The party gathers around the chest. Shapes splash and cackle in the swamps around them. Seems this might have been a building at one time: one of the walls is still standing, faded paint almost invisible beneath damp moss and gently pulsating ferns. This island seems slightly drier than the previous paths, with a plethora of cracked grey stone tiles underfoot. The chest was delicately carved, once, with an elegant tree, but the legs are broken off and it's sunk in the mire. It doesn't seem to have a lock, so you could probably prise it open with little difficulty.
ATK:4-8 + 8str + 3blade = 15 - 19
DEF:4
Resist F: 4
Resist W: 4
Resist L: 4
Equipment:Head:
Kettle HatTorso:
Leather JerkinHands:
Ratty, Fingerless GlovesLegs:
Plain PantsFeet:
Leather shoesCloak:
A ratty blanketLeft Hand: 2Hing
Right Hand:
(2h) Trusty AxeAbilities:Intimidate (2MP): Lower an enemies attack and force it to attack you for 2 turns.
Counter (MP6): For the next round, user has 50% chance to nullify enemy melee attacks and counter with 3-5 dam melee attack.
Wideslash (3MP): Attack multiple enemies with a single attack.
Bleeding Slash (5MP): Standard attack that causes the bleeding effect.
Traits:Bastion: Greater resistance to status effects.
Quick cutter: Small chance of attacking twice with a standard attack.
Inventory:Vile rations: + 5HP
Attack : 2-4 + 6str +3 claws = 11 - 14
Defense : 4
Resist F : 6
Resist W : 7
Resist L : 6
Equipped:Head :
Black Panther Leather Helm.Torso :
Leather chest plate.Hands: --
Legs :
Leather trousers.Feet :
Leather shoes.Cloak :
Black Fur Cloak.Left hand : (claws)
Right hand :
Beastkin ClawsAbilities:Intimidate (2MP): Lower an enemies attack and force it to attack you for 2 turns.
Counter (MP6): For the next round, user has 50% chance to nullify enemy melee attacks and counter with 5-8 dam melee attack.
Gouge (3 2MP): Standard attack with a low chance to inflict blind.
Savage Bite (5 4MP): Standard attack that restore half the damage done as HP.
Traits:Bastion: Greater resistance to status effects.
Animal vigour: Claw abilities take 1 less MP.
Inventory:Vile Rations: +5HP
Gender: Female
Race: Beastkin
Description: Vira is a fox beastkin, born on a small island on the edges of the world. Her tribe had little to no civilisation, and they had no names to call each other by.
Then, in her 15th summer, a ship arrived on the island. Human slavers, searching for exotic merchandise. The islanders stood little chance against the lead and steel of the invaders, and the young cub was captured even as her parents were slaughtered before her. She lay in the hold for almost a month then, treated as an animal, thrown raw meat in the darkness and taunted from above.
One day, as a chink of light shone between the deck planks, the hatch swung open. It seared the eyes of the girl, and she was dragged to the captain's cabin. The men jeered her as she walked, congratulating her on being picked for 'training.' They bathed her roughly, and as they shut the door of the cabin behind her she looked in horror upon the corpulent captain. He turned to her, and pushed himself against her, hands removing what little rags she still wore. As he did, her hands found his belt, and there, the handle of a pistol. A gunshot echoed around the room, and when the sailors ran into the room they found the beastkin wrapped in the captain's spare coat, his hat upon her head. The first few to charge were met with either a blade or a bullet, and the last few men were thrown into the hold to take the place of her kin that still remained.
With nothing to return to at her home, the cub and her kin set sail blindly. By luck they stumbled upon a port, and here, using what little of the common tongue she had picked up, she found that there was a bounty on the slaver's heads and ship. She turned this in, and claiming the gold, gave it to the others with her. Leaving them, she began to wander the civilised lands, looking for a new place to call home.
The vixen received her name in a tavern near that first port one evening, upon telling her story to a number of travelers. they called her 'the fox girl from the edge,' and a scholar in the corner suggested Vulpa as her name. It settled in her mind, and from then on she used this. She also heard another tale in the tavern - that the ship she had returned, fresh refitted and rechristened, was looking for crew.
A pawprint signed the papers as with her clipped language she asked the new captain for a job. On the sea she proved her worth swiftly, rising to first mate in the space of a few years. In these years she met often with her captain, who told her of the Yggdrasil, and the mysteries held within.
It was during one such meeting when pirates struck. Rushing to deck, Vulpa on his heel, the captain was greeted with a muzzle flash. Another echoed from behind him as is killer fell, and Vulpa watched him bleed out in her arms, crimson staining her russet fur. As he his last breath faded, she let his body fall flat, and picked from his head his cap. Placing such a hat on her head for the second time, she stood amidst the carnage, and with an animal cry that caused the humans to freeze, she charged into the fray.
Another two years passed until Vulpa finally saw the Yggdrasil up close. Serving in the navy, the first beastkin and the first female captain to do so, a fell storm battered her ship. It carried her for three painful days, ever closer to the world tree. On the final day, the winds broke the ship against the rocks. Rocks which on closer examination were revealed to be bricks, older than humanity itself. She looked up from where she lay prone on the sand, her crew drowned and her ship destroyed, and saw a tower of bark before her.
The only way forward that occurred to her was up.
Stats
HP: 18
MP: 6
AP: 9
Strength (str): 4
Vitality (vit): 4
Agility (agl): 7
Perception (per): 3
Intelligence (int): 1
Luck (luk): 3
Skills
Blade: 1
Pistols: 3
Song: 1
Attack: Cutlass = 2-5 +4str + 1blade = 7 – 10
Pistol = 2-3 +3pistols = 5-6
Defence: 2
Resist F: 4
Resist W: 6
Resist L: 4
Equipped:Head:
Captain's hatTorso:
Leather long coatHands:
Fingerless glovesLegs:
Cloth leggingsFeet:
Leather BootsCloak: --
Left hand:
Old Flintlock PistolRight hand:
Sea-worn CutlassAbilities:Wideslash (3MP): Attack multiple enemies with a single attack.
Quickfire (3MP): Fire a inaccurate but numerous salvo of shots, range 2.
Lucky Punk (2MP): Increase LUK for pistol attacks for 3 turns.
Encouraging chorus (2MP): Increase chance to hit and damage of your teammates by a small amount for 3 turns.
Traits:Range up: Pistols have an increased range.
Inventory:Vile Rations: +5HP
Black Powder (20): dam +0
Lead Shot (20): dam +0
Attack: 2-3 + 2-3 = 4 - 6
Defence: 1
Resist F: 4
Resist W: 4
Resist L: 4
Equipped:Head:
Wizard's HatTorso:
Embroidered RobesHands:
Old GlovesLegs:
Embroidered LeggingsFeet:
Fancy ShoesCloak:
Fancy CloakLeft hand:
Old Flintlock PistolRight hand:
Old Flintlock PistolAbilities:Healing Hex (2MP): Restore 4-8 HP.
Sickening Hex: (3MP) Attempt to poison enemies.
Ember Powder (3MP): Deal a small amount of Fire damage. Range 1
Encouraging chorus (2MP): Increase chance to hit and damage of your teammates by a small amount for 3 turns.
Traits:Dabbling Brewer:Can identify simple reagents and brew weak potions.
Inventory: Vile Rations (1): +5HP
Rusted Portable Brewery: Maximum strength potions are: very weak
Coarse Alchemist Powder (30): dam +0
Black Powder (30): dam +0
Lead shot (30): dam +0