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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67159 times)

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #45 on: October 03, 2013, 10:01:23 pm »

((Why not full movement?))

Continue following and healing Weirdsound.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #46 on: October 04, 2013, 02:16:49 am »

Move to F10
« Last Edit: October 04, 2013, 11:14:14 am by scapheap »
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Nerjin

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Update!
« Reply #47 on: October 04, 2013, 11:10:38 am »

Update: The following changes will take place after this turn is completed.

General
-Respawn time lowered for each game mode except 5CP.
-Players can fire and move at their full movement allowance instead of only standing still.

Soldier
-Rocket Launcher and Blackbox Max range lowered to 15

Demoman
-The Grenade Launcher can now shoot through walls but only at Squares as opposed to players.

Heavy
-Heavy's Gloves of Running Urgently allows him to move 4 spaces instead of just 3

Engineer
-Engineer "Construction PDA" now specifies that you can build on adjacent squares.

Medic
-Medics gain Ubercharge at full rate even when Over-healing.
-Medigun and Kritzkrieg now only require 200 charge in order to Uber.

Sniper
-Sniper Rifle damage lowered to 5 * Squares away
-Sniper Rifle accuracy set to 10 at all ranges.

Spy
-Revolver and L'etranger accuracy changed to 10/15
-Knife and Your Eternal Reward accuracy now requires a 5 or higher to hit.
-Invisiwatch and Dead Ringer accuracy changed to Always.
« Last Edit: October 04, 2013, 11:28:32 am by Nerjin »
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #48 on: October 04, 2013, 05:21:36 pm »

Move to L7
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #49 on: October 06, 2013, 09:00:51 am »

A prod is being sent to WeirdSound
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Nerjin

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Update!
« Reply #50 on: October 06, 2013, 04:38:45 pm »

Update: The following changes will take place after this turn is completed.

General
-Added "Accuracy Table" to the rule-set to allow for easier reading.

Scout
-Pistol max range lowered to 10
-Sandman [Ball] accuracy increased to 10 at all ranges.

Soldier
-Buff Banner effect radius specified at 3 squares.

Pyro
-Flare Gun max range lowered to 10.

Demoman
-Sticky Launcher only creates Sticky Traps if targeting a square. Targeting players acts similarly to the Grenade Launcher.

Sniper
-Jarate max range lowered to 7
« Last Edit: October 06, 2013, 04:43:27 pm by Nerjin »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #51 on: October 06, 2013, 06:27:14 pm »

If WeirdSound dosn't post by 12 PM tomorrow I'm going to idle him. Alternatively one of his team-mates could post up a turn for him.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #52 on: October 06, 2013, 07:11:41 pm »

DAMN. This looks cool.

I'd like to join the BLU Team as a Heavy, with the Tomislav, Shotgun, and FISTS.

If that's okay. Because I noticed Tomislav is listed in the Weapons Section, but the Natascha is listed in the Classes Section.
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CyberUrist

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #53 on: October 06, 2013, 07:20:57 pm »

Always accepting? Will join later, for now, PTW
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #54 on: October 06, 2013, 09:14:40 pm »

If WeirdSound dosn't post by 12 PM tomorrow I'm going to idle him. Alternatively one of his team-mates could post up a turn for him.
If only there was a thread for GMs to solve the problem of delinquent players...
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #55 on: October 06, 2013, 09:52:07 pm »

I figured his team should have him do something as opposed to the general "Run to death" approach most suggestions seem to have taken. Though if this happens again I'll probably put it there.
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #56 on: October 06, 2013, 11:04:46 pm »

I like the way you do your announcements when you make changes and updates to the rules.
Very easy to read.
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Might as well chalk it up to Pathos.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #57 on: October 07, 2013, 02:16:29 am »

I'd like to join as a RED scout with the Scattergun, Bonk!, and Sandman, holding the Bonk! when I spawn.
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CyberUrist

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #58 on: October 07, 2013, 08:32:11 am »

Why can't I read the Google Doc? It just tells me to sign in with a Google account.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #59 on: October 07, 2013, 09:09:19 am »

Why can't I read the Google Doc? It just tells me to sign in with a Google account.

Try it now. I signed out and tried to get in and it let me. Maybe it was just a brief screw up? If it doesn't work again just tell me.
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