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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45396 times)

Joben

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #195 on: November 06, 2013, 04:18:57 pm »

Oh dang it, why now?

((I was wondering why my stealth roll didnt fail horribly..
And yeah, my plan was for complete encirclement with the only gap being the ambush location.))

manipulate creature.  Alter its direction wihout panicking it instantly
Noticing the tentosaurus coming towards him Unholy remains hidden and begins making quite noises similar to a raptors typical hunting calls in order to make it think that there are a pack of raptors some distance away in that general direction, not enogh to panick it but enough to discourage continuing in his direction.

if successful follow it towards the ambush party/mock charge if it closes to within Dwarmins range.
if not try again but louder.

Aid action.

The pair of you pop out of cover and move forward, herding it perfectly toward Dwarmin. It's very distracted by this and doesn't even see the attack coming.

(Unholy Cunning 3+1 vs 1-1)
(GWG Cunning 6+1 vs 3-1)

Action: Flex my claws in preparation to spring from the cover of the bushes! Ambush/Sneak Attack/Charge/Wild/Leap attack!

It comes your way within easy striking distance and leap onto it's right read leg tearing huge gouges in the muscle. It bellows in pain and surprise.

(Attack 8+2+2+3+1 vs 9+1. Hit 12 Damage, Clinging to R-Leg)

(+3 Ambush bonus, 7 Vigor Spent for +2, Natural +2 from skill, +1 From Teammate distraction)

Spot for the others, to give them a better chance.

You keep an eye out while Dwarmin leaps on the Teno, but no danger presents itself. The ambush is struck without a hitch.

(Sense 5+1)

Move to within medium range if possible. Try and remain Hidden.

You sneak closer to the Teno, getting to Medium range as Dwarmin leaps out and attacks it.

(Stealth 4+0)

Remain still

The Teno is spooked by your teamates and driven closer to your hiding place, it's Medium distance away now. You stay hidden for now.

(Stealth 4+2)

Spoiler: GM Notes (click to show/hide)

http://tinyurl.com/DinoArenaRules
http://tinyurl.com/DinoArenaSheets
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Dwarmin

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #196 on: November 06, 2013, 04:50:33 pm »

((Heh. If it had rolled anything less than a four, I'd have taken that leg off in one hit...))

Toehook rolled through the leaves, hooting happily. He swallowed a chunk of meat and reoriented again, getting on his feet...he was aware of the other hunters ready to strike, however...he had to get it's attention on him.

He arched his tail and roared!

Not being the most cunning Hunter that was ever born.

Action: Use Mock attack on it, and be wary.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #197 on: November 06, 2013, 06:36:57 pm »

Continue forward. Leap onto it, flank-attacking with Unholy Pariah, aiming for the nearest leg.
« Last Edit: November 07, 2013, 08:02:49 am by GreatWyrmGold »
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Maxinum McDreich

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #198 on: November 06, 2013, 09:02:47 pm »

Move to Close range, Rush if need be. (Ambush if possible) Wild Leap on Left Leg. Cling to leg.

((Apparently, not flank attacking with Scapheap XD))
« Last Edit: November 07, 2013, 09:48:31 am by Maxinum McDreich »
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Unholy_Pariah

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #199 on: November 06, 2013, 10:44:29 pm »

Continue forward. Leap onto it, attacking, aiming for the nearest leg.
flanking strike with GWG

((gonna need you to update your attack ;)))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

scapheap

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #200 on: November 07, 2013, 04:40:05 am »

This is weird but I just now noticed that there is no R in scapheaps's name...I think I may have been spelling it scrapheap for the last month. Sorry about that.
(It no problem, it a persevered spelling mistake from my runescape's days.)

Wait till the target is in close range and strike
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mastahcheese

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Re: Dino Arena - R2 Turn 3 - First Strike
« Reply #201 on: November 07, 2013, 11:46:30 am »

Keep looking to make sure there isn't a second enemy sneaking up on us.

(Can't be too careful, and you guys seem to be doing great.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Dino Arena - R2 Turn 4 -
« Reply #202 on: November 07, 2013, 06:54:42 pm »

((Heh. If it had rolled anything less than a four, I'd have taken that leg off in one hit...))

Toehook rolled through the leaves, hooting happily. He swallowed a chunk of meat and reoriented again, getting on his feet...he was aware of the other hunters ready to strike, however...he had to get it's attention on him.

He arched his tail and roared!

Not being the most cunning Hunter that was ever born.

Action: Use Mock attack on it, and be wary.

((Yup, This took you guys 2-3 turns to set up, so you should have a shot at a disabling blow in return. It just happened to roll well.))

You leap back from it's leg and try to occupy it's attention snarling and snapping just out of reach. It ignores you. How embarrassing!

(Cunning 3-1 vs 3-1 ...errr lets roll that again. 1-1 vs 4-1. Failure, it's not effective.)

----
GWG's turn moved below.
----

Move to Close range, Rush if need be. (Ambush if possible) Wild Leap on Left Leg. Cling to leg.

