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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67298 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #480 on: November 20, 2013, 05:48:57 pm »

Sandvich is an item and does not need to be equipped to be used.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #481 on: November 20, 2013, 06:42:26 pm »

Stop, drop, and roll!

Alternatively, move to L11 and shoot scapheap.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #482 on: November 20, 2013, 06:44:38 pm »

You cannot change your weapon and do a "Shoot" action in the same turn.
Fine
Fix sentry
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #483 on: November 20, 2013, 10:55:26 pm »

Action sent!
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #484 on: November 20, 2013, 11:07:30 pm »

Unseen... Unseen...

p.s. Yes but please only move dead players.
« Last Edit: November 20, 2013, 11:09:39 pm by evilcherry »
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #485 on: November 21, 2013, 12:36:31 am »

Run up and shiv GWG, unless he moves out of range, then go shiv SG1.
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The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #486 on: November 21, 2013, 08:27:40 am »

Alright, so it appears that Auto-balance is a yes and I'm going to do that when the selected player dies [Mystery mystery] or right away [if the dice picks GreenStarFanatic] Let's find out!
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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #487 on: November 21, 2013, 09:30:34 am »

In that case, move to N20 and consume Sandvich.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #488 on: November 22, 2013, 12:24:50 pm »

Prod being sent to Lukeinator

Request for Rolepgeek to resend his action because I apparently lost it.
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Is the admiral of the SS Lapidot.

Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #489 on: November 22, 2013, 03:42:27 pm »

Hadn't noticed I respawned
R20, Shoot Erils
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #490 on: November 22, 2013, 04:07:13 pm »

You cannot move and fire a sniper rifle in the same turn.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #491 on: November 22, 2013, 09:10:48 pm »

You cannot move and fire a sniper rifle in the same turn.
R20
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #492 on: November 24, 2013, 12:07:09 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: You cannot fire your weapon and activate an item in the same turn. Be sure which you want to use.
Tip: Do you have a suggestion to make a class more balanced and/or less worthlessly weak? Post it in the thread! This game is in Beta and as such needs people to give ALL of their suggestions. Too Shy? Just PM the mod.
Tip: In order to achieve victory a team must have 9 Victory Points AND full control of the point for a full turn.


I feel like Scout is a little weak… Any suggestions to make him less… Well easily killed? I’m thinking of making “Mobile” induce a -2 to rolls if the Scout moved 5 spaces. Thoughts?

Furthermore perhaps Sapped buildings shouldn’t be able to do anything?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #493 on: November 24, 2013, 12:13:51 pm »

Maybe let people spend movement on dodging? Say, if a Scout doesn't move as far, it can dodge, giving people a penalty to hit them?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #494 on: November 24, 2013, 12:37:15 pm »

Egh...sapped building doing nothing...I already feel useless... Might be just that they're sitting right next to our base, though.
Action sent, by the way.
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