If you got the bug where you didn't get to create your character (so you don't have any stats on the left side), you can still try to find your room in the residential area (check the possibilities cards). You might have to try a couple of times, but you should manage it before too long, then you can reset in your room. If I have time before I go to work, I'll change the start of the game so you don't have to search for your room at the start. It doesn't serve much of a purpose anyway.
If you've reported to me that you have this bug, I'll manually give you the key to your room so you can reset. Iceblaster, you should have it now.
Also, guys, please post your character names when you report problems so I can fix them without hunting through the thread for your name.
Cheedows: The starting job is just to determine your starting stats. If you've increased your stats manually, you haven't lost any actual "job" - although at the start, you do get to decide your gender and preferred material as well, which come into play for aesthetic reasons now and then.
Nenjin: I just increased the action limit for testing at BlindKitty's request. When the game is released, it will be lower. Don't worry, before too long there will be plenty to do and you'll be pestering me for a higher action limit. : )
However, what do you mean about limiting cards? I cannot limit cards in any way. The game engine has this hard-coded, that your hand size is 3 and when you click the deck, you fill your hand at the cost of 1 action point. I don't like this system at all, because using a pinned card costs you 1 action for 1 card, but using the deck costs 1 action for 3 cards. Others have complained to the StoryNexus folks about this before, but so far they haven't changed it. Fingers crossed that this will improve eventually.
New characters should be unlocked now. Enjoy!
EDIT: I've just gone in and made several of the "RNG" cards (the ones that can appear anywhere) discardable. The original idea was that these things happen and you have to deal with them somehow, but they show up so often right now that they must be a bit tedious and annoying. I thought about setting them so they would not appear once your skills got to a certain level, but the problem is that there is more than one skill involved for each one. I can say, for example, that the kobold card shouldn't appear if your force is higher than 15, but what if you want to deal with the problem using wits? You won't see the card at all if your force is too high. While I consider this situation, I'm making them discardable at least, so you can just ignore them for now if you want to. Eventually I'll have to find a way to limit their appearance, since you don't want to be dealing with these low-level situations forever. Suggestions will be considered, if you guys have any ideas.
Now I have a bit of time before work which I will probably use for planning. I haven't decided yet which plot I want to implement tonight. I have to choose one and lay out the workings of it. I'm excited about finally putting more interesting content in here!