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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67165 times)

Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #90 on: October 09, 2013, 01:08:49 pm »

(Doh. My brain misfired because us Blue team folks are talking in blue ICly. Missed the link entirely)
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #91 on: October 09, 2013, 01:22:11 pm »

((BLU IC:))
"Heavy Vepons Guy! Get to ze battle before eet ees done!"
"Your white flag and small arms are no match for American Rockets Froglegs..."

((Link:))
((Why is everyone shooting me?))

((Different colors, one is underlined, and my IC text will be bold as well as blue. Just FYI.))
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #92 on: October 10, 2013, 12:11:17 am »

I'm shooting you because YOLO, and Medics keep that life around longer.
Also because YOLO.
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Might as well chalk it up to Pathos.
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The Derail Thread

Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #93 on: October 10, 2013, 12:41:59 am »

I'm shooting you because YOLO, and Medics keep that life around longer.
Also because YOLO.

In this game you live as many times as you can respawn before it ends silly.
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #94 on: October 10, 2013, 12:51:36 am »

I'm shooting you because YOLO, and Medics keep that life around longer.
Also because YOLO.

In this game you live as many times as you can respawn before it ends silly.
YOLAMTAYCRBIE is super fricking hard to say.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #95 on: October 10, 2013, 06:19:48 am »

(yo-LAM-tey-ker-bee)?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #96 on: October 10, 2013, 06:37:45 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Shots cannot go through multiple targets. If you’re at low health hide behind another team-mate.
Tip: When you die you can pick a new Class and Load Out to have when you spawn. If you do not you’ll simply re-spawn with your current Load Out.
Tip: The GRU ability has a hefty price. Use it sparingly or you might die when you finally reach the battlefield.

Well that there is the first death. I’ll admit I was kinda surprised given the abundance of 1’s and such on the RED initiative rolls. So yeah… GWG if you want to change anything about your spawn just say so. If not you’ll respawn as the same medic in about 3 turns. Shouldn’t be too bad though.
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Nerjin

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Update 3: The Item Update
« Reply #97 on: October 10, 2013, 06:39:07 am »

Update 3:

General
-Added the “Item” [ + ] token to some items. Items do not have to be equipped to be used but have a hefty cool-down period.
-Added posts for different health types and conditions [Jarate, On Fire, Stunned, Kritzed, and Invulnerable]
-Being On Fire now deals 1D10 damage a turn.
-Being Stunned now lasts 1D4 turns, reduces movement to 1, and prevent non-movement actions.
-Jarate now lasts 1D4 turns.

Map KotH_Test
-Added “Victory” bars that will provide a visual indication for how many cumulative turns each team has had the point.

Pyro
-Asbestos Suit now causes Pyros to take -50% damage from weapons that ignite their target.

Demoman
-Eyelander typo fixed. Now does full 60 damage.

Heavy
-Minigun no longer needs to be spun up.
-Minigun no longer allows moving and firing on the same turn.

Engineer
-Teleporter Level 1 charge time lowered from 4 to 3.
-Teleporter Level 2 charge time lowered from 3 to 2.
-Teleporter Level 3 is now always charged.
-Sentries have the same initiative each turn as the Engineer who built them.

Spy
-Sapper now affects all enemy buildings and deals ¼ the buildings total health.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #98 on: October 10, 2013, 06:53:30 am »

I'll be a Scout with the Force-A-Nature, Bonk!, and the Sandman if you don't mind.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #99 on: October 10, 2013, 09:28:07 am »

"YATATATATATAT-"

Open fire on EnigmaticHat!
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #100 on: October 10, 2013, 11:31:12 am »

Can I Jarate and Fire my Main in the same turn?

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #101 on: October 10, 2013, 12:09:55 pm »

No. Sorry, thought I put that there... I'll just go fix that in the OP.

Edit: Turns out I didn't need to considering that they're still weapons and the item description just says that they don't need to be equipped to be used.
« Last Edit: October 10, 2013, 12:34:14 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #102 on: October 10, 2013, 11:09:08 pm »

Why does weirdsound have 250/200 hp?

Shoot him again to correct this.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #103 on: October 10, 2013, 11:34:45 pm »

((A thing called overheal.))
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Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #104 on: October 10, 2013, 11:58:49 pm »

Move a space to the right and reload.
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