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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67109 times)

Lukeinator

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #675 on: January 21, 2014, 06:44:12 pm »

Maybe in the map spoiler, you should include the fact that red squares are lava, because otherwise I wouldn't have done that. Too late now.
He did. In the Map Key.
I feel even stupider. And blind.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #676 on: January 22, 2014, 06:37:08 am »

Move to Q14
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #677 on: January 22, 2014, 04:53:03 pm »

Waiting on, oddly enough, Rolepgeek.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #678 on: January 23, 2014, 12:13:34 am »

I cannot send a turn tonight, sorry.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #679 on: January 23, 2014, 08:45:44 am »

Why not? Are you unable to see the map or something?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #680 on: January 23, 2014, 10:03:04 pm »

...No. I did not have the time to do so last night.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #681 on: January 23, 2014, 10:03:52 pm »

It happens. You still have time. Like... Until tomorrow.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #682 on: January 24, 2014, 11:56:50 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: Overheal depletes every turn that you are not healed by a medic.
Tip: Medics can regenerate health. This makes them very dangerous if you do not kill them quickly.
Tip: As a Heavy you are VERY dangerous at close range but much less so further away. Use the Gloves of Running Urgently class feature to close the distance more easily.

Nothing to add.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #683 on: January 24, 2014, 12:18:43 pm »

Give postmortem tactical advice.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #684 on: January 24, 2014, 01:12:48 pm »

Switch to Crossbow.
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Hey, don't forget about research boy sitting right here!

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #685 on: January 24, 2014, 02:35:16 pm »

Give postmortem tactical advice.
"Kill them all? Good idea!"

Move to R17(GoRU-1 for gun firing)
Shoot MST
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #686 on: January 24, 2014, 08:48:17 pm »

TTTIIIIIIIIIIMMMMMMMMBBBBBBBEEEEERRRRR!!!!!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #687 on: January 27, 2014, 08:42:28 am »

To whoever emailed me: I'm not entirely sure who you are, just where you're wanting to go. Next time, it'd be swell, could you put your screen-name in the email?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #688 on: January 27, 2014, 02:15:56 pm »

Wait
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¯\_(ツ)_/¯

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #689 on: January 27, 2014, 07:50:25 pm »

[[Rough day. Update tomorrow.]]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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