Persus13:
Persus13:
Imagine your role made you be a Town fortune teller this game. During N1 you make your selection of who to inspect and receive a result of 'changer' from it. There was no kill N1. Do you take any sort of action which might expose your role on D2? Why or why not?
I would wait a day, and check some of the old Supernatural games to see what was wrong unless I was going to get lynched that day or I thought I'd get converted/night-killed that night.
Hey, Imp, I'm failing to see how this question helps you. It seems like a pretty specific scenario.
*considers the question* I wasn't aware that you considered pretty specific scenario questions unhelpful.
Specifically, I'd noticed that you'd asked Jim a question about his opinion of the most dangerous Scumteam (a question he'd been asked and had answered S5; his newest answer hasn't changed from then). That got me to wondering your overall absorption of the previous games, which was part of why I picked this question to go to you.
S3 is the game that (probably) shaped Jim's opinion of the most dangerous Scumteam. Three Town investigators on N2 checked out Scum players, two of them picking the Vampire leader, the only player able to convert others to the cult; One, a Sage, died to the already converted SK's puppet after getting the vision of Jim being anti-town. The oracle picked a vamp slave to check, but was converted that night - so in that game neither of those investigators had any chance to speak about it as Town. The third investigator, a Fortune Teller, also investigated Jim that night and got the result, 'changer'. The converted Oracle decided to pick that fortune teller as his target to misclaim as having seen as a vampire. The fortune teller was confused, and talked to town about having seen Jim as a changer. Jim claimed to be priest, the Fortune teller was D3 lynch, this tipped the balance enough for Scum to win long before it appeared to be a lynch right or lose situation.
S4 again saw vampires as Scum. There were some nights with kills, some nights without, and people were discussing a Devil offering deals. N3 a Town Fortune Teller (happened to be Max White) picked up a changer result on the as-yet-unclaimed third party Demon; that same night had a nightkill where a vampire slave died. The fortune teller's first post D4 may have been a bit excited, but it more or less pounced on the Devil's changer status, also claiming the first two inspects and results. To much happened from this choice for me to reasonable summarize; it affected all the rest of the game.
By asking you this question I hoped to get another bit of insight into your absorption of the game's history, as well as a look at your thinking in regards to your intentions regarding your own caution, aggression, awareness, and concern about certain types of Scum we could be facing, and some of the clues that might suggest we faced one type or another. I'd have happily accepted learning anything your answer could have told me about you and your thinking.
Would you say you mostly skimmed or remember little about each of the previous S games? Did you enjoy reading them, did they make sense? Which one was your favorite? Was there one you found the least interesting?
Jim Groovester:
On a scale of 1 to 10, how much do you like feeling challenged? Feeling successful? Feeling useful? Feeling clever?
On a scale from 1 to why is a numerical rating of ToonyMan's emotions relevant?
There's many possible questions to ask, many possible ways to ask them. Toony's seemed to have little time to put into the game so far, I hoped to ask a question that could be quickly answered yet still give me a range of likely answers which might help me understand his thinking/see how utterly unwilling he was to distinguish answers.
Jim:
In general, how careful would you say you are to make sure that you are being accurate, particularly before you close off a route of inquiry or a line of thought? Does that level of care differ when it is your inquiry or line of thought, or another person's? Does your level of care change when the other person's inquiry or line of thought is being presented by an experienced player versus a newbie?
...
What?
This is a complicated and annoyingly phrased question.
You
stepped into a question from Caz to me, not to answer it, nor to (directly) say it shouldn't have been asked, but to volunteer related (and accidental) misinformation. Yours is a very confident tone and you are a strong speaker. I'd like to understand better what you think about how careful you (usually) are with facts and how quick you are to close off ideas before they have been investigated.
I'd also like to know, roughly, how your 'fact checking'/'idea dismissal' reactions differ when you respond to these three classes: Yourself. Experienced players. New players.
Caz:
You're basically saying that people shouldn't help newbies because they might be helping scum, correct? I guess I can agree with that.
No, I am not. Helping newbies (or even experienced players) be they Scum or Town is a completely separate issue from FINDING SCUM. Both can be done AT THE SAME TIME.
Okay, they're separate issues. How is this answering the question?
Wow.
Reread what you asked me.
Your question was this: "You're basically saying [blah], correct?" So I answered you: "No, I am not.", as in "Wrong. No, I am not [saying blah]."
are you in favour of helping newbies or not?
I am in favor of helping, period. Newbies, experienced players, non players, the moderator. Note that what I mean by helping probably encompasses far more than what for you that word means.
It's in your best interests for me to play effectively, unless you are scum.
Yeah, I'm not going to go back on my answers just because you find some imaginary fault in them.
Going back on your answers, versus correcting a mistake (if you made one). Is that the same thing to you? You may think it's convincing to explain away my challenge against your words and the attitude they spring from as 'imaginary'. I'm not concerned with whether you're a jerk or not. I'm concerned with whether you're a Town or an anti-Town jerk. You're looking pretty anti-Town to me, but it does look like you're also trying to Scum hunt. I won't vote you for being an idiot or making mistakes; if it happens it'll be because of the probability I see in your being Scum.
Though I am glad you've given up on that train of thought, it does bother me that you want to keep going over it.
Where'd you get that misperception from?
@Imp:
What's your next move, now that the almighty mod has clarified the 11 / 12 players issue?
Continue to play, completely content that I need give that closed path no more attention, other than the questions of others request that I do.
Imp
First, there are only 11 players, not 12.
Well, there goes that theory. Either Imp was being overly cautious, or is just spinning bullshit to distract from the real discussion going on. What do you say to that, Imp?
