We have a total of twelve participants currently! 11 in this thread and 1 who contacted me outside the forums. The first seven will be in the starting wave:
The HermitHighmax McForgemaster, Swords Enthusiast"Fruity", Fabulous SwordswarfThat bitchHolypunch, MonkBaffler, OddjobSpirallances, InkeeperAfter that, people get to choose migrants in the order they sign up:
Avus "Silverbrow", Military LogisticianJackThe grand scholar, a legendary bookkeeper
The hunter-priestLenny, Village IdiotSo the roles filled at startup are:
one self-sufficient hut, cut off from everything else (I'll look into how to use burrows briefly before starting)
weapon production (swords), some armor - collecting own ore
militia commander: skillful swordsdwarf
infrequent stonecrafting
hunter + gatherer (for trade within fortress)
archer leader (hunter + gatherer)
Bed and Breakfast - payment for rooms, dining cafeteria, and fine food and drink
Inn - hub for food and drink (free, it seems)
brewing (for inn)
cooking (for inn)
fortress piety
potential military striker
odd jobs (likely to be mostly hauling at first)
Which means the usual jobs missing at startup are:
wood cutting + carpentry (beds)
mining (for fortress itself - could instead be carpentry, or masonry + mining for stone)
Baffler won't do wood cutting or mining by default. So someone will have to decide to start making the halls and beds, unless no-one gets tired of being outside.
highmax28, you refer to "digging out a base" - does that mean the fortress itself, or are you only looking for ores at all times?
Tehsapper, you'll have a lot of down time. Do you want to spend all of that time around your shrine, or will you want to do other things (ex. combat training, collecting deity-related materials)? And do you want to make and enhance the shrine yourself, or have someone else do it?
Spirallances_, it looks like there won't be a dedicated carpenter for a while. What would you like to do in the meanwhile? (ex. brew and cook in a temporary location, build the inn yourself)
alveris, do you want to design the fortress once you arrive at it, or will you just make sure essential structures are in place?
And everyone who's going to have buildings and workshops, do you want them above ground, below ground, or something more specific (like Meph's)?
I will almost certainly have time to start this tomorrow.
More entrants welcome! The sooner people sign up, the better and more immediate choices of migrants they'll have. And more ideas for dwarves help inspire forts outside of this project too.