I remember last year... or year before last, I forget which, flight units were near-useless. They allowed you to have, at most, a gun and a light reactor.
Yep (year before last... been a while
), they weren't balanced properly and only predefined enemies could use them effectively.
Hover will be a *lot* more usable now, and generally your best "fast" option. Yesterday I played a game relying mostly on hovering, maintaining a supply of hover units by downing programmers. It'll be an option to seriously consider now since treads and legs have been slowed.
Full flight will be possible, but still often limiting in terms of mass support, as it should be. The problem before was that your average power source generated just enough power for the flight units required to support them, so you couldn't do much else effectively. I added those light versions of reactors and weaker weapons specifically for flight-capable enemies, but for Cogmind they're not good enough since you can carry so many parts by comparison. Now you'll be able to support more parts, but an effective flying build will probably require stealth-related parts like ECM to escape combat more easily, unless you have allies to fight for you.
Anyway, keep up the good work Kyzrati
Thanks sambojin! Haven't seen you around for a while. This game's going to put the 7DRL to shame. You'll definitely recognize a lot of the parts and general gameplay, but with dozens of robot classes, larger maps, and a whole slew of themed side branches to explore... I can't wait!
I'd like to give a more specific release schedule, but I need to get past the initial content development stage to reach the point where the game's ready for a sprite version and soundtrack. Not feeling rushed just yet is a good thing because that means better quality.
The first public release will come some time this year.
I'm sure it'll be "successful" in that the target audience will enjoy it, but not necessarily in the business sense. It is rather niche, after all
We'll see. I don't mind making the investment even if there's no profit at the end--just something I want to do!
Now back to adding parts...