((Piffff. There goes my plan to ambush them easily...now watch me fall out of a tree!
Anyway, my rundown-this battle is gonna be quick and ugly. Probably for us. We've got five hunters since scapheap got himself killed. Everyone needs to concentrate on one at a time-the sister to start-bring her down so she can't move. They can probably take one of us out in one or two turns, and I believe it might take us two or three or more turns to do the same to them, with everyone attacking-but if we take out even one quick enough, they lose a big advantage, which is their big offense over us. The numbers sort of like, I believe, we can do max 50 damage a turn, they can do 75-they 600 HP in all, we have...500 HP...well, you get the picture. Losing Scapheap put as at a major advantage (the numbers pre-ambush are fairly equal) but he's dead now so he can't ruin anymore turns!
So, it's going to be real close. Right?
In truth, probably not. With one already down and one moderately injured, we're almost certainly not going to win-chomping through 200 HP each is not very likely in the time we have before they begin to kill us off, so make it count and go for the body or the head, and hope for enough damage to incap them. So lets go out fighting, yeah!
An alternate plan is for someone (maximum or dreich) to rush the Queen and grapple/hamper/play defense/block-you'll keep her out of play and whoever is enticed to help her-at worse, they all attack you and you at least are in defensive stance, which lowers damage overall. Best case, we're holding one down and swarming it, the queen is being tanked, and there's one drifting to either side.
You'll die very likely, yes, but we'll be holding down the second and the third, or at least one of them. It splits their numbers and gives the rest of us a chance to swarm.))