((Apparently, not flank attacking with Scapheap XD))

((You can't get full Ambush, it's aware it's under attack now, but you were hidden last turn so you can have a +1))

You come out of the bushes and run the short way to Close range. Resisting the urge to cry out you leap on it unawares. Your claws dig in very satisfactorily and you hold on. It tries to buck you off it's leg but is unsuccessful.

(Attack 2+3 vs 1+1, 6 dmg)
(+7 Vigor burned)
(Def -1)

Quote from: Teno
Shake off enemies, run!

It tries to shake Maxinum off it's leg unsuccessfully, then looking around frantically spots a direction apparently free of Hunters and takes off as best it can.

(Buck +5 Vigor Spent. Maxinum 3 failure)

Continue forward. Leap onto it, flank-attacking with Unholy Pariah, aiming for the nearest leg.

flanking strike with GWG

It takes off running as the pair of you set up to attack. You have to run after it to make it back to Medium distance.

((Starting from Very Far that used both your actions actions. ...The awkward result of having a game with not completely abstract movement.))

This is weird but I just now noticed that there is no R in scapheaps's name...I think I may have been spelling it scrapheap for the last month. Sorry about that.
(It no problem, it a persevered spelling mistake from my runescape's days.)

Wait till the target is in close range and strike

It barrels toward you through the underbrush, you charge out at it suddenly from your hidden position but it sharply alters it's angle of movement and you miss your strike.

(Attack 6+0 vs 6+1)

Keep looking to make sure there isn't a second enemy sneaking up on us.

(Can't be too careful, and you guys seem to be doing great.)

The fight is getting well underway and making rather a lot of noise. But you're reasonably sure there is nothing sneaking up on your pack. No other creatures are visible in the surrounding woods and the wind carries no scents other than Teno, that of your companions and the growing tang of blood.

The center of the fight seems to have drifted away from you. The Teno seems to be trying to escape.

(Sense 5-1)

Spoiler: GM Notes (click to show/hide)

http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Unholy_Pariah

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Re: Dino Arena - R2 Turn 4
« Reply #203 on: November 07, 2013, 07:09:38 pm »

close to close range and perform a leaping attack on its weakest leg latching on if successful.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

scapheap

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Re: Dino Arena - R2 Turn 4
« Reply #204 on: November 07, 2013, 07:27:46 pm »

Move to cut off it escape route.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Maxinum McDreich

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Re: Dino Arena - R2 Turn 4
« Reply #205 on: November 07, 2013, 08:30:29 pm »

Deffo need this turn before that Tento, hopefully I can disable this leg. Don't presume I can leap attack... cos I'm on it, but all the same :P)

Wild Attack that Leg. Keep Clinging
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Dwarmin

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Re: Dino Arena - R2 Turn 4
« Reply #206 on: November 07, 2013, 08:44:25 pm »

Action: Chase and gnaw that injured leg!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

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Re: Dino Arena - R2 Turn 4
« Reply #207 on: November 07, 2013, 09:52:45 pm »

Continue the chase! Attempt to attack it, ideally hitting a leg!
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mastahcheese

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Re: Dino Arena - R2 Turn 4
« Reply #208 on: November 07, 2013, 10:38:30 pm »

Ok, get closer for an attack.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Re: Dino Arena - R2 Turn 5 - 50% of enemy legs injured
« Reply #209 on: November 09, 2013, 12:37:16 pm »

close to close range and perform a leaping attack on its weakest leg latching on if successful.

You scramble rather clumsily onto it's right leg and latch on doing a little damage in the process. Blood starts flowing down it's leg.

(Move. Leap Attack 3+2 vs 2+1, 2 Damage, Wound Inflicted)

Move to cut off it escape route.

You run around in front of it and check it's travel, it seems like it can't figure out how to get past you.

(Cunning 2+2 vs 1-1)

Deffo need this turn before that Tento, hopefully I can disable this leg. Don't presume I can leap attack... cos I'm on it, but all the same :P)

Wild Attack that Leg. Keep Clinging

You do your best to bite and tear, but do only limited damage as the creature twists and thrashes under you.

(Attack 4+2 vs 4+1, Damage 2)

Quote from: Teno
Shake off enemies, flee if possible

It's have trouble getting anywhere with Hunters on two of it's legs it tries to shake them off thrusting it's rear legs off the ground and twisting back and forth. The hunters ride this out with ease.

(Buck 5 Vigor spent: 1, 2. Failures.)

It bellows in frustration unsure what to do or where to go with scapheap blocking it's path.

Action: Chase and gnaw that injured leg!

You lunge and snap at the flailing leg of the Teno but it can't make contact.

(Attack 3+2 vs 6+1, Miss)

Continue the chase! Attempt to attack it, ideally hitting a leg!


You catch up with it this time. And arbitrarily picking the left leg you rake it with your claws, neatly avoiding the parts Maxinum is hanging onto. Blood gushes from the wounds.

(Attack 10-1 vs 5+1, 6 damage, Wound inflicted)

Ok, get closer for an attack.

You jog easily up to Medium range. The fight seems to be going well, both of it's back legs are now injured.

Spoiler: GM Notes (click to show/hide)

http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
« Last Edit: November 09, 2013, 12:39:48 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena
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