If you'd prefer for me to ignore a question, do not bother to ask it. Any attempt you make to over exaggerate my answer or to attack me for having answered a question appears, as does you asking any questions that you do not want answered, to be you "just spinning bullshit to distract from the real discussion".
Caz
Do we still have that mafia forum bot? A list of posts posted by each player might do well to see who is trying to keep out of the way, though there hasn't been much lurking so far.
Regularly checking the lurker tracker is pretty good for that. I'd noticed that Nerjin in particular has been a bit absent.
You might find a
link helpful.
Tiruin:
ImpNone the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).
You use every kind of experience and method to analyze others?
If I remember information and perceive its correlation to the current situation, I include it in my analysis, yes. I am a gestalt thinker; a 'wholeistic' thinker (thinking in wholes, thinking of absolutely everything at as part of an entire whole). The more you know, the more you can know; period.
Secondly, assuming you're town (vanilla), how would you judge a lynch on a person who you primarily think is town? What would you do-and if such, how will you further your goal of picking out the 'badguys'. Wait till next day, let the lynch off, or...?
Judging, as in my thinking about those voting? I consider their votes on that target along with all the other factors I'm aware of.
What would I do about it? Super situational dependent. Some of my more likely reactions: Openly compare that town-like target's scumminess to the scumminess of those I believe more likely to be scum; invite others to help convince me that the town-like target was indeed the better pick and why; understand their logic and agree with the information presented; understand their logic and disagree with the information presented, then present my new/continued concerns and explain why I was not convinced. Consider reactions, inter-reactions, and outcome(s).
With the way you use voting, what difference is there between a pressure vote and a lynch vote?
notquitethere:
Kleril
I plan on improving by taking a more offensive stance, and not just sitting back while things happen around me. Last game nearly all of my replies were defensively replying to accusatory posts, and that didn't help much. Speaking up when I notice things, and when they don't sit right with my gut.
There's this idea in chess (and other games) called momentum, if you're always reacting to the other player's move they've got momentum. You need to seize momentum by proactively asking questions and querying other player's behaviour.
What about how 'games' like Aikido use momentum? Bullfighting, even... I enjoyed reading parts of WC3 (and in time I'll read it all). Do you see the way you create momentum in Mafia as being highly similar to how momentum works in a chess game?
Cmega3:
EVERYONE: What role would you most like to have and why?
Hmm...
I think either a monster hunter, or sexton. Both could have very interesting roleplaying implications, if used correctly.
For monster hunter, I imagine a weathered veteran with a war-axe slung over his back, and for sexton I imagine an old madman grave-digger with a crazy twinkle in his eye.
How are you intending on using roleplay within this game?
kleril:
I'm out. I'm in no state to play, and I apologize.
... Good luck guy. Might want to post again and bold the words requesting replacement, that's something of a tradition in that kind of request if I understand right, though our rules don't specifically say either way.
Max White:
Jim
Have we ever had a player come back town but with a different role? There was something about a lone vampire who pimped himself out to the town in exchange for a chance to full a survivor role, but that is still technically third party. Has anybody ever still been a townie, but with a new skill set?
Not to my recollection.
S1: N2 saw a pious Town resurrect a Town warlock. He remained warlock, was slain again by Scum werewolf N3.
S2: N2 saw a sinful Town priest resurrect a Town warlock who returned as a demon. The demon made no actions N3, picked someone to kill N4, and was lynched D5
S3: N1 saw a necromancer raise a Town dreamwalker as his (hidden) zombie killer. There were no priest resurrections S3.
S4: N1 saw a (unspecified, but clearly not pious) Town priest resurrect a Town priest who returned as a demon. This player claimed to have remained a priest and won without use of the night kill, though arguably this win came through a lot of other players' work and was (I think) more luck than masterminded by the demon.
S5 N2 saw both a (unspecified, but clearly not pious) Town priest and a Scum priest attempt to resurrect the same corpse. The Town priest won a random roll to get the action first, and brought back a Town Monster Hunter as a third party Lone Vampire, who could block (to feed) and if blocked the same player twice in a row, that player would die.
N3 saw the (apparently 'pious' to his side) Scum priest raise a Town Knight as a straight Werewolf (seems he lost his Knight role, though this was never tested).
Question for you: You identify a seriously scummy player fairly early D1. There's a few real life days before the scheduled nightfall. How important is it for you to further verify that your intended target is Scum during this time? How important is it for you to seek the other Scum during this time?
Nerjin:
You're one of the players with fewer posts than most. When I look over your
last two posts, they seem to have been devoted about 25-50% to the attack of Max White through pointing out flaws in his attack on notquitethere, and about 50-75% about defending notquitethere or yourself. Do you agree with my assessment, or can you present what you see in your posts instead?
Given your relatively low number of posts so far this game, can you explain how devoting 1/3 of them to this purpose serves the achievement of your wincon?
Toonyman:
I'm trying to be really patient with your lack of time for here, so I'm just going to ask you two questions now.
I think Imp is too good a player to make that error
What are you basing this belief upon?
@Max White:
Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.
Unfortunately, probably not until Friday or this weekend. Ideally, I won't die by then so it should work out.
BS. I think you're too good a player to try to pull that one. What do you mean by 'working out' if you don't die within a week's time - Exactly 'what' is going to 'work out' 'how'? That's an entire two weeks of play you'd have mostly not been here for, with at least one player saying "I have no read on you what so ever".
You haven't offered much to go on, but I think I have a read on you.
EVERYONE: What role would you most like to have and why?
The role that let's me win without having to do anything.
Mmmhrm.