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Author Topic: The Amazing Superheroes! Issue 1  (Read 15148 times)

scapheap

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Re: The Amazing Superheroes! Issue 1
« Reply #105 on: October 03, 2013, 03:50:13 pm »

Summon horse(roll with it) and scout the area.
(([1] You roll your horse as if it was a dice, it kicks your face in))
((Ha! You taken the bait! I active my trap card!))
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Persus13

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Re: The Amazing Superheroes! Issue 1
« Reply #106 on: October 04, 2013, 04:06:42 pm »

Obligatory pump for half the team.

Dwarmin, Draco, and Pancaek
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draco1234

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Re: The Amazing Superheroes! Issue 1
« Reply #107 on: October 04, 2013, 05:02:50 pm »

Tell all my copies to turn themselves into gold, to further pin the mutant down.  Head back into the van myself.
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Pancaek

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Re: The Amazing Superheroes! Issue 1
« Reply #108 on: October 04, 2013, 05:26:42 pm »

try to make the creature go blind. After that go back into the van's driver seat.
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Persus13

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Re: The Amazing Superheroes! Issue 1
« Reply #109 on: October 05, 2013, 11:38:19 am »

If Dwarmin hasn't posted in 6 hours, I'll get a turn up.
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Dwarmin

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Re: The Amazing Superheroes! Issue 1
« Reply #110 on: October 05, 2013, 11:58:11 am »

Action: Help scout the area!
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Persus13

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Re: The Amazing Superheroes! Issue 1
« Reply #111 on: October 05, 2013, 12:58:48 pm »

Observe the battle from the shadows. Can't exactly do much against a creature made of crystal when you don't have any relevant powers, right?
Moonwalker watches the battle, noticing out of the corner of his eye, another street magician talking to the drivers of nearby cars. He notices the van's empty driver's seat and moves on. Meanwhile, the crystal mutant manages to fling of a bunch of the mutants before a 2x4 wielding street magician and an old guy with superpowers start smashing parts off of the mutant, and the mutants falls to the ground. Moonwalker watches as the street magicians and the old guy pick up the mutant and walk over to the van, ten they open the door of the van and shove the mutant inside, ignoring the fact that some technical equipment is in the way. The equipment is unceremoniously shoved aside by the mutant's body.

Look deeper for clues, besides the hole.

Well there is a hole, perhaps tracks?
(1) Sockman starts looking for clues, when a man in a black suit comes up and starts talking to him, causing Sockman to freak out and shiver. Then he stops and stares as Subject-206's horse comes into view.

Summon horse(roll with it) and scout the area.
(5) Subject-206 does the Gandalf-style summoning whistle to call her awe-inspiring steed. 5 minutes later, the horse trots into view, (5) Subject-206 notices everyone around her stops to stare at the her amazing horse. She hops on and starts scouting for clues. (6) She comes across a man who seems unaffected by her horse. The man appeared to be searching a hedge, but when he spotted Subject-206, he stopped and started walking quickly away.

Tell all my copies to turn themselves into gold, to further pin the mutant down.  Head back into the van myself.
(1 vs. 5-1) Before Paladin has a chance to give his orders, there is a loud roar as the mutant manages to fling off all of the street magicians and some of Paladin's duplicates. The mutant storms around, before a street magician with a 2X4 and an old guy with superpowers smash parts of the mutant to pieces. Paladin heads back to the van, taking a seat in the front passenger seat, and then notices the old man and several street magicians loading the crystal mutant's body into the van.

try to make the creature go blind. After that go back into the van's driver seat.
(6) The Inquisitor manages to severely confuse the mutant's vision, then watches as a street magician and an old super-powered man take down the mutant with a fist that grows as he makes a punch. The Inquisitor heads back to the driver's seat of the van, then hears a thump behind him, and notices that the old man and the street magicians loaded the mutant into the van.

Action: Help scout the area!
(6) Solaris looks around for clues and notices someone in the distance searching a hedgerow in front of the building. She is heading over to investigate, but stops when a beautiful black horse trots into view and stops next to Subject-206. Solaris stares at the horse, and gets a feeling of wonder and respect for Subject-206 and her steed.
« Last Edit: October 05, 2013, 04:48:04 pm by Persus13 »
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Sirus

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Re: The Amazing Superheroes! Issue 1
« Reply #112 on: October 05, 2013, 01:03:36 pm »

Attempt to acquire a toy monkey, see if I can turn it into something like iron with my powers.
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scapheap

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Re: The Amazing Superheroes! Issue 1
« Reply #113 on: October 05, 2013, 04:38:16 pm »

