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Author Topic: Saying I don't have any plump helmet spawns....  (Read 784 times)

Ticky

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Saying I don't have any plump helmet spawns....
« on: September 27, 2013, 09:20:38 pm »

...but I clearly do in a storage barrel, and no one is planting them. What do?
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BlackFlyme

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Re: Saying I don't have any plump helmet spawns....
« Reply #1 on: September 27, 2013, 09:42:31 pm »

It's likely because someone keeps taking the barrel when they go to store seeds in it, which means that all the seeds within that barrel are unusable until it is put back into the stockpile.

Try disabling barrels from the stockpile. It isn't as space efficient, but it will cut down on the job cancellation spam.
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Niyazov

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Re: Saying I don't have any plump helmet spawns....
« Reply #2 on: September 27, 2013, 09:42:32 pm »

edit: blackflyme beat me to it. just make sure that you have a stockpile that's just for seeds and forbid seeds in all your other food stockpiles.
« Last Edit: September 27, 2013, 09:44:32 pm by Niyazov »
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Aseaheru

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Re: Saying I don't have any plump helmet spawns....
« Reply #3 on: September 27, 2013, 09:45:12 pm »

And that they are not forbidden and able to be gotten to.
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Ticky

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Re: Saying I don't have any plump helmet spawns....
« Reply #4 on: September 27, 2013, 09:51:32 pm »

Thanks guys I'll try it.
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JAFANZ

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Re: Saying I don't have any plump helmet spawns....
« Reply #5 on: September 27, 2013, 11:13:50 pm »

Many people actually recommend 2 adjacent stockpiles for seeds, or even 2 1-tile stockpiles per seed type.

One should be to set to "take from anywhere" & to give to the other, which should be set to take from the 1st pile & only "accept from links".

This does unfortunately mean you need 2 bags per seed type, but it should significantly reduce the incidence of the bag your farmer wants to use being carted off to the dining haul or still to add the leftovers from the last snack or drink.
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Merendel

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Re: Saying I don't have any plump helmet spawns....
« Reply #6 on: September 29, 2013, 03:04:30 am »

Many people actually recommend 2 adjacent stockpiles for seeds, or even 2 1-tile stockpiles per seed type.

One should be to set to "take from anywhere" & to give to the other, which should be set to take from the 1st pile & only "accept from links".

This does unfortunately mean you need 2 bags per seed type, but it should significantly reduce the incidence of the bag your farmer wants to use being carted off to the dining haul or still to add the leftovers from the last snack or drink.
Thats the more advanced form. that cuts down even further on the spam.

Another alternitive is to put your stills and farmer workshops near the fields and dissalow seeds in all stockpiles.  You'll end up wit seeds cluttering up the dining hall sometimes but most of them will stay in the workshops for your farmers to grab at their leisure.
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