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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66894 times)

evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #255 on: October 29, 2013, 12:38:19 pm »

L12.

You. Shall. Not. Pass. Mwahahahahahahahahahaha.
« Last Edit: October 30, 2013, 12:48:13 am by evilcherry »
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #256 on: October 29, 2013, 01:05:39 pm »

A few things that caught my eye:
  • EnigmaticHat's ammo counters were not updated.
  • My Buff Banner charge was not updated.
  • The final part of my action, "Move to M6.", was not executed.

Edit: Did everyone notice how I'm the guy with the  8)?
« Last Edit: October 29, 2013, 01:15:33 pm by Mopsy »
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #257 on: October 29, 2013, 02:05:52 pm »

Move to L6, shoot Lukinator or failing that whoever's closest and in range, then finish move by going to M7
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #258 on: October 29, 2013, 02:32:21 pm »

A few things that caught my eye:
  • EnigmaticHat's ammo counters were not updated.
  • My Buff Banner charge was not updated.
  • The final part of my action, "Move to M6.", was not executed.

Edit: Did everyone notice how I'm the guy with the  8)?

Fixed it, fixed it, and I'm not allowing partial move, shoot, finish movement actions at this time. I feel like it would be a bit unfair considering two shots from you can kill almost everyone. This obviously applies to all players though.
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #259 on: October 29, 2013, 02:40:01 pm »

Go to L13
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #260 on: October 29, 2013, 02:54:13 pm »

Fixed it, fixed it, and I'm not allowing partial move, shoot, finish movement actions at this time. I feel like it would be a bit unfair considering two shots from you can kill almost everyone. This obviously applies to all players though.

Alright. I was going by this tip from you:

Tip: You can begin to move, fire your gun, and then finish your move. Use this to peak around corners and harass enemy players.

Was that rule explicitly abolished somewhere, quietly dropped or simply forgotten? In any case, it's not a big deal to me. I'm still feeling a bit overpowered anyway. Or perhaps the reason I keep blowing everyone up is simply that I am so excellent. 8) 8) 8)

Edit: I suppose that means EnigmaticHat ought to reconsider his current move-shoot-move action as well.

« Last Edit: October 29, 2013, 03:03:49 pm by Mopsy »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #261 on: October 29, 2013, 03:55:00 pm »

Yeah I said that BUT it just seems REALLY overpowered as it is so... until I implement Overwatch [which I might] or some other thing like it move, shoot, move is out.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #262 on: October 29, 2013, 07:29:15 pm »

Move to P15, construct Dispenser at P14
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #263 on: October 29, 2013, 07:38:56 pm »

Action PM'ed.

"They just keep coming. Like blue moths to our red flame."
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #264 on: October 29, 2013, 07:48:09 pm »

He says as the BLU team is winning.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #265 on: October 29, 2013, 08:07:14 pm »

They can't win if they are all DEAD.

(...and they do need to hold the cap point for ten turns, now that they have taken it, right?)
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #266 on: October 29, 2013, 08:08:58 pm »

Yes. Until you guys capture it away from them they get +1 point a turn. HOWEVER they can't win if you have a Capture Point on it.

Basically they don't win if the capture point has any red on it.
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Is the admiral of the SS Lapidot.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #267 on: October 30, 2013, 12:29:21 am »

FFFFFFFFUUUUUUUUUUUUUUUUUU-

Respawn

Well, it's not like I wasn't expecting it, I had, what? 3 people shoot at me?
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The Derail Thread

evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #268 on: October 30, 2013, 12:47:09 am »

FFFFFFFFUUUUUUUUUUUUUUUUUU-

Respawn

Well, it's not like I wasn't expecting it, I had, what? 3 people shoot at me?
TBF I'm just making sure that if you leeroyed you will get hit, and I'm pretty sure you will stay out of range.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #269 on: October 30, 2013, 12:50:14 am »

FFFFFFFFUUUUUUUUUUUUUUUUUU-

Respawn

Well, it's not like I wasn't expecting it, I had, what? 3 people shoot at me?
TBF I'm just making sure that if you leeroyed you will get hit, and I'm pretty sure you will stay out of range.
You seem to assume I have pattern recognition.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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