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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45424 times)

Unholy_Pariah

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #120 on: October 15, 2013, 10:10:22 pm »

((I can furiously attack and cling simultaneously right?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #121 on: October 15, 2013, 10:43:22 pm »

((I can furiously attack and cling simultaneously right?))

((Yes, cling is Free.))
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #122 on: October 15, 2013, 11:00:23 pm »

((I know right? What the heck is with that darned left leg?))
I know, right?

Bite and stuff, aiming closer to the base of the skull!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dwarmin

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #123 on: October 15, 2013, 11:20:58 pm »

((all right guys, Toehook is done in this fight! He's got no's vigor lefts!))

Action: Auto-defend at max range/Evade combat for rest of battle until the big one falls!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scapheap

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #124 on: October 16, 2013, 01:57:33 am »

Be a outlooker for Unholy_Pariah
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Unholy_Pariah

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #125 on: October 16, 2013, 03:04:18 am »

Be a outlooker for Unholy_Pariah
((Thanks))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Maxinum McDreich

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #126 on: October 16, 2013, 06:29:39 am »

(Dwarmin, I suggest you like... get to far distance then do nothing or rest so as not to burn any more vigor... I presume you CAN do that.)


Furious attack the left leg.
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mastahcheese

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #127 on: October 16, 2013, 05:07:53 pm »

Fury on it's tail!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Dino Arena - Turn 11 - Somewhere A Referee Is Counting
« Reply #128 on: October 17, 2013, 04:31:56 pm »

Cling to and furiously cripple the left leg already

((That makes the bonuses 1+1 vs 2-1 right?))

((Yes.))

Leap, cling, slash. You rip a tendon in it's leg.

(Attack 6+1+1 vs 2+2-1, 10 dmg, L-leg injured)

It starts to topple over and you have to let to go of it's leg.

(Cunning 1+1)

You have a spare to seconds to enjoy your triumph before it kicks you in the chest with it's good leg. The pain is mind shattering, you can barely breathe.

(40 dmg taken) (Health Critical, Vigor Critical)


Bite and stuff, aiming closer to the base of the skull!

It flinches away from your attack and and clumsily falls over again.

(Attack 5-1 vs 4+1, Luck 6)

You manage to ride it gracefully down and remain astride it's shoulders.

(Cunning 3+1)

((all right guys, Toehook is done in this fight! He's got no's vigor lefts!))

Action: Auto-defend at max range/Evade combat for rest of battle until the big one falls!

Nearly exhausted you start moving away, keeping a wary eye on it while you still might be in range.

(Far)

Quote from: Bigtooth
Furiously Kick Unholy in the face!

The little thing on your shoulders tries to bite you again, as you try to twist out from under it you trip over your own intestines and fall over.

(Falling damage, 8 head, 5 body)

(Luck for Critters in Close range who are not on top already: Unholy 4, Scrapheap 1, Maxinum 5)

One of the things is clinging to your left leg, you kick it with your good one.

(Attack 5+1+1 vs 3, dmg 40)

Be a outlooker for Unholy_Pariah

Your attempts to warn your friends are interrupted by the Bigtooth almost falling on you, but you get out of the way in time.

(Sense 2+1, no bonus)

(Dodge falling Bigtooth 6-1, Success!)

(Dwarmin, I suggest you like... get to far distance then do nothing or rest so as not to burn any more vigor... I presume you CAN do that.)

Furious attack the left leg.

You shred a section of it's left leg baring the bone! The leg goes limp.

(Attack 6+1 vs 2+1-2, dmg 12)

Fury on it's tail!

In a bit of terrible luck the tail you try to injure lashes and catches you in the ribs.

(1+1 vs 6+1-2 botch, 10 dmg taken)

Spoiler: GM Notes (click to show/hide)

Character Status
Game Rules Doc
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Unholy_Pariah

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #129 on: October 17, 2013, 04:38:57 pm »

move to max range
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dwarmin

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Re: Dino Arena - Turn 10 - Push It To The Limit!
« Reply #130 on: October 17, 2013, 05:05:22 pm »

Action: Yip! I flee!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

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Re: Dino Arena - Turn 11 - Somewhere A Referee Is Counting
« Reply #131 on: October 17, 2013, 08:20:30 pm »

Keep attacking the neck! Bite and rip, make it bleed a lot!
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Maxinum McDreich

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Re: Dino Arena - Turn 11 - Somewhere A Referee Is Counting
« Reply #132 on: October 17, 2013, 08:30:38 pm »

Joben, would it be possible to save vigor of one of the hunters by having another carry it? I ask specifically as, unless going further than far range burns no vigor, then Unholy Pariah will still run out after next turn.
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Nerjin

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Re: Dino Arena - Turn 11 - Somewhere A Referee Is Counting
« Reply #133 on: October 17, 2013, 08:34:27 pm »

How would that even work? Why not just have him lay down? The thing's basicall dead.
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Is the admiral of the SS Lapidot.

Unholy_Pariah

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Re: Dino Arena - Turn 11 - Somewhere A Referee Is Counting
« Reply #134 on: October 17, 2013, 10:42:05 pm »

My plan was to hit max range and then spam rest actions.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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