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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67151 times)

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #30 on: October 02, 2013, 07:05:30 pm »

Continue moving with Weirdsound and overhealing him.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #31 on: October 02, 2013, 07:19:54 pm »

Move to N 13
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #33 on: October 03, 2013, 12:09:44 am »

Move to I7
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #34 on: October 03, 2013, 02:01:03 am »

move to f6
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #35 on: October 03, 2013, 08:53:50 am »

Spoiler: Map (click to show/hide)

0/20     0/20

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Engineers can build in any square adjacent to them as well as the square they are in.
Tip: You cannot capture a point if you’re invulnerable.
Tip: Pyros are immune to after-burn damage so use your shotgun to fight enemy pyros.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #36 on: October 03, 2013, 10:10:27 am »

Continue following and overhealing Weirdsound.

((No, this is not how I play TF2 when I play TF2. Usually, I get lost or killed before now.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #37 on: October 03, 2013, 11:27:19 am »

Move towards S11

scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #38 on: October 03, 2013, 03:34:31 pm »

Move to F10
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #39 on: October 03, 2013, 06:37:43 pm »

Move to K8, grab item
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #40 on: October 03, 2013, 07:05:40 pm »

Move to K13
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #41 on: October 03, 2013, 08:01:26 pm »

Move to F14.
« Last Edit: October 03, 2013, 08:06:12 pm by TCM »
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #42 on: October 03, 2013, 09:13:44 pm »

Spoiler: Map (click to show/hide)

0/20     0/20

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: The “Line of Fire” starts at the bottom right of your square and ends at the top left of your targets. Use this to determine if you’d hit walls.
Tip: You cannot shoot past squares that have an enemy in them. Attempts to do so will retarget the “blocking” unit.
Tip: Being remember that while firing you are stationary and cannot dodge attacks.


Question: Would anyone lose any sleep if I allowed players to move at their Movement rate – 1 while firing? It seems a bit odd to be stationary. It’s something I’m debating on.
« Last Edit: October 03, 2013, 09:35:49 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #43 on: October 03, 2013, 09:17:29 pm »

Move to F16.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #44 on: October 03, 2013, 09:58:34 pm »

T13 Reload.
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