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Author Topic: Looter's Delight 2: I am the Lizard King  (Read 36068 times)

Dermonster

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Re: Looter's Delight 2: A Deathmatch with Treasure: Dammit Derm
« Reply #120 on: October 17, 2013, 08:22:40 pm »

Oh what the hell. Fucking. Fuck.

What the hell did I do to the dice to get booted out of the only two games on bay12 that I'm in?

Back in the waitlist I guess.

Name: Derm
Looks: I put on my robe and wizard hat.
Stats:
Strength: ------
Endurance: -
Dexterity:
Affinity: ++
Luck: ++++++
Badassery: -
« Last Edit: October 18, 2013, 10:19:34 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

flabort

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #121 on: October 17, 2013, 08:28:44 pm »

If you're bored while waiting to get back in, I have a game you could join:P

At least you drove someone into the molasses river before being capped. Er. Killed.
Dammit, darn gizoogle rush. Seems to be mostly over now, that's good. But it's messed with my vocabulary, yo!
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

stefmor90

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #122 on: October 17, 2013, 08:29:48 pm »

Well balls, at least I've spawned in worse places than this.

Make the dog kill that guy over there, the brown one.
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Wwolin

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #123 on: October 17, 2013, 08:34:28 pm »

THIS IS IN GIANTTEXT SO THAT PEOPLE SEE IT! IF YOU WANT TO RELIST AS AN IDENTICAL CHARACTER, PLEASE REPOST THE SHEET SO THAT I DON'T HAVE TO DIG THROUGH THE THREAD LATER. PLUS, SHEETS ARE EASY TO SEE SO IT'S HARD FOR ME TO MISS THEM. THANK YOU, AND HAVE A NICE DAY.

This means you. Yes, you. You know who you are.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Xantalos

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #124 on: October 17, 2013, 08:34:53 pm »

THIS IS IN GIANTTEXT SO THAT PEOPLE SEE IT! IF YOU WANT TO RELIST AS AN IDENTICAL CHARACTER, PLEASE REPOST THE SHEET SO THAT I DON'T HAVE TO DIG THROUGH THE THREAD LATER. PLUS, SHEETS ARE EASY TO SEE SO IT'S HARD FOR ME TO MISS THEM. THANK YOU, AND HAVE A NICE DAY.

This means you. Yes, you. You know who you are.
FTFY
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Elephant Parade

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #125 on: October 17, 2013, 09:04:29 pm »

Where are these item listings you speak of?
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Wwolin

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #126 on: October 17, 2013, 09:11:56 pm »

Where are these item listings you speak of?

Items are listed by names on the map section now, to help people know who has what. Wounds and statuses are also listed.
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I meant we'd start stabbing the walls and floor for points and not just for science.

stefmor90

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #127 on: October 17, 2013, 09:12:29 pm »

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Aseaheru

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #128 on: October 17, 2013, 09:12:49 pm »

Spoiler the image please.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Toaster

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #129 on: October 17, 2013, 09:19:25 pm »

I think that crosses the threshold from giant to obnoxious.
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GreatWyrmGold

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Re: Looter's Delight 2: A Deathmatch with Treasure: Dammit Derm
« Reply #130 on: October 17, 2013, 09:32:17 pm »

What the hell did I do to the dice to get booted out of the only two games on bay12 that I'm in?
Hey!
Speaking of which, is Tabitha going to ignore the Director or respond or what? Because the chance for her to do anything is mostly gone and vanishing fast.

Sorry for interrupting your regularly-scheduled madness. I'd include more relevant stuff, but I don't really have a lot to say...except one thing.

Wwolin, I'm trying to remember...did the computer that had the old lootgen program program on it get screwed up or something? And if so, I don't suppose you could give someone who can program (AKA probably not me) pointers on how to make something like it? Or perhaps post a description of the general methodology? (Most specifically, how do you make higher luck be "better"?

And I ignore this for a while and discover ninja.

I think that crosses the threshold from giant to obnoxious.
Only that?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Elephant Parade

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Re: Looter's Delight 2: A Deathmatch with Treasure: Dammit Derm
« Reply #131 on: October 17, 2013, 09:34:06 pm »

Also, somebody else should start up an adventure version, like the old LD turned into.
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Wwolin

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Re: Looter's Delight 2: A Deathmatch with Treasure: Dammit Derm
« Reply #132 on: October 17, 2013, 10:06:42 pm »

What the hell did I do to the dice to get booted out of the only two games on bay12 that I'm in?
Hey!
Speaking of which, is Tabitha going to ignore the Director or respond or what? Because the chance for her to do anything is mostly gone and vanishing fast.

Sorry for interrupting your regularly-scheduled madness. I'd include more relevant stuff, but I don't really have a lot to say...except one thing.

Wwolin, I'm trying to remember...did the computer that had the old lootgen program program on it get screwed up or something? And if so, I don't suppose you could give someone who can program (AKA probably not me) pointers on how to make something like it? Or perhaps post a description of the general methodology? (Most specifically, how do you make higher luck be "better"?

So it was more or less a standard random number generator. I would tell it to pick a certain amount of 'digits' which were actually modifiers like "allows control over fire" or "+2 dexterity", and it would choose them. As for the items themselves, I just had a big long list of nouns that I would tell it to choose from. Interestingly, the old programmed generator had exactly 66 possible modifiers and 6 categories of noun (Melee, Ranged, Armor, Magic, Living, and Misc), which was because I had originally designed it to work with a d6, although the full generator now uses d12s, because I feel that they're unloved.
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I meant we'd start stabbing the walls and floor for points and not just for science.

GreatWyrmGold

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #133 on: October 17, 2013, 10:20:17 pm »

1. But how did Luck come into play?

2. Did you add six new categories or just extend the categories one number?

3. I think I might have made my generator overcomplicated. Tables within tables...tables directing you to other tables...it was madness.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #134 on: October 17, 2013, 10:48:48 pm »

Alena looks up at the tentacle.

"Woah. Shit. I...

I've never done this before. I don't think it'll hurt you guys!"


She takes off the hat for now and keeps moving towards the pair in the corner.
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