Night 1 (Quests begin, and luck prevails.)
The hunter preps to leave into the night as you offer your quest. He agrees to return with 5 wolf corpses in exchange for free lodgings. You both agree to the deal, the hunter even adding he'd skin them for some more soup in the morning. He heads off into the night.
As the evening shift went, 4 more locals arrived to talk about their troubles. It was idle gossip that did not concern you or your siblings, and they downed 6 ales before leaving several hours later, leaving $13 as payment. No more patrons arrived and you closed up around 10pm. Working together, your siblings clean the bar to a pristine clean! tired, but in good spirits, they went to bed, feeling the day had gone rather well. You on the other hand, headed to the Inn shop, picking up a Shoddy Wooden Sword, and a pair of Traveling Boots.
You spent an hour working but sighed contently as you admired your work. The Shoddy Wooden Sword is now a plain Wooden Sword, less likely to break. The Boots also had been improved and is now Hardy Traveling Boots, they are much better at keeping you alive. (Hardy Traveling Boots are highest quality you can improve them to.) Exhausted, but satisfied, you head off to bed. Before going though, you decide to lower the prices of the rooms in the Inn, maybe that would convince people to come and use them.
((just realized I had been adding the merchants bonus when we're a blacksmith, fixing current cash amounts))
Workers:
-Carack [Waiter]
[? Skills] [Wage: $0]
-Malon [Waiter]
[? Skills] [Wage: $0]
-Willow [Shopkeeper]
[? Skills] [Wage: $0]
-George [Informant]
[Pursuasion] [Wage: $0]
-Horace [Cook]
[Cooking] [Wage: $0]
Inn:
-x5 Filthy Rooms
[$5/Night]
-x10 Uneven Tables
-x1 Shining Bar
-x1 Dry Well [x2 Water/Day]
Supplies:
-x9 Bread
-x9 Potatoes
-x9 Carrots
-x5 Pork
-x11 Water
-x0 Ale
-x10 Stone
-x1 Map
Shop:
-x1 Shoddy Wooden Sword
-x1 Wooden Sword
-x2 Cracked Rowan Wood Bow
-x10 Wood Arrows
-x1 Hardy Traveling Boots
Todays earnings: $13
Total: $23