Keep biting neck, use Cunning to keep them from attacking others, if possible.
EDIT: Coordinate with Dwarmin
(Hmmm...ok I guess you can do that. At least for the two nearest you. Red is otherwise engaged.)
Action: Coordinated strike with masta on the sister! While he's biting, I flank! Go for the head!
Sister shifts to a defensive stance and calls out for help.
Cheese continues biting her but doesn't hurt her more. However (Cunning 5+2) he manages to shift positions around so that he's the Hunter most directly in front of both Sister and Mate. It's unlikely they will attack anyone else.
Dwarmin strikes at Sister's face but only scratches her.
(Cheese 9+1 vs 9+3)
(Dwarmin 6+3 vs 5+3, dmg 2)
Mate comes to her defense and leaps on Cheese freeing Sister from his grasp.
(Cheese, 24 dmg taken)
"You're going to pay for that, you know."
Attack the body! Aim for the vitals!
You catastrophically miss whoever it was that you were attacking! They swipe you with their claws in a quick counter-blow.
(Attack 2-1 vs 6+?, botch 4 dmg taken)
Leap Attack Cheese because I wanted to get Sister loose anyway and Cheese sorta insisted. Move with Sister if she is freed.
(Attack 7+2 vs 3, dmg 24)
I'm scared, spend for total defense. Move away if I'm freed.
(Def +2)
(+2 Vigor Spent)
Wild Attack Unholy so i can move freely. Maneuver.
(1+3 vs 9, botch 2 dmg taken)
omnomnom the one im on
You continue attacking Red, hitting the same location as last time, doing slight damage to her body.
(3+1 vs 2+1, dmg 2)
She strikes furiously at you but you dodge easily and scratch her on the nose as she tries to bite you. (2 dmg dealt, head)
Then she starts moving away from the melee and despite your resistance pulls you along with her!
Wild furious attack Mate's face. Hopefully, I can blind this one, and Sister gets beaten to a pulp and we can concentrate on the queen.
Before you can get to him Mate strikes Cheese, then moves off a little ways with Sister. You follow and try to maul his face, and do moderate damage.
(6+2 vs 4+1, dmg 6)
Mate and Sister move out from the melee then turn back the face the group of you. They squawk something unintelligible at Red.
Red does the same on the other side (3, marginal failure, lost some Vigor) finding it difficult to move with Unholy hanging onto her. But she manages to gain a little distance.
(This was their minor actions after attack/defend)
This places two moves distance between Red and the other two. The pair of smaller foes on one side, and Red on the other. Dwarmin, Mastahcheese and GreatWyrmGold are in the middle, one move from either side.
Maxinum is near Mate and Sister. Unholy is near Red.
Interestedly perhaps more than the damage being a problem is the looming specter of exhaustion. You average Vigor is now below 50. So ~10 turns of conservative play, ~5 of going all out before it becomes a problem. Sister is in much the same boat actually. She currently has about 6 turns left before she faints.
You can push past exhaustion though with risk. Also if you can get a turn of safety a little distance from danger to take a breather you can rest and regain a little Vigor.
I think Red botching against Unholy on that turn was a 3% chance.
edit: Oh also computer crash ate the Roll To Raptor post I was working on, so delay on that front.
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