Turn 3:--------
Samarkand: Attempt to recreate dancing miracle. Use this to get the shopkeeper's attention.
[4] You start to recreate your breakdance session on the sand. After your backflip, you turn to the shopkeeper, who is still minding his own business. [Look down at Tiruins roll.] You are now standing in front of the scorpion, and behind Tiruin.
Caellath: To the pyramid.
[2] You start to head over to the pyramid, when a giant scorpion digs out of the ground! [3] The scorpion quickly realises the power within you though, and crawls back into the sand. When you reach the pyramid, you see nothing out of the ordinary. You do notice the entrance to the pyramid, and you start to head in. Once you walk in, there is a loud sound behind you, like rocks sliding against eachother. You quickly turn around, but are too late and the door is shut behind you. It is pitch black.
GreatWyrmGold: Approach the pyramid. Take notes on anything of note I see on the way.
[6] You shuffle in the sand towards the pyramid, keeping an eye out for anything suspicious. You notice circular sinkholes located all around the pyramid, and doodle them onto your paper. When you arive at the pyramid, you realize that your notes start to glow! You curse under your breath when you examine the paper you drew it on. You were careless when reaching into your binder, and drew on one of your magical scrolls! It glows with a brown hue. You are now at the temple entrance.
wolfchild: Take a look around the area, looking for any trails, tracks or animal signs before moving towards the pyramid
[3] You notice that the guy behind the stall isn't going to respond to your actions any time soon, so you peer over the counter to see what he sells. All you can find are a bunch of scorpion-related items. Scorpion Poo, Scorpion flavored toast, scorpion necklaces. Anything and everything scorpion. Weirded out, you head towards the pyramid. You get to the pyramid without any trouble.
Tiruin: Take the last position in heading to said pyramid-inquire about safety precautions from the locals.
[1] You look around. The only 'local' You can spot is the man in the stall. You try to talk to him, but get no response. Turning around, you start to head towards the pyramid. Halfway there, the ground rumbled beneath you, and you realize you are standing on a sinkhole! You jump back just in time as a giant scorpion emerges out of the sandy depths below. You trip and fall backwards. Samarkand notices your immenent danger, and rushes in to help!
Scorpion: The scorpion lunges at Tiruin while he is on the ground, and [2] lands it's stinger right inside Tiruins lower abdomen! The scorpion withdraws it's stinger after the venom quickly squirts into Tiruin. Tiruin is now bleeding heavily, and is poisoned. The scorpion [6] notices Samarkand quickly approaching and [3] BARElY misses jabbing its stinger into him. If Tiruin is left unaided, he could very well die soon.
Environment: Things are starting to pick up pace, and it's now noon. Three of the adventurers are already at the pyramid, one of them being stuck inside! The other two adventurers are battling a giant scorpion halfway between the stall and the pyramid. The sun beats down on the four adventurers, it's direct sunlight making them hot and sweaty.
GreatWyrmGold: Holding a -large binder- in left hand. Holding a -green pen- in right pocket. He has a -green water rune sketch- in his binder. He has a bundle of 4 magical scrolls in his binder. Holding a -Sinkhole Scroll- in his right hand.
Caellath: Holding a -Burnt Shepherding staff- in right hand. Holding a -long-shafted Brazier- in left. Imbued with the Rune of Water. Blind from darkness.
wolfchild: Has a -Composite Recurve Bow- strung on back and a sheathed hunting knife in his pocket. There are 20 wooden arrows and 1 Arrow of Chanding in his quiver.
Samarkand: Holding a -Shortsword- in left hand. Holding a -Metal Buckler- in right hand. Wearing enchanted chainmail. Bruised scalp.
Tiruin: Holding -Irod-shod- with right hand. Holding a strange cube in left hand. Bleeding heavily from lower abdomen. Poisoned from scorpion [1].
Flitterfly: In Tiruins pocket to avoid the heat.
Flitterfly: Firefly-like creature that glows.
Irod-shod: Oaken quarterstaff.