Anglana
To the Overseeer
Welcome to the glorious international empire of Anglana. As you now, we recently crushed the capitalistic pigs overseas in our glorious quest to free workers all over the world. After their crushing defeat, they were forced to cede several important colonies to our great empire!
However, the war was bloody, and capitalistic blood pollutes the soil of our new lands. Only a few humans still dwell there, and most of the infrastructure was destroyed in the war. But do not fear! As always our great leader as a plan.
And that's where you come in. You have been assigned ”overseer” over lands oversees. It is your goal to repopulate and industrialise the area. You export glorious goods to our capital. And when it is time for us to once again face our enemies, your lands will be the bastion from where our soldiers shall march to glory.
Long live Anglana!
Minister of internal affairs
A lot of pressure hang on your shoulders. The road ahead of you is long, especially if you want to carve a settlement out of a (very large) battlefield. But before it comes to all of that. There is a few decisions to make. First and foremost, your name and the name of your province.
Secondly, the minister of internal affairs has allocated 50 Anglanan workers to your disposal. However, after the war, Anglana took it’s fair share of captives. The ministry may allocate 100 prisoners of war to your lands, which might be able to improve your initial production, if you manage to keep them in line. Depending on your successes after the first few months
and which contacts you have in the right positions, the MOIA (Minister of Internal affairs) might allocate additional resources and population to your land.
The following assets are allocated to every Overseer:
Five militia guards.
Two prefabrication barracks, 25 beds each.
Food for a year.
Basic construction materials, hammers, saws, several logs, concrate etc.
Additionally, you have some friends in important positions. You might call in a political favour;
You could switch your territory with a more promising one, one with less attrition damage and more natural resources.
You could commission a skilled worker. A engineer, Doctor or something along that.
You could commission ten additional militia guards.
Or you could save the favour for the future.
You have a few days before you leave the capital for your new home. Is there anything else you want to do?
Five Guards.
A political favour from MOIA
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This is a political and economy simulation suggestion game where you are a part of a communistic dictatorship. Techwise it is somewhere around the end of WW1. But your empire is quite poor, and the living standard is quite poor. You will face both internal and external challanges, such as corruption, wars, riots and a lot more.