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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45288 times)

mastahcheese

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Re: Dino Arena - Turn 2 - The Bigger They Are...
« Reply #45 on: September 30, 2013, 03:49:56 pm »

Use my claws on it's eyes! Blind it!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Unholy_Pariah

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Re: Dino Arena - Turn 2 - The Bigger They Are...
« Reply #46 on: September 30, 2013, 09:04:41 pm »

spend entire turn reaching bigtooth.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #47 on: October 01, 2013, 09:37:38 am »

Activate Brachiation Mode to get over towards the Bigtooth.

(Climb 5+1,2+1) After a bit of tricky climbing you arrive close to the Bigtooth but above it. You can probably drop down onto it's back, which may be easier that climbing up a leg.

Attack the belly.

You bite and pull off a chunk of skin and flesh from the belly before the creature rises to it's feet again. It's tree trunk size tail swishes toward you and you scramble out of the way, but end up sprawled Prone on the ground.

Your consolation is that the blood covering your face isn't yours. You have succeeded in wounding the Bigtooth's belly.

(6-1-2+2-2 Attack Total 3, 6 Damage)

spend entire turn reaching bigtooth.

You do so, moving in close to be able to attack it.

Quote from: Bigtooth
Get up, spin around and roar at all the little bitey things!

Bigtooth clambers back to it's feet and pivots in place roaring in pain and fury, it's huge tail whips around behind it as it turns. (vs Scrapheap, Attack 0, Luck 6) (vs Dwarmin 4, Special: Knock to Medium distance and Prone)

"Yeeerk!" Toehook yeerk'd!

His Dad, Slider, would be so proud!

Action: Claw the exposed belly while he's down!

You try for it's belly but the creature is already rising, it whirls around and it's tail strikes you a bone jarring blow as you approach. (40 Damage) You are thrown back head over heals away from it. You stumble back to your feet and doggedly re-approach back to Close range but can't attack before an abstract concept called "end of turn" intervenes.

((Apologies for the basically negated action...and the cracked ribs.))

ATTACK BELLY. KILL KILL KILL!

Your grip on the beast's belly holds as it rises to it's feet again. You try to hurt it some more, but only mange to keep your hold.

You are clinging to Bigtooth's belly.

(Attack [6]-[6+1]= -1. Miss)

Use my claws on it's eyes! Blind it!

You scamper up to it's head section hoping to rip out it's eyes. When you get to the top of it's skull and start trying to claw it bucks it's head furiously. You take some Bigtooth skull straight to the chin and fall off. Somehow you manage to land on your feet.


(Climbing 6, Attack 1 vs 7, Luck 6: fall damage averted, -10 HP)



Everyone's Status: http://tinyurl.com/DinoArenaSheets

Spoiler: GM Notes (click to show/hide)
« Last Edit: October 01, 2013, 03:30:39 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #48 on: October 01, 2013, 10:03:54 am »

((Go us!))

Drop on top of the Bigtooth's head, using my momentum to increase the force behind my attack as I attack the Bigtooth's head!
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Dwarmin

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #49 on: October 01, 2013, 10:26:09 am »

Toehook was too stupid and brave to feel pain, but he thought he should get up before the bigfoot stomped on him!

Action: Bite the bigtoes knee! He'll never be an adventurer like me!
« Last Edit: October 01, 2013, 11:17:58 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Joben

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #50 on: October 01, 2013, 10:44:20 am »

Toehook was too stupid and brave to feel pain, but he thought he should get up before the bigfoot stomped on him!

Action: Get up quick before I got stomped on!

((Toehook is currently on his feet and Close. The tail hit before your actions happened, and threw you back and away. I figured he wouldn't be dissuaded by that so I followed the spirit of your action and had him spend his moves to get up and within striking range again.))
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Maxinum McDreich

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #51 on: October 01, 2013, 11:48:55 am »

(Wondering where my +1 defense went to. I imagine that since I didn't say to KEEP clinging to the belly that I can't argue that one as well.)

Leap up to belly and attack it, and try to cling on to it!
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scapheap

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #52 on: October 01, 2013, 12:31:20 pm »

Leap on to and cling to the tail. Bite it to help grip and damage.
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Joben

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #53 on: October 01, 2013, 03:29:16 pm »

(Wondering where my +1 defense went to. I imagine that since I didn't say to KEEP clinging to the belly that I can't argue that one as well.)

