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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66169 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #75 on: October 08, 2013, 06:19:54 am »

Awesome. I'll be updating the map and such when I get home... SPEAKING of updates:

Update 2:

General
-Moving in the Safe Room no longer counts towards Movement allowance.
-Max Ammo renamed “Reserve Ammo”

King of the Hill
-Matches last until a team has owned the point for 10 cumulative turns as opposed to 20.

Pyro
-Flamethrower Max Ammo lowered to 0
-Backburner Max Ammo lowered to 0

Heavy
-Minigun Reserve Ammo lowered to 0
-Tomislav Clip Size lowered to 5
-Tomislav Reserve Ammo lowered to 10

Sniper
-Sniper Rifle Reserve Ammo lowered to 0
-Sniper Rifle clip size raised to 6.
-Huntsman Reserve Ammo lowered to 0
-Hunstman Ammo raised to 7
-SMG clip size raised to 5

Spy
-Revolver and L’Etranger accuracy increased [5/10] as opposed to [10/15]
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #76 on: October 08, 2013, 10:10:52 am »

Spoiler: Map (click to show/hide)

0/10     0/10

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Overheal runs out at the end of the turn.
Tip: Sentries move at the same time as the Engineer who created them.
Tip: Dispensers move at the start of the turn.
Tip: Players with White health bars are Invulnerable.


From now on the “Update” notifications will be posted after the turn. Prior to their posting there effectively isn’t a change.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #77 on: October 08, 2013, 10:11:31 am »

Update 2.5:

General
-Moving in the Safe Room no longer counts towards Movement allowance.
-Max Ammo renamed “Reserve Ammo”

King of the Hill
-Matches last until a team has owned the point for 10 cumulative turns as opposed to 20.

Pyro
-Flamethrower Max Ammo lowered to 0
-Backburner Max Ammo lowered to 0

Heavy
-Minigun Reserve Ammo lowered to 0
-Tomislav Clip Size lowered to 5
-Tomislav Reserve Ammo lowered to 10

Engineer
-Sentries now have the “Armor” ability [-25% damage from * weapons]
-Dispensers now have the “Doc Holiday” ability [+25% healing towards the owner]
-Teleporters now have the “Linked” ability [Healing and upgrading is shared equally]

Sniper
-Sniper Rifle Reserve Ammo lowered to 0
-Sniper Rifle clip size raised to 6.
-Huntsman Reserve Ammo lowered to 0
-Hunstman Ammo raised to 7
-SMG clip size raised to 5

Spy
-Revolver and L’Etranger accuracy increased [5/10] as opposed to [10/15]
-Revolver damage lowered to 50.
-L’etranger damage lowered to 25.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #78 on: October 08, 2013, 10:16:10 am »

Keep up the Overheal!

"Heavy Vepons Guy! Get to ze battle before eet ees done!"
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #79 on: October 08, 2013, 10:33:12 am »

"DO NOT WORRY DOCTOR, I BE THERE SOON AS POSSIBLE!"

Activate the GRU, and move to P13!
« Last Edit: October 08, 2013, 11:11:50 am by Greenstarfanatic »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #80 on: October 08, 2013, 11:06:25 am »

Do not forget the GRU ability.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #81 on: October 08, 2013, 11:10:03 am »

((I don't have them equipped.))

((OOOOOOH. Sure. Lemme edit.))
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #82 on: October 08, 2013, 02:25:46 pm »

"LOOK AT ME!"

Move to L8
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #83 on: October 08, 2013, 08:34:10 pm »

Move into the capture point! Keeping blasting that fricker!
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #84 on: October 08, 2013, 10:22:07 pm »

Move to F19.
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Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #85 on: October 09, 2013, 12:32:07 am »

"Your white flag and small arms are no match for American Rockets Froglegs..."

Shoot The Spy
« Last Edit: October 09, 2013, 12:35:25 am by Weirdsound »
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #86 on: October 09, 2013, 07:40:52 am »

Move to H11 and shoot with FJ at GWG
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GreatWyrmGold

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Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #88 on: October 09, 2013, 12:31:37 pm »

Kind of what smart TF2 players do to a medic.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #89 on: October 09, 2013, 01:04:58 pm »

((...When my text is blue and underlined in a linky fashion, the link has something to do with what I am saying.))
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