Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 27 28 [29] 30 31 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67273 times)

Lukeinator

  • Bay Watcher
  • Kophey
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #420 on: November 12, 2013, 03:45:00 pm »

Move to R15, shoot MST
Logged
http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

CubeJackal

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #421 on: November 12, 2013, 05:24:07 pm »

Finish off the dispenser.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #422 on: November 12, 2013, 05:34:52 pm »

Move to R15, shoot MST
Blast him back, if he's in range, otherwise, shoot GSF
Also move to Q13
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #423 on: November 12, 2013, 05:58:27 pm »

ACTION SENT
Logged
Hey, don't forget about research boy sitting right here!

Erils

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #424 on: November 13, 2013, 03:39:46 am »

action Pm'ed
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #426 on: November 13, 2013, 10:42:12 am »

Move PMed
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Mopsy

  • Bay Watcher
  • loveless power is abusive powerless love is anemic
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #427 on: November 13, 2013, 11:04:43 am »

Action PM'ed.

AI1's action PM'ed.

(Things have gotten really secretive here. It's a bit eerie.)
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #428 on: November 13, 2013, 07:35:57 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: As a Heavy you work best at closer ranges. Make sure you’re close enough to hit your enemies.
Tip: Buildings are immune to crit and mini-crit damage. Thus the Kritzkrieg is useless on them.
Tip: If you try to fire your weapon but have no ammo for it you will automatically reload.


Well… This doesn’t seem good. Oh well, I’m sure BLU will pull it off.

That being said, I’m open to suggestions for nerfs/buffs to any and all classes.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #429 on: November 13, 2013, 07:38:58 pm »

Dear BLU Engie, a teleporter exit near the battlefield is pretty useful.

Move to R16, shoot the nearest living enemy!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #430 on: November 13, 2013, 07:40:45 pm »

Also, something I've been meaning to ask: Is the respawn timer too long?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #431 on: November 13, 2013, 07:41:31 pm »

I think so, yes.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #432 on: November 13, 2013, 07:42:49 pm »

Well 1 turn isn't enough. But maybe a 2 turn respawn would be better?

I've realized that 3 turns out seems to bore players.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #433 on: November 13, 2013, 07:44:08 pm »

Let's try two turns, yes.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #434 on: November 13, 2013, 07:54:52 pm »

Agh! The poll changed whilst I was voting!

I would have voted for 2 turns,not 4...
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 27 28 [29] 30 31 ... 69