I tried to write some celebratory smack talk, but there's so many reasons to gloat here, I'm overwhelmed by it all.
Manly chests indeed. Moths to the flame indeed. I'M STILL WAITING TO GET SHOT IN THAT PAINFUL PLACE YOU WERE ON ABOUT, WYRMGOLD.Moreover, we the gracious victors need to get down to business. I'm not sure how much of a battle plan you, my fellow
REDs, think it's realistic to formulate and execute. How about at least assigning roles for each team member in the fortification and defense of the cap point? I'm going to go ahead and post my proposal right here in the thread because doing it via PM seems like more trouble than it's worth. Those guys won't stand a chance anyway. I imagine us maintaining two lines of defense, one outside the cap point room and one inside it. Those assigned to the outer line will disrupt BLU offensives before they gain traction, those on the inner line will support the outer line if it needs to fall back.
Personnel on the inner line- Scapheap: Builds and maintains a sentry gun and dispenser in the cap room. Provides emergency fire support.
- TCM: Camps on the cap point for fast +2 capping. Assaults low-health BLUs who enter the cap room. May switch roles with Erils once the cap point is all RED.
- A Soldier: Joins the sentry gun in annihilating BLUs who dare approach the cap point. Switches roles with the Soldier on the outer line when necessary (e.g. when the outer Soldier is low on health or ammo).
Personnel on the outer line- MastahCheese: Disrupts any attempt by BLU to establish a base.
- Erils: Makes sorties from the cap room to harass approaching BLUs. If they reach the cap room they'll do it while on fire.
- A Soldier: Hangs out near the health/ammo pickups in the corners. Bombards approaching BLUs. Switches roles with the Soldier on the inner line when necessary.
I believe it was Eisenhower who said that plans are useless, but planning is essential. Roles are obviously going to change as events develop, but I still think it's good to have some idea of what our responsibilities within the team are. Perhaps Scapheap should build his sentry right away and leave the cleanup to others? Perhaps EnigmaticHat (who has more rockets) and Erils should head out to meet Wyrmgold (and that audacious engie), while I and TCM secure the cap room? What do you think? Am I overdoing this?