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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67259 times)

CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #405 on: November 11, 2013, 10:26:19 am »

"I hear someone building diaper changing station!"
Shoot at Scapheap!
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #406 on: November 11, 2013, 10:47:16 am »

Move to O13
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #407 on: November 11, 2013, 11:38:58 am »

Move to I11
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #408 on: November 11, 2013, 11:53:04 am »

Action sent.
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Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #409 on: November 11, 2013, 02:51:44 pm »

Action PMed
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #410 on: November 11, 2013, 04:39:43 pm »

Action PMed

And re-PM'ed, and then PM'ed again.
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #411 on: November 11, 2013, 09:11:27 pm »

Q16
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #412 on: November 11, 2013, 11:05:39 pm »

Action PM'ed... twice.  Sorry.  The second one is different.
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Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #413 on: November 12, 2013, 01:23:28 am »

Action PMed

And re-PM'ed, and then PM'ed again.

Yeah sorry about that. I just couldn't decide what to do. :-\
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #414 on: November 12, 2013, 06:03:52 am »

Action PM'ed.
AI1's action PM'ed.

(I suppose everyone has already seen that SG1 is still on the map, even though it was destroyed last turn. Zombie sentries are precisely the kind of abominable trickery I'd expect from the BLU.)
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #415 on: November 12, 2013, 01:10:05 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: You cannot change which buff your Buff Banner is giving mid-way through. Make your choice wisely.
Tip: Make sure you’re close enough to your target to hit them or you’ll just waste ammo.
Tip: As a Pyro your flamethrower affects all enemies in a 3-square long line. Target clusters of enemies to make the most use of it.


Ouch, RED team is destroying right now. Will this be a Steam Rolling? I hope not. It makes for boring game-play.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #416 on: November 12, 2013, 01:22:42 pm »

Move to K8 and nibble health kit
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #417 on: November 12, 2013, 01:28:31 pm »

Question for Nerjin: Can I assume that I'm at N13 (or will move there at the start of next turn), as the turn log and my PM say, even though I'm at M13 on the map?

Another question for Nerjin: Does the same thing apply to mastahcheese, who is at O11 instead of O13 on the map? Does he still get to sap the BLU dispenser?

[Initiative Rolls] Player Name’s action
[++} Scapheap gains +13 health
 [21 (18)]Scapheap moves to I11
[21 (17)] Greenstarfanatic fires at K14 with his Grenade Launcher [17] and hits!
Scapheap’s Dispenser takes -48 damage.
Sentry Gun 2 takes -36 damage.
[20] EvilCherry moves to M19
EvilCherry fires his L’Etranger at Scapheap
  • but he’s too far away
(Way to be microseconds from death there, Scappy.)
« Last Edit: November 12, 2013, 01:32:46 pm by Mopsy »
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #418 on: November 12, 2013, 01:34:49 pm »

Respawn.

"Come on! Mass assault, mass assault! Drive the acne out of the box!"
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #419 on: November 12, 2013, 01:53:53 pm »

I fixed the mistakes on the map. Mopsy is at N13 and Mastahcheese is at O13. Dispensers are sapped at the beginning of the turn.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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