Hi all
So, i've been playing since may or so, on/off, and in my quest to make the perfect fort i've found some issues over the past few days that i'd like to get resolved one way or another
1. Cages and Prisoners. During sieges i tend to capture a lot of goblins, trolls and various other nasty creatures. I intended for them to be used to train my military. but i'm having two problems with it.
-When i collect the cages and store them in a stockpile (with the captured goblin inside it) the goblin appears to be alive, and judging by "k'ing" them, they are, as i cant dump them, and i've still got a description of the goblin. But when i try to build the cage, the goblin suddenly appears to be dead (at least thats what the graphic shows), and nothing happens when i link the cage up to a lever and pull it, the corpse and cage just dissapears, leaving only mechanisms left.
-On the above note: a way to remove corpses from cages, i've tried building the cage, and then dumping everything in it, but my dwarves just take the gear from the corpse, while leaving it there. This has lead to a lot of untrained military and lost iron cages.
-Are wooden cages just as good as those made from iron or steel?
2. Dogs of war. Whats up with this, i can easily train them, but i cant seem to find anywhere to assign them to a squad, or a way of commandeering them around during sieges.
3. Marskdwarves. Oh my god, so frustrating, this has cost me quite a lot of good, competent dwarves
In my earlier forts i built a wall, with a walkway and fortifications on it, then set up a guard patrol for my marskdwarves there so they'd see intruders and hopefully shoot a few arrows at them, this has worked out pretty well so far (with the exception of them not shooting half the time), but there's a few issues i'd very much like to have explained.
-If i command them to kill something nothing happens, unless they can path to the target (saw the other thread), but when they are able to path to them, what happens is, they decide to go full melee on them, swinging their fists and whatnot at the enemy trolls, needless to say, this ends in tragedy and funtimes.
-When first set on their guard patrol, the marskdwarves seem to recognize the enemies, then go back to the armory and pick up something, then go back to the patrol to either run past, or shoot at targets. What can i do to make them pick up their shit immediately, and begin shooting stuff, instead of running around (silly dwarves, what do they expect would happen if they are sent onto the battlements during a siege -.-"). I think this is related to the point above this
4. Training a melee military effectively without using a dangerroom.
-I've tried fortresses before where i made a dangerroom for my military as soon as i was able to, though this took out a lot of the fun during sieges as 10 of my dwarves would be able to utterly decimate and dominate an entire siege army. So instead i decided to make a military of 3 squads, consisting of 10 axedwarves, 10 swordsdwarves, all wearing iron armor with shields, and 10 marsksdwarves (the ones described in point 3), wearing the standard archery outfit. I've meant to have the melee dwarves train in barracks, and the marskdwarves by hunting, but i've run into a few issues, the melee dwarves train way too rarely, hardly ever, which results in INSANELY slow statgain for them, i think i have to train them for 3 years non-stop for them to have any use at all. What can i do to optimize the regular training, without having access to any hostiles in cages, or danger rooms?
-Assigning squadmembers, this has got to be the biggest pain in the ass, whenever i make a new squad with 10 dwarves in it, i go to dwarf therapist and find 10 exemplary males of the dwarven race, and draft them for the squad. The issue is, the way i'm doing this takes ages. I have to go through the entire catalogue of every dwarf in my base to find the single dwarf i want in my squad, then repeat this 10 times for every dwarf i want in my squad. Is there no way of making a text search for a dwarf i want in that squad?
-Dwarves loving their weapon/armor. How happy do they get when i take their favourite plaything from them?, usually i start out with a copper/iron military, but as i get into the game, i eventually want them to start wearing steel armor. However, i havnt gotten so far into the game yet that i've tried this. But i want to know if they can throw a tantrum if they dont get to keep their stuff
Though, i might be looking at this from the wrong angle, that i'm not supposed to be fighting sieges head on, but rather treat them as a siege, and have my marskmen repel them from the walls, while i keep my melee military in reserve for stuff like forgotten beasts, giants, and ambushes? Nonetheless, i need a better way to train them
Thanks for reading this huge post, and thanks in advance for the glorious replies.
/Setes
Edit: Oh, and fucking cats. How can i get rid of cats that have adopted some owners?, i dont seem to be able to cage them, and they keep breeding like there was nothing else to do.