Scootin’ Update

General:
-Added Crit and Mini-crit damage to all weapons on the Weapon Page.

Weapons:
-Projectile Weapons no longer add [1/2M+1/2T] to the needed accuracy roll. [M=Your Movement] [T=Target’s Movement]
-All weapons add [1/2T] rounded down to the needed accuracy roll. [T = Opponents Movment]

Scout:
-Added damage falloff to the Scattergun [[90-[15*Sq]]
-Increased maximum Force of Nature damage [60 > 70]
-Added damage falloff to the Force of Nature [[70-[10*sq]]
-Mobile doubles the accuracy penalty of enemies targeting the Scout
-The Bat now crits on 15 or higher.
-The Sandman now crits on 15 or higher.
-The Sandman Ball now has its own entry in the Weapon table.
-The Sandman Ball can no longer crit or mini-crit.
-The Sandman Ball now has a 3 turn cool-down.

Soldier:
-Rocket Jumping no longer counts as a “Firing Action”
-Rocket Jumping only adds “4” extra movement.
-Added damage falloff for the Shotgun for all classes [[60-[10*Sq]]
-The Shovel now crits on 15 or higher.
-The Disciplinary action now crits on 15 or higher.

Pyro:
-The Ax now crits on 15 or higher.

Demoman:
-The Bottle now crits on 15 or higher.

Heavy:
-Added damage falloff to the Minigun [[120-[20*Sq]]
-Increased Tomislav damage increased [75 > 90]
-Added damage falloff to the Tomislav [[90-[15*sq]]
-The Fists now crits on 15 or higher.
-The Fists of Steel now crits on 15 or higher.

Engineer
-The Wrench now crits on 15 or higher.
-The Gunslinger now crits on 15 or higher.

Medic
-The Bonesaw now crits on 15 or higher.
-The Ubersaw now crits on 15 or higher.

Sniper:
-The Kukri now crits on 15 or higher.

Spy:
-Invisiwatch hides player on the turn AFTER the watch is activated.

Saxton Hale:
-Saxton’s Fists damage reduced [125 > 120]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #503 on: December 03, 2013, 04:19:12 pm »

Respawn!
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #504 on: December 03, 2013, 04:47:07 pm »

O21
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #505 on: December 03, 2013, 06:39:08 pm »

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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #506 on: December 03, 2013, 08:59:05 pm »

Fuck yeah I actually hit someone!

Also, my ammo and buff banner counts simply can't be right.  The ammo is at 2/2 even though I just fired, and the buff banner is at the old value.
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #507 on: December 03, 2013, 09:20:16 pm »

Take a nap.

Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #508 on: December 03, 2013, 09:54:13 pm »

Action....





...SENT!!
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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #509 on: December 04, 2013, 12:10:18 pm »

Move to L18, fire on SG2.
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