Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 24 25 [26] 27 28 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67257 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #375 on: November 07, 2013, 10:26:54 pm »

Sent my turn.

I feel like engineers have a really hard time building stuff with the way it works now, costing health and what not, and it basically turns Dispensers into a tax, since you need to heal yourself if a Medic isn't constantly available(even with one). I feel like Doc Holiday should be more powerful, if we're going to making ourselves constantly more vulnerable and we can't do it continuously. +50%, maybe?

Speaking of medics, I would very much appreciate if someone could spawn as a medic and support me in my goal of creating the UberDeathTurret3000. And the UberHealthGiver3000. And maybe the UberTeleportingPlatform3000 as well.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #376 on: November 07, 2013, 10:39:12 pm »

I did the math and it looks like you SHOULD be able to build everything without pausing if you just sat next to the dispenser. Obviously that's not a possibility but it's case enough for me that you should be fine. Plus a Level 3 dispenser heals you +50 health a round. If I increased it to +60 I feel like it'd be WAAAAAAY too powerful. It already might be honestly.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #377 on: November 07, 2013, 10:46:04 pm »

Have you considered re-implementing the original game's Metal?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #378 on: November 07, 2013, 10:51:05 pm »

I have but the problem with that is that, as any of you involved in any of my previous forum games, is that I often forget things. I find that fewer stats means I have less chance to screw up. That being said metal would help quite a bit BUT it'd also make repairing buildings cost metal [as of now you just hit it with your melee weapon and it gets healed and you don't lose health and it's fine.] So for now I'm going to say no. I still don't have much data with engineers though so this might change.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #379 on: November 08, 2013, 07:14:21 pm »

Alrighty, I have everyone's action. Sorry the forum was down for me today and so I didn't really see Greenstar's movement.

Also: DO NOT PUT YOUR TURN IN VIA EDIT OR I WILL NOT SEE IT!!!
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #380 on: November 08, 2013, 07:53:19 pm »

Sorry the forum was down for me today and so I didn't really see Greenstar's movement.
So it wasn't just me, then.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #381 on: November 08, 2013, 07:56:47 pm »

From what I can tell it was everyone. Starting work on the turn here in a few moments.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #382 on: November 08, 2013, 08:53:37 pm »

As far as I can tell, it was an issue with the forum. Maybe it got disconnected from the server or something? The rest of Bay12 seemed fine.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #383 on: November 08, 2013, 08:57:20 pm »

Yeah, from what I can tell that's what happened. Oh well. I come for the forum anyways. One day I shall outnumber GWG in posts. Or not. Who knows.


Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Your team must control the point for an entire turn to gain Victory Points.
Tip: Only Level 3 Teleporters provide two way transport.
Tip: If you switch classes as an Engineer your building disappear.


I’ll be honest… I was kinda hoping GWG would survive that. It would have made him MVP in my book. Oh well, you get what you pay for I guess. CAN the BLU team come back from this disadvantage? Possibly! I’m feeling like Soldiers are too powerful in too many situations so far. I’m thinking of doing the following:

Reducing splash damage for all weapons to -50% of the default weapon’s attack.

What do you think? Too much?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Update 11: The SAXTON HALE! Update
« Reply #384 on: November 08, 2013, 08:58:48 pm »

Update 11: The Mod Update

General
-Highlander modification renamed Tourney.
-Highlander modification added.
-Added Freak Fortress Mode

Freak Fortress
-Added Boss: Saxton Hale
-Added Boss: Headsmann
-Added Boss: Christian Brutal Sniper

Weapons:
-Added Ghostie Boots [Headsmann]
-Added Skull Cutter [Headsmann]

Scout:
-Pistol reserve ammo reduced for all classes.

Soldier:
-Rocket Launcher and Black Box reserve ammo reduced.
-Buff Banner’s buffs reduced [3/4 damage taken] or [Deal mini-crits]

Engineer:
-Dispensers now show their Doc Holiday healing in the Google Doc

Spy:
-Revolver and L’etranger reserve ammo reduced.

Saxton Hale:
-Added Super Jump weapon
-Added Breakfast Steak weapon
-Added Saxton’s Fists weapon
-Added SAXTON HALE! Taunt

Headsmann:
-Added Ghostie Boots weapon
-Added Skull Cutter weapon
-Added Spin Slash taunt.

Christian Brutal Sniper
-Added Open Fire! Taunt.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #385 on: November 08, 2013, 09:14:19 pm »

Move to L11 and shoot SG1
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #386 on: November 08, 2013, 09:37:00 pm »

Shoot the dispenser.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

evilcherry

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #387 on: November 08, 2013, 09:47:36 pm »

O20 or 21. Shoot at anyone if in range.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #388 on: November 08, 2013, 09:53:41 pm »

Reducing splash damage makes sense.

Alt-tab to browser, locate a nice 10-hour loop of some good song, hit Play, alt-tab to TF2.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #389 on: November 08, 2013, 10:15:53 pm »

Wait.

What?

Why did the Sentry Gun attack and kill my teammate?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 24 25 [26] 27 28 ... 69