Follow the man
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agertor

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Re: The Amazing Superheroes! Issue 1
« Reply #114 on: October 05, 2013, 07:05:51 pm »

Go ask some women and children with his sock puppets if they have seen anything strange. Perhaps if they could tell him where the thing that broke out went.
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Dwarmin

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Re: The Amazing Superheroes! Issue 1
« Reply #115 on: October 05, 2013, 11:57:28 pm »

Keep looking for the robot!
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draco1234

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Re: The Amazing Superheroes! Issue 1
« Reply #116 on: October 06, 2013, 05:41:27 am »

"Erm, this is our van your dumping that mutant into, and I would rather you didn't.  We have an important mission, and we don't have time to babysit a damaged and unconscious mutant."

Get the mutant out of the damn van, then ask the driver to keep driving toward the robot's last known location.
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BFEL

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Re: The Amazing Superheroes! Issue 1
« Reply #117 on: October 06, 2013, 07:18:33 am »

"Erm, this is our van your dumping that mutant into, and I would rather you didn't.  We have an important mission, and we don't have time to babysit a damaged and unconscious mutant."

Get the mutant out of the damn van, then ask the driver to keep driving toward the robot's last known location.

The Old Man who just punched that mutant into pieces tells you that "YOU'RE THEM GUYS WHAT WITH THE GOVERNMENT RIGHT? GO TAKE THIS TO THE GOVERNMENT. I'M A MEMBER OF AARP DAMMIT! LEAST THEY COULD DO IS CLEAN UP THEM THERE SUPERVILLAIN-WHATZITS THEY PROBLY MADE IN THE FIRST PLACE. JUST LIKE FOUNTAIN SMASHER. HE WAS ONE O THEM GOVERNMENT EXPERIMENTS WENT WRONG, SMASHED A BUNCHA THEM FOUNTAINS. I PUNCHED 'IM AND THEN HE FELL DOWN. HE DIDN'T SMASH NO MORE FOUNTAINS AFTER THAT I CAN TELL YOU THAT MUCH."
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Pancaek

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Re: The Amazing Superheroes! Issue 1
« Reply #118 on: October 06, 2013, 07:28:40 am »

Get in the van and drive to the site wheer the robot escaped
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Persus13

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Re: The Amazing Superheroes! Issue 1
« Reply #119 on: October 06, 2013, 12:07:37 pm »

Attempt to acquire a toy monkey, see if I can turn it into something like iron with my powers.
(2) The Moonwalker looks around, but can't see a toy monkey anywhere. He notices that the van has started moving and is arriving at the factory.

Follow the man
Subject-206 follows the man. (1) The man spots Subject-206, and pulls out a gun. (1 vs. 1) He tries to shoot Subject-206, but his gun jams, and Subject-206 falls off the horse.

Go ask some women and children with his sock puppets if they have seen anything strange. Perhaps if they could tell him where the thing that broke out went.
(6) Sockman heads inside, where he finds a women calling for help. Apparently she noticed something amiss in a nearby cupboard and when she opened it, she found a bomb.

Keep looking for the robot!
(2) Solaris continues to look for the robot, but she can't spot one anywhere.

"Erm, this is our van your dumping that mutant into, and I would rather you didn't.  We have an important mission, and we don't have time to babysit a damaged and unconscious mutant."

Get the mutant out of the damn van, then ask the driver to keep driving toward the robot's last known location.
Paladin shoves the crystal mutant out of the van, and gets into an argument with the elderly man who took out the mutant. The man tells you that ""YOU'RE THEM GUYS WHAT WITH THE GOVERNMENT RIGHT? GO TAKE THIS TO THE GOVERNMENT. I'M A MEMBER OF AARP DAMMIT! LEAST THEY COULD DO IS CLEAN UP THEM THERE SUPERVILLAIN-WHATZITS THEY PROBLY MADE IN THE FIRST PLACE. JUST LIKE FOUNTAIN SMASHER. HE WAS ONE O THEM GOVERNMENT EXPERIMENTS WENT WRONG, SMASHED A BUNCHA THEM FOUNTAINS. I PUNCHED 'IM AND THEN HE FELL DOWN. HE DIDN'T SMASH NO MORE FOUNTAINS AFTER THAT I CAN TELL YOU THAT MUCH."

You quickly lose interest after he mentions the AARP and shut the door after you hear the Inquisitor starting the engine. You arrive at your destination a few minutes later.

Get in the van and drive to the site wheer the robot escaped
The Inquisitor drives away from the site, and (4) manages to arrive at the factory without another incident.
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