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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66835 times)

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #285 on: October 30, 2013, 07:56:56 pm »

I'M STILL WAITING TO GET SHOT IN THAT PAINFUL PLACE YOU WERE ON ABOUT, WYRMGOLD.
Hey, I just spawned. It takes time to come back from the dead.

Quote
...Moreover, we the gracious victors need to get down to business...Those guys won't stand a chance anyway...
Big talk when we have the point and you haven't even a single point to your names. Don't count your chickens before getting the fox out of the henhouse.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #286 on: October 30, 2013, 08:04:59 pm »

...Moreover, we the gracious victors need to get down to business...Those guys won't stand a chance anyway...
Big talk when we have the point and you haven't even a single point to your names. Don't count your chickens before getting the fox out of the henhouse.

Well, don't start calling your momma' before she gets back from that vacation with your dad to Rome that causes you to question your own social status in the world as you have no reasonable means of your own to get your own vacation to a European country for two weeks.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #287 on: October 30, 2013, 08:09:48 pm »

...What?
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #288 on: October 30, 2013, 08:25:36 pm »

...What?

Team Fortress 2 Board Game is fair game for us to compete, but if you want to bring the proverbial metaphor, I'm stepping up.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #289 on: October 30, 2013, 08:26:39 pm »

Well I guess this just became a competitive server...
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #290 on: October 30, 2013, 08:27:55 pm »

...What?
Team Fortress 2 Board Game is fair game for us to compete, but if you want to bring the proverbial metaphor, I'm stepping up.
Um, mine made sense.

It combined "Don't count your chickens before they hatch" with a much more immediate reason to be concerned about the number of chickens you possess that could quite quickly end with you having no chickens, ie losing.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #291 on: October 30, 2013, 08:40:48 pm »

...What?
Team Fortress 2 Board Game is fair game for us to compete, but if you want to bring the proverbial metaphor, I'm stepping up.
Um, mine made sense.

It combined "Don't count your chickens before they hatch" with a much more immediate reason to be concerned about the number of chickens you possess that could quite quickly end with you having no chickens, ie losing.

Yo BLU Squad, your teammate is doing his thing again.

*Machinations*

Good plan, but every single idea you've posted is now fully available to our enemies. So I'm going to have to totally ignore and consider it defunct.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #292 on: October 30, 2013, 08:51:00 pm »

Move to R14, build turret on Q13
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #293 on: October 30, 2013, 09:12:28 pm »

Good plan, but every single idea you've posted is now fully available to our enemies. So I'm going to have to totally ignore and consider it defunct.

Even if I kept it "secret", it would be obvious to the BLUs what we were up to after a couple of turns. They can see the whole map, just like we can. In September 2011, Gaddafi's people probably had a pretty good idea of what the NTC was gonna do next.

(Edit: Fixed the quote.)
« Last Edit: October 30, 2013, 09:25:02 pm by Mopsy »
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #294 on: October 30, 2013, 09:21:19 pm »

...What?
Team Fortress 2 Board Game is fair game for us to compete, but if you want to bring the proverbial metaphor, I'm stepping up.
Um, mine made sense.

It combined "Don't count your chickens before they hatch" with a much more immediate reason to be concerned about the number of chickens you possess that could quite quickly end with you having no chickens, ie losing.

Yo BLU Squad, your teammate is doing his thing again.
...I thought the metaphor made sense. And seriously, GWG, don't try to out-metaphor a gangster.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #295 on: October 30, 2013, 09:26:55 pm »

...I thought the metaphor made sense. And seriously, GWG, don't try to out-metaphor a gangster.
Actually, he tried to out-metaphor me.

(And failed.)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #296 on: October 30, 2013, 09:28:51 pm »

...I thought the metaphor made sense. And seriously, GWG, don't try to out-metaphor a gangster.
Actually, he tried to out-metaphor me.

(And failed.)
AND the ref rules....

TCM WINS THE METAPHOR-OFF.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #297 on: October 30, 2013, 09:34:29 pm »

Who made you the referee?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #298 on: October 30, 2013, 09:37:41 pm »

What the hell just happened?
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #299 on: October 30, 2013, 09:43:41 pm »

Even if I kept it "secret", it would be obvious to the BLUs what we were up to after a couple of turns. They can see the whole map, just like we can. In September 2011, Gaddafi's people probably had a pretty good idea of what the NTC was gonna do next.

You're willing to bet that BLU will figure out a secret plan of ours? That's a hefty assumption.

Also, I'd like to keep mobile whatever the case. I get uncomfortable playing as a speed class if I'm confined to a specific area. I know the Scout has double capture speed, but I'd prefer doing other things, like harassment. He's job is to "Run circles around ya'!"
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