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What would you most like to see developed soon in Riddlerocks?

fighting / combat content
- 4 (21.1%)
crafting skill content
- 4 (21.1%)
quests (like the Haulers plot)
- 1 (5.3%)
politics
- 1 (5.3%)
exploration (caverns / above ground)
- 3 (15.8%)
animals
- 2 (10.5%)
personal accomplishments (changing/improving quarters, earning titles, equipment, etc.)
- 2 (10.5%)
special events (siege, trade caravan, strange mood)
- 2 (10.5%)
other suggestion (post details in thread)
- 0 (0%)

Total Members Voted: 9


Pages: [1] 2 3 ... 6

Author Topic: Riddlerocks: DF-Based StoryNexus Game (Playtesters/Artists Wanted!)  (Read 6395 times)

Sappho

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Riddlerocks

Hello, friends! I’d like to announce my new DF-based StoryNexus game, Riddlerocks. It’s been posted in the Creative Projects forum for a while now, while I laid in most of the groundwork. Now I’m getting close to finishing this tedious preparation. I’m nearly at the point where I can move on to adding interesting stories and plots to the game. Goals to strive for, mysteries to solve, catsplosions to wrestle with, and projects to complete.

And I need testers.

Right now, the game is still in early development. You can wander around the fortress, Riddlerocks, discover and train up 9 different job skills, and earn favor of various types with the residents. You can get hurt badly enough to end up in the hospital, and get in enough trouble to serve time in the cells. And for now, that’s about it. But it's growing fast.

StoryNexus is the system used to make Fallen London, which many B12ers enjoy playing. They offer their system for free, for anyone to make a game. There’s not a whole lot in the way of game mechanics available, but the real fun is in the story. It's like an online choose your own adventure game combined with the randomness of a pen-and-paper RPG.




Spoiler: Regarding Money (Nex) (click to show/hide)

As you can see, this is a very ambitious project, and it will be some time before all of these ideas are implemented. However, the beauty of the StoryNexus system is that it doesn’t require any programming skill. All I have to do is write. So I’m limited only by my free time and creative energies. Just this weekend I increased the amount of content in the game by about 30%.

So please give the game a try, and send me your feedback. Have fun!

Notes: There are a few problems which are not my doing and which I cannot fix. StoryNexus is very limited and I do not have the ability to change certain things. Some images are broken (during travel between areas) - I can't fix that. And by the way, I have no choice about the images. There is a set library that I must choose from. Most of the pictures are horribly inappropriate for a dwarf game, but so far we don't have any possibility to replace or add to them. The StoryNexus folks promise that this will change in the future - I hope so! Finally, Nenjin pointed out that some of the formatting is a bit ugly - how when you mouseover a card, for example, it displays in ugly detail exactly which factors allowed you to see the card. I wish I could hide that, but there doesn't seem to be a way.
« Last Edit: October 30, 2013, 07:50:33 am by Sappho »
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #1 on: September 29, 2013, 01:59:56 pm »

This post will contain a list of updates as they are ready.

Spoiler: August 2013 (click to show/hide)

Spoiler: September 2013 (click to show/hide)

Spoiler: October 2013 (click to show/hide)

Spoiler: November 2013 (click to show/hide)
« Last Edit: November 02, 2013, 11:33:51 am by Sappho »
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nenjin

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #2 on: September 29, 2013, 02:08:07 pm »

Character name is Nenjin.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #3 on: September 29, 2013, 02:15:06 pm »

Character name is Nenjin.

You should be able to leave quarantine now. Refresh the page if you don't see the option and let me know if there are any problems.

Vattic

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #4 on: September 29, 2013, 02:27:12 pm »

Been following this for a little while now, but have neglected it the last couple of weeks. Glad to hear you've added more content and will be checking it out.

In the previous thread the question of the correct way to play came up and the answer was that you can do everything with one character. It made me wonder if there are plans to have mutually exclusive options?

