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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45440 times)

scapheap

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Re: Dino Arena - Round 2 Begins
« Reply #165 on: October 30, 2013, 05:25:15 pm »

Ambushing(the sneak half)
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GreatWyrmGold

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Re: Dino Arena - Round 2 Begins
« Reply #166 on: October 30, 2013, 08:08:46 pm »

Head forward in a pincer movement as per Pariah's plan...when we find the prey. Until then, try to find them.
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Maxinum McDreich

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Re: Dino Arena - Round 2 Begins
« Reply #167 on: October 30, 2013, 08:27:23 pm »

Follow Pariah's plan. Use my senses to see if I can pinpoint where this herd is. If it is a herd.
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Unholy_Pariah

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Re: Dino Arena - Round 2 Begins
« Reply #168 on: October 30, 2013, 08:33:30 pm »

head forward as per my plan, stay a short distance from GWG and McDreich but keep them in sight.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

mastahcheese

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Re: Dino Arena - Round 2 Begins
« Reply #169 on: October 30, 2013, 10:08:35 pm »

Since I took cleverness and not stealth, I shall assist on the non-stealthy side of the ambush.
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The Derail Thread

Joben

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Re: Dino Arena - R2 Turn 1
« Reply #170 on: October 31, 2013, 09:21:49 am »

((I'm going to outline what I understand to be the basic plan. Correct me if I'm wrong: Advance spread out a bit to locate the prey. Then Dwarmin and Scrap are going to stop and hide. Some of the rest of you will sneak around to the side and get behind it. The goal being to drive it toward Dwarmin so he gets first strike.))

The six of you fan out and advance carefully through the forest.

(Sense Rolls 4 , 1-1, 5 , 6+1, 1+1, 3-1, Yay someone critted)

Unholy and Maxinum call a halt after a few minutes and report that they think it's a lone tenontosaurus, and give a distance estimate based on the strength of it's scent. It's not quite in sight yet.

Dwarmin and Scrapheap search together for a the best hiding places nearby. (4-1, 6+1) They slide into the shadows and wait (+1 Stealth when the time comes)

Where does everyone else want to be in relation to the prey? There are 4 possible positions as I see it.

Ambush crew: Dwarmin, Scrapheap
Left Flank:
Right Flank:
Rear:

Ambush crew is going to need to pass stealth checks. It's less of the a problem if the others fail theirs, you just end up spooking it a little early.
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My RTD games: Roll To Raptor (On hold), Dino Arena

mastahcheese

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Re: Dino Arena - R2 Turn 1 - Target Aquired
« Reply #171 on: October 31, 2013, 06:29:02 pm »

Rear
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Unholy_Pariah

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Re: Dino Arena - R2 Turn 1 - Target Aquired
« Reply #172 on: October 31, 2013, 08:52:32 pm »

left flank, but hold back and wait for mastahchees to get around to the rear first.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Maxinum McDreich

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Re: Dino Arena - R2 Turn 1 - Target Aquired
« Reply #173 on: October 31, 2013, 10:08:04 pm »

Right
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Joben

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Dino Arena - R2 Turn 2 - Ambush Set
« Reply #174 on: November 02, 2013, 10:43:52 am »

Mastahcheese and GreatWrymGold head off first circling around to get to the rear. (M Stealth 3+0, G Stealth 6+1) Mastah makes a little noise but he's far enough out that the rustling leaves that mark his passing are not disastrous.

(Teno Sense 4+1) As Mastah and Great take up a position upwind the Teno stops eating and snorts. It's sense of smell isn't very good, but it is suspicious. Something isn't right.

It turns around and around scanning the woods visually. Unholy and Maximum head off to take up positions on the left and right flank respectively. They are not very subtle but it doesn't seem to see them. (Teno Sense 1+1 vs Unholy_Pariah Stealth 3+0, Maxinum 2+0)

Dwarmin and Scrapheap sneak forward a little and settle into their ambush spots. (Dwarmin Stealth 5+1 Scrapheap Stealth 5+2)

Everyone is at Very Far range.

Disposed on this manner around the target...

Ambush crew: Dwarmin, Scrapheap
Left Flank: Unholy
Right Flank: Maxinum
Rear: mastahcheese, GreatWyrmGold

The teno is uncertain. It's a little spooked and wants to get somewhere that doesn't smell like raptor. It wavers back and forth for a moment and then ambling slowly toward Unholy_Pariah's position.

Spoiler: GM Notes (click to show/hide)
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Dwarmin

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Re: Dino Arena - R2 Turn 2 - Ambush Set
« Reply #175 on: November 02, 2013, 10:54:10 am »

Action: Flex my claws in preparation to spring from the cover of the bushes! Ambush/Sneak Attack/Charge/Wild/Leap attack!
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Unholy_Pariah

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Re: Dino Arena - R2 Turn 2 - Ambush Set
« Reply #176 on: November 02, 2013, 11:01:09 am »

((I was wondering why my stealth roll didnt fail horribly..
And yeah, my plan was for complete encirclement with the only gap being the ambush location.))

manipulate creature.  Alter its direction wihout panicking it instantly
Noticing the tentosaurus coming towards him Unholy remains hidden and begins making quite noises similar to a raptors typical hunting calls in order to make it think that there are a pack of raptors some distance away in that general direction, not enogh to panick it but enough to discourage continuing in his direction.

if successful follow it towards the ambush party/mock charge if it closes to within Dwarmins range.
if not try again but louder.
« Last Edit: November 02, 2013, 11:24:32 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Re: Dino Arena - R2 Turn 2 - Ambush Set
« Reply #177 on: November 02, 2013, 11:09:03 am »

((I was wondering why my stealth roll didnt fail horribly..
))


((Because the tenos Spot roll was even worse. Sense has to beat Stealth. Maybe I should have had it hear some rustling and head in the other direction but meh.))
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Unholy_Pariah

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Re: Dino Arena - R2 Turn 2 - Ambush Set
« Reply #178 on: November 02, 2013, 11:22:36 am »

Action: Flex my claws in preparation to spring from the cover of the bushes! Ambush/Sneak Attack/Charge/Wild/Leap attack!
could you put in a condition of "if the tentosaurus comes my way"
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Re: Dino Arena - R2 Turn 2 - Ambush Set
« Reply #179 on: November 02, 2013, 11:37:33 am »

Oops I forgot to put up the pic. This is what it looks like.
Spoiler (click to show/hide)

Imagine it kinda like a dinosaur cow. It's about 22 feet long and considerably heavier than you. Maybe about 1.5 tons. So it's strong basically by definition but not really built for combat.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena
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