((Go us!))
Drop on top of the Bigtooth's head, using my momentum to increase the force behind my attack as I attack the Bigtooth's head!
You drop straight down into it's head with considerable force. Your claws bite deep and you grab on. It shakes it's head and swipes at you with it's forepaws but you maintain your grip.
(Attack 5-1+1 Def 2+2-1, Total 2, Damage 4)
tear at the bigtoes ankle tendon on the same side dwarmin is attacking.
If bigtooth is knocked over by the end of turn, jump up onto its side.
If not, cling to its leg.
((Perhaps you could include a charge action that burns twice as much vigor but lets you reach and attack targets in the same turn?))
You lunge for it's left leg, along with Dwarmin. You leap onto the leg and hang on digging in your claws and ripping.
(Attack 5+1 vs 1+2, Total 3, Damage 6)
Leap on to and cling to the tail. Bite it to help grip and damage.
You rise back to your feet and leap, but the tail swishes almost out of your reach. The tips of Your claws skitter along it's scaly hide but you can't get a grip.
The bigtooth charges off to Medium distance thrashing at the Hunters clinging to it.
(Attack 4-1 vs 1+2, Luck 4, Null)
Get it off get it off!!!!
You Charge off and try to get the angry hissing thing off your face. You bend you neck down try to pull it off with your forepaws but can't get a grip.
(1+1 vs 1+1, Luck 3, Null)
Toehook was too stupid and brave to feel pain, but he thought he should get up before the bigfoot stomped on him!
Action: Bite the bigtoes knee! He'll never be an adventurer like me!
You and Unholy coordinate and strike for it's left leg, he gets on, then the creature starts running. You catch up and bite at it's leg but miss.
(Attack 3+2 vs Def 5+2)
(Wondering where my +1 defense went to. I imagine that since I didn't say to KEEP clinging to the belly that I can't argue that one as well.)
Leap up to belly and attack it, and try to cling on to it!
(As retconned you're already on belly)
You try to hold on and rip at the same time, this doesn't go well at all. You fall off and are struck a glancing blow by the creature's leg as it runs along.
(Attack 1 vs 4+1 Botch) (10 HP lost) (Luck 5 landed on your feet.)
Jump on it's back again!
The Bigtooth is running along so you have to chase it to catch up. You leap and just barely get your claws into it's right leg but don't manage to climber higher onto it's back yet.
(Attack 4 vs 1+2, Total 1, Damage 2) (Riding R Leg)
Turn 4 Status:
http://tinyurl.com/DinoArenaSheetsRules Doc:
http://tinyurl.com/DinoArenaRulesI gave GreatWrym at net +2 over his normal Attack stats due to his cunning plan.
Unholy's charge idea seems like a pretty good one. I'm generally in favor of things that let players spend intrinsic resources for an advantage. (I've been listing to a lot of Tabletop RPG sessions in the Gumshoe system lately) And it's easy enough to handle on my end. So we'll roll with that. You can trade 5 Vigor for an extra move action. We'll see how that goes for now, and maybe latter I'll allow spends for other stuff.
Counter Attacks now trigger when Attack Total is -3, dropping their base rate to 16.67% if both creatures have no modifiers.
Bigtooth's last special attack has been revealed because he used it. Foreclaws: +1 Attack, Close range only, can Hold, x3 Damage Multiplier