Are plans for any kind of PVP? It could be part of the political intrigue or in climbing the ranks and even be mostly non-violent. Toady has mentioned having different groups within a fort with different aims that might compete and offer ground for PVP. Might it be possible to be turned into a vampire?
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6 out of 7 dwarves aren't Happy.
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nenjin

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #5 on: September 29, 2013, 02:31:26 pm »



Formatting issues. Also, the wording is kind of redundant.

Also "Your name is being called" is still showing after having my quarantine examination.

I seem to have drawn nothing but Kobold cards for the last 8 draws.

Also:



Might be a typo, might be you being clever. And boy, did I need to talk to a Therapist after my first day in the fort. 2 fights, 2 painful encounters with raging dwarves, many many kobolds, being called a troublemaker for merely standing around during any of these things and hours and hours spent waiting for a doctor to perfunctorily treat my wounds :P The game seems? based on my limited exposure, to be weighting heavily towards events you can't discard and don't have the skills to to deal with.

In any event I'm enjoying all the Dwarf Fort-ness of it.
« Last Edit: September 29, 2013, 02:39:01 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #6 on: September 29, 2013, 02:40:45 pm »

Vattic: Eventually there will come stories where you will have to make a choice. This will open one possibility and close another. There are none of these yet, but certainly your choices will make an impact on your character and your story as the game develops.
There may be some kind of PVP interactions in the future. The StoryNexus engine limits how much can be done, but not all social actions need to be cooperative or friendly. (Check out Fallen London for plenty of examples of this.)

Nenjin: I have absolutely no control over the formatting. StoryNexus is an engine for writers. I plug in the information, and the engine does all the formatting. I agree that it's not very attractive, but there's nothing I can do about that unfortunately. I also have no choice about the graphics. I have a limited set of images to choose from and no possibility to replace or expand on them. The StoryNexus folks promise that this will change in the future - I hope so.
As for drawing your cards, some possibilities have prerequisites, and different areas have different possibilities. Some cards can be drawn anywhere - the kobold is one of these, which is probably why you're seeing it so often. Try moving around, and explore the "pinned" cards underneath your hand for many more options.
Good catch with Your Name Is Being Called. I've fixed the bug, and removed it from your character. If anyone else still has it, please let me know and I'll fix you too.

Iceblaster

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #7 on: September 29, 2013, 02:45:58 pm »

Interesting... If I get time to spend time in this(Choose your own adventure type things have interested me so it'll be short time if it holds my interest after a day or two) I'll certainly help, but as for now I'm just going to watch this

Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #8 on: September 29, 2013, 02:48:18 pm »

You might want to create a character now, so I can unlock the game for you. Otherwise if/when you decide to start playing, you'll have to wait for me to do so.

Cheedows

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #9 on: September 29, 2013, 02:50:29 pm »

Character name is Cheedows. Seems very interesting, always liked text-based adventures.
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Iceblaster

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #10 on: September 29, 2013, 02:51:46 pm »

Alright.

Signed up and name is Jimanja because it sounded interesting :P

Interesting... little game. The only minor thing that bugs me is that the share buttons, but then again, not very important in the grand scheme of things.
« Last Edit: September 29, 2013, 02:57:19 pm by Iceblaster »
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Cheedows

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #11 on: September 29, 2013, 02:59:10 pm »

When you're dwarf is enraged it says "Dwarven" instead of dwarfish.
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Sappho

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #12 on: September 29, 2013, 03:00:10 pm »

Ah, the share buttons... Yes, sadly, another thing I cannot control. The price of a free, easy-to-use game engine! Just ignore those buttons and before long you won't even notice them anymore.

Although, there have been a few StoryNexus games that got successful enough that the SN folks let them customize a lot of things. Gave them the freedom to upload their own images and format their pages differently. So that's something to hope for in the future.

Thanks for the "Dwarven" catch, Cheedows. Fixing it now.

Iceblaster

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #13 on: September 29, 2013, 03:00:55 pm »

Hehe...

Go to chop a tree

Hug it.

I feel like I used that action good :P

Cheedows

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Re: Riddlerocks: DF-Based StoryNexus Game (Playtesters Wanted!)
« Reply #14 on: September 29, 2013, 03:02:36 pm »

Also when you have the option to kill the Kobold. "Dwarven property".
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