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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67263 times)

Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #420 on: November 12, 2013, 03:45:00 pm »

Move to R15, shoot MST
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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #421 on: November 12, 2013, 05:24:07 pm »

Finish off the dispenser.
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #422 on: November 12, 2013, 05:34:52 pm »

Move to R15, shoot MST
Blast him back, if he's in range, otherwise, shoot GSF
Also move to Q13
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The Derail Thread

Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #423 on: November 12, 2013, 05:58:27 pm »

ACTION SENT
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Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #424 on: November 13, 2013, 03:39:46 am »

action Pm'ed
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #426 on: November 13, 2013, 10:42:12 am »

Move PMed
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #427 on: November 13, 2013, 11:04:43 am »

Action PM'ed.

AI1's action PM'ed.

(Things have gotten really secretive here. It's a bit eerie.)
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #428 on: November 13, 2013, 07:35:57 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: As a Heavy you work best at closer ranges. Make sure you’re close enough to hit your enemies.
Tip: Buildings are immune to crit and mini-crit damage. Thus the Kritzkrieg is useless on them.
Tip: If you try to fire your weapon but have no ammo for it you will automatically reload.


Well… This doesn’t seem good. Oh well, I’m sure BLU will pull it off.

That being said, I’m open to suggestions for nerfs/buffs to any and all classes.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #429 on: November 13, 2013, 07:38:58 pm »

Dear BLU Engie, a teleporter exit near the battlefield is pretty useful.

Move to R16, shoot the nearest living enemy!
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #430 on: November 13, 2013, 07:40:45 pm »

Also, something I've been meaning to ask: Is the respawn timer too long?
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #431 on: November 13, 2013, 07:41:31 pm »

I think so, yes.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #432 on: November 13, 2013, 07:42:49 pm »

Well 1 turn isn't enough. But maybe a 2 turn respawn would be better?

I've realized that 3 turns out seems to bore players.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #433 on: November 13, 2013, 07:44:08 pm »

Let's try two turns, yes.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #434 on: November 13, 2013, 07:54:52 pm »

Agh! The poll changed whilst I was voting!

I would have voted for 2 turns,not 4...
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