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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 [2] 3 4 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66148 times)

Nerjin

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Update 1: Health Update
« Reply #15 on: September 30, 2013, 06:16:49 pm »

Update 1: The Health Update

Medic:
-Changed the "Health Benefits" to include allowing the Medic to move and fire their medigun in the same turn.

Sniper:
-Fixed a typo with the Sniper Rifle. It was supposed to say "10 * Squares away"

Spy:
-"Your Eternal Reward" now has a -25 health penalty.
« Last Edit: November 14, 2013, 11:48:25 pm by Nerjin »
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #16 on: September 30, 2013, 08:05:29 pm »

Follow Weirdsound, switch to Medigun, and keep the Medigun trained on him, overhealing and charging Ubercharge charge.
« Last Edit: September 30, 2013, 08:25:51 pm by GreatWyrmGold »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #17 on: September 30, 2013, 08:12:56 pm »

You'd need to switch to the Medigun first.

Secondly: Thanks for reminding me about that. I forgot all about Over-heal in the rules.
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Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #18 on: September 30, 2013, 08:27:02 pm »

Move north three squares.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #19 on: October 01, 2013, 03:13:44 am »

Move to E3 and build a teleporter
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Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #20 on: October 01, 2013, 07:31:11 am »

Spoiler: Map (click to show/hide)

0/20     0/20

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Building counts as firing your weapon.
Tip: You cannot switch your weapon and fire in the same turn.
Tip: Bold your actions to make them easier to spot.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #21 on: October 01, 2013, 07:44:01 am »

Continue moving with Weirdsound, overhealing and Ubercharging.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #22 on: October 01, 2013, 08:38:49 am »

Build a teleport
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #23 on: October 01, 2013, 05:36:59 pm »

Move to I4
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The Derail Thread

Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #24 on: October 01, 2013, 05:48:00 pm »

Does moving diagnal count as one move or two? Either way move as far northwest as I can.
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #25 on: October 01, 2013, 06:00:50 pm »

Switch to Shotgun, move to F8.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #26 on: October 01, 2013, 06:44:25 pm »

Does moving diagnal count as one move or two? Either way move as far northwest as I can.

Diagonal movement counts as 1. Walls however block diagonal movement if they aren't your safe-room's walls.
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #27 on: October 01, 2013, 08:42:15 pm »

Move to S17.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #28 on: October 02, 2013, 06:33:16 pm »

Spoiler: Map (click to show/hide)

0/20     0/20

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Entering a safe-room will fully restore your health and ammo.
Tip: Snipers are deadly at long ranges. Be sure to make adequate use of cover.
Tip: If you PM an action it will over-ride an action you post on the forums. Use this to confuse your enemies.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #29 on: October 02, 2013, 06:52:38 pm »

Move to F10.
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