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Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67063 times)

Nerjin

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #885 on: May 14, 2014, 07:35:50 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: I’ve run out of tips.
 

I’ve also run out of after-post comments.
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Silthuri

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #886 on: May 14, 2014, 07:40:51 pm »

Shoot mastahcheese yet again
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¯\_(ツ)_/¯

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #887 on: May 15, 2014, 01:39:29 am »

Ubering is getting boring.

Keep doing it.
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scapheap

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #888 on: May 15, 2014, 05:10:37 am »

Eat
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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mastahcheese

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #889 on: May 15, 2014, 12:43:03 pm »

Stab self
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The Derail Thread

Rolepgeek

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #890 on: May 15, 2014, 08:18:12 pm »

Have wild dance part on CBS's corpse
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Nerjin

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #891 on: May 16, 2014, 07:22:03 am »

Awaiting Erils.
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Erils

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: C.B. Sniper]
« Reply #892 on: May 18, 2014, 09:29:09 am »

Sorry for the delay

Shoot mastahcheese for the kill! If he is already dead, shoot the person who killed him.
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Nerjin

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Re: Team Fortress 2: Board Game [Game 2: Freak Fortress: GREEN WINS]
« Reply #893 on: May 18, 2014, 01:03:52 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Game over!
 

So that’s round two. Are there any suggestions for changes or stuff? I’m gonna wait about… Two weeks I think to start round three. If you want to join, simply PM me or post on the thread with your class and equipment.

I have several people already signed up, so I will be PMing them to get confirmation. That bein said, I hope you enjoyed round two and look forward to seeing you guys in round three which, so far, seems to be Zombie Fortress.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #894 on: May 18, 2014, 01:39:50 pm »

((Quick question: Why are zombies Scouts?))

Medic, Crossbow, Medigun, Bonesaw
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Nerjin

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #895 on: May 18, 2014, 01:41:10 pm »

Well... That's gonna be one of the changes actually. Zombie is going to get its own little thing.
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Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #896 on: May 18, 2014, 03:27:09 pm »

In

Pyro, Flamethrower, shotgun, Axtinguisher
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Silthuri

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #897 on: May 18, 2014, 06:02:29 pm »

In

Sniper, Sniper Rifle, SMG, Kukri
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Fniff

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #898 on: May 18, 2014, 06:06:52 pm »

In.

Sniper with a huntsmen, a jarate, and a kukri.


For variation.

Nerjin

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Update 16: The Undead Update
« Reply #899 on: May 19, 2014, 10:08:41 am »

Update 16: The Undead Update [[Will be applied on the 5/20/2014]]

General:
-You can now move your full movement allowance when switching weapons.
-You can no longer move while reloading.
-Added the Zombie Class. Normal shock troopers of the zombie team they have moderate health and a poisonous bite.
-Added the Infected Class. Fast but weak the Infected is capable of moving at insane speeds.
-Added the Undead Class. With a ranged attack that is capable of moving humans against their will, the Undead is more suited to assistance than actually harming enemies.
-Added the Ghoul Class. With acidic spit the Ghoul is a slow infected who tends to deal moderate damage at a range.
-Added the Hulk Class. The first zombie to appear, this beast has a large amount of health as well as a decent ranged weapon. Thankfully, only one can appear per match.

Weapons:
-The following weapons now always do critical damage on bosses: Pistol, Syringe Gun, Crusader’s Crossbow, SMG, and all knife Melee weapons.
-Removed Mini-crit damage values for all melee weapons.

Scout:
-Scout initiative bonus is now +5 [Up from +3]
-Scout maximum overheal is now 190 [Up from 188]
-Enemies targeting scouts now only lose -1 accuracy per square the Scout moves [Up from -2]

Pyro:
-Pyro maximum overheal is now 265 [Up from 263]

Demoman:
-Eyelander now crits on rolls of 15 or higher.
-Demoman Maximum overheal is now 265 [Up from 263]

Engineer:
-Engineer maximum overheal is now 190 [Up from 188]

Sniper:
-Sniper maximum overheal is now 190 [Up from 188]
-Removed the Keen Eye ability.
-Added the Razorback ability [Spies must roll 15+ in order to backstab a sniper]
-Kukri now crits on 15 or higher.
-Added Bushwacka weapon [Deals damage based on current health]
-Removed the Razorback weapon.

Spy:
-Spy maximum overheal is now 190 [Up from 188]

Headsmann:
-Increased health to 600xEnemy [Up from 500xEnemy]
- Ghostly Presence now heals for ½ of damage dealt.

Zombie:
-Added the Toxic Bite weapon.
-Added the Claw weapon.

Infected:
-Added the Dash ability.
-Added the Claw weapon.

Undead:
-Added the Tongue Grab ability.
-Added the Claw weapon.

Ghoul
-Added the Acid Spit weapon.
-Added the Claw weapon.

Hulk:
-Added to Rock Toss weapon.
-Added the Hulk Punch ability.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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