((Your Defense wasn't a factor because you were not attacked. With the fluff cut away your Attack Total minus it's Defense Total was negative 2,  that's major failure in this system, which triggers automatic minimum damage from the creature you're fighting. Conceptually your attack went so poorly that you didn't just miss you got hurt a little. A bit like the Botch rules in some systems. (Although looking at the graph again the threshold probably needs to be adjusted from -2 to -3 to trigger a counter. The base rate should be about 15% not 25%)

Errr...what...Oh! I see you did use the word 'grab' back in turn 2. Sorry about that. Ok, sure we can apply that properly. You're holding on, and that would alter the turn 3 modifiers a little so you would avoid the counter.))
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Maxinum McDreich

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #54 on: October 01, 2013, 03:55:39 pm »

(yay! I'll bring this thing down! Hopefully not ontop of me! :P (Wee add-on: No need to apologise. I shoulda said I was still grabbing on rather than simply expecting you to remember every minor detail of everyone's things ever!))
« Last Edit: October 01, 2013, 04:20:06 pm by Maxinum McDreich »
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Unholy_Pariah

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #55 on: October 01, 2013, 04:47:29 pm »

tear at the bigtoes ankle tendon on the same side dwarmin is attacking.

If bigtooth is knocked over by the end of turn, jump up onto its side.
If not, cling to its leg.


((Perhaps you could include a charge action that burns twice as much vigor but lets you reach and attack targets in the same turn?))
« Last Edit: October 01, 2013, 04:50:51 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

mastahcheese

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Re: Dino Arena - Turn 3 - Braciation and the Taste of Blood
« Reply #56 on: October 01, 2013, 05:46:15 pm »

Jump on it's back again!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Dino Arena - Turn 4 - Geronimo!
« Reply #57 on: October 02, 2013, 11:52:11 am »

((Go us!))

Drop on top of the Bigtooth's head, using my momentum to increase the force behind my attack as I attack the Bigtooth's head!

You drop straight down into it's head with considerable force. Your claws bite deep and you grab on. It shakes it's head and swipes at you with it's forepaws but you maintain your grip.

(Attack 5-1+1 Def 2+2-1, Total 2, Damage 4)

tear at the bigtoes ankle tendon on the same side dwarmin is attacking.

If bigtooth is knocked over by the end of turn, jump up onto its side.
If not, cling to its leg.


((Perhaps you could include a charge action that burns twice as much vigor but lets you reach and attack targets in the same turn?))

You lunge for it's left leg, along with Dwarmin. You leap onto the leg and hang on digging in your claws and ripping.

(Attack 5+1 vs 1+2, Total 3, Damage 6)

Leap on to and cling to the tail. Bite it to help grip and damage.

You rise back to your feet and leap, but the tail swishes almost out of your reach. The tips of Your claws skitter along it's scaly hide but you can't get a grip.

The bigtooth charges off to Medium distance thrashing at the Hunters clinging to it.

(Attack 4-1 vs 1+2, Luck 4, Null)

Quote from: Bigtooth
Get it off get it off!!!!

You Charge off and try to get the angry hissing thing off your face. You bend you neck down try to pull it off with your forepaws but can't get a grip.

(1+1 vs 1+1, Luck 3, Null)

Toehook was too stupid and brave to feel pain, but he thought he should get up before the bigfoot stomped on him!

Action: Bite the bigtoes knee! He'll never be an adventurer like me!

You and Unholy coordinate and strike for it's left leg, he gets on, then the creature starts running. You catch up and bite at it's leg but miss.

(Attack 3+2 vs Def 5+2)

(Wondering where my +1 defense went to. I imagine that since I didn't say to KEEP clinging to the belly that I can't argue that one as well.)

Leap up to belly and attack it, and try to cling on to it!

(As retconned you're already on belly)

You try to hold on and rip at the same time, this doesn't go well at all. You fall off and are struck a glancing blow by the creature's leg as it runs along.

(Attack 1 vs 4+1 Botch) (10 HP lost) (Luck 5 landed on your feet.)

Jump on it's back again!

The Bigtooth is running along so you have to chase it to catch up. You leap and just barely get your claws into it's right leg but don't manage to climber higher onto it's back yet.

(Attack 4 vs 1+2, Total 1, Damage 2) (Riding R Leg)



Turn 4 Status: http://tinyurl.com/DinoArenaSheets
Rules Doc: http://tinyurl.com/DinoArenaRules

Spoiler: GM Notes (click to show/hide)
« Last Edit: October 02, 2013, 05:14:04 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Unholy_Pariah

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Re: Dino Arena - Turn 4 - Geronimo!
« Reply #58 on: October 02, 2013, 12:22:48 pm »

tear at the tendons on the inside of the knee.

If the bigtooth falls over jump off towards the underside of its tail to avoid being crushed and then loop around begind it and jump onto its other leg to avoid being struck whilst dismounting or mounting


((Hey joben, can you put the special actions like grip, rush and ambush back in the op, i find having the specific details on hand helpful for my strategising.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Dino Arena - Turn 4 - Geronimo!
« Reply #59 on: October 02, 2013, 01:34:00 pm »

Bite and scratch at the Bigtooth's eye. Don't fall off.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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