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Author Topic: Unknown Grounds - Colony Builder (Day 2 - Noon) -Paused-  (Read 5411 times)

Evil Lincoln

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Re: Unknown Grounds - Colony Builder (Day 2 - Morning)
« Reply #30 on: October 07, 2013, 09:50:03 am »

Go around the bladed animal ball thing, it shouldn't bother attacking since it has a whole nest of tasty animals to eat. If it does anything remotely aggressive just shoot it. If we do have to kill it we might be able to use the blades to make some simple weapons for everyone without a gun to use.

Gamerlord

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Re: Unknown Grounds - Colony Builder (Day 2 - Morning)
« Reply #31 on: October 07, 2013, 09:53:11 am »

Watching.

GiglameshDespair

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Re: Unknown Grounds - Colony Builder (Day 2 - Morning)
« Reply #32 on: October 07, 2013, 09:55:39 am »

We've already got plenty of knives. Just avoid it and keep going. If it does see mto be aggressive, kill it. We don't have a stable nough position to risk losing a crew member right now. Make sure the pod door is shut when not in use for wildlife like that can't scuttle in. Aside from that, continue on.
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 2 - Morning)
« Reply #33 on: October 07, 2013, 03:24:24 pm »

Unknown Grounds
A futuristic colony builder

Day 2 - Noon



Directlink (3300x3300px)
Spoiler: Area 0,6 (click to show/hide)

Aktrop and Atio decided to just try one of the fruits.
slight bonus! (Botanic: 12+2 - 5 = 9)
It is edible and quite tasty!

Bledi and Tarila make it past the Blade Ball and keep going south.

Eleka got a result from the area scan!
It seems that we have mountains in the west, a really large lake in the north and deep forests in the south and east.

Itrika and Teloh are stripping the sleeping pods of everything not needed to sleep in them.
Itrika and Teloh consume 1 litre of water while working on the sleeping pods.



Citizens Inventories
Spoiler: Aktrop (click to show/hide)
Spoiler: Atio (click to show/hide)
Spoiler: Bledi (click to show/hide)
Spoiler: Eleka (click to show/hide)
Spoiler: Itrika (click to show/hide)
Spoiler: Tarila (click to show/hide)
Spoiler: Teloh (click to show/hide)


Inventory
-

+14 small glass panes
+7 small kortalium plates

Spoiler: Resources (click to show/hide)
Spoiler: Food (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Containers (click to show/hide)
Spoiler: Clothing (click to show/hide)
Spoiler: Armor (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Ammunition (click to show/hide)


World Map
Spoiler: Worldmap (click to show/hide)
« Last Edit: October 07, 2013, 03:27:54 pm by Asgarus »
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GiglameshDespair

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Re: Unknown Grounds - Colony Builder (Day 2 - Noon)
« Reply #34 on: October 07, 2013, 05:07:42 pm »

Gather no more than 10% of the fruit, spreading the harvest out over the trees. Mainly eat those so our preservable rations last longer.

Think about designing a still to brew fruits - alcohol sterilises water and has numerous other uses (such as medicinal and chemical.)

Continue scouting. Move quickly - we want them back before dark.

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Evil Lincoln

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Re: Unknown Grounds - Colony Builder (Day 2 - Noon)
« Reply #35 on: October 10, 2013, 04:31:16 am »

Gather no more than 10% of the fruit, spreading the harvest out over the trees. Mainly eat those so our preservable rations last longer.

Think about designing a still to brew fruits - alcohol sterilises water and has numerous other uses (such as medicinal and chemical.)

Continue scouting. Move quickly - we want them back before dark.


+1

Urist Mc Dwarf

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Re: Unknown Grounds - Colony Builder (Day 2 - Noon)
« Reply #36 on: October 10, 2013, 02:35:36 pm »

Gather no more than 10% of the fruit, spreading the harvest out over the trees. Mainly eat those so our preservable rations last longer.

Think about designing a still to brew fruits - alcohol sterilises water and has numerous other uses (such as medicinal and chemical.)

Continue scouting. Move quickly - we want them back before dark.


+1
+1

Asgarus

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Re: Unknown Grounds - Colony Builder (Day 2 - Noon)
« Reply #37 on: October 18, 2013, 11:30:18 am »

Hi guys,

sorry for my lack of activity.
I have not the time right now to work on this game,
and I also have an idea for another one, on the same planet, but hundreds or even thousands of years before his one.

I don't know whether I will start that new one or stay with this one, but no matter what I decide, it will take a while.

See you!
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GiglameshDespair

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Re: Unknown Grounds - Colony Builder (Day 2 - Noon)
« Reply #38 on: October 18, 2013, 04:39:04 pm »

Hi guys,

sorry for my lack of activity.
I have not the time right now to work on this game,
and I also have an idea for another one, on the same planet, but hundreds or even thousands of years before his one.

I don't know whether I will start that new one or stay with this one, but no matter what I decide, it will take a while.

See you!

And so though landfall was achieved, the story of the Gordaxias was lost to time. Would the answers ever be found to conclude the story of the last of their race, and the artefacts that led them to dominance or despair? Perhaps.

But not today.


As someone who's running his own forum game, updates do take a surprising amount of time. When you want to continue this story or start a new one, we'll be here. See you then.
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