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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69497 times)

evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1095 on: October 16, 2013, 01:21:39 pm »

Evil, did you vote for anything?
Not yet. Might chip in for last vote doctrine though.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1096 on: October 16, 2013, 01:23:56 pm »

There's no update today, so you take your time.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1097 on: October 16, 2013, 02:17:38 pm »

AT rifles are very useful for our current armour level, delivering enough penetration for low cost. For example, the Panzerbüchse 39 could've penetrated the projected frontal armour of our new tank up to 300m [1]. They were effective later in the war, though only in some specific situations [2]. At the same time, the high muzzle velocities and accuracy makes them usable as sniper (or, for the newer term, anti-materiel) rifles. They lack the higher signature of RPGs (no smoketrail), and hit easier.
Of course, penetration capabilities are limited due to the limit on the calibre.
Then again, the cost is pretty low - while for an RPG, you mostly pay for the rockets which are expensive, an anti-tank rifle just uses quite inexpensive bullets, though the rifle itself is usually more expensive than the RPG launcher.
Edit: Note that we already kind of have an anti-tank rifle (though not that effective) in the 15mm MG.

On the tank role: Before WW2, the tanks roles as defined in Great Britain were cruiser and infantry tanks, with the cruisers being quick but comparatively lightly armoured and the infantry tanks just fast enough to keep up with infantry and therefore heavily armoured and armed.
I myself like a mix of the two, meaning we concentrate on just one type of tank (easing supplies), comparatively focused on speed but not losing too much of armour or armament. I think we should aim at a speed of about 40km/h, adding armour and armament as necessary and allowed for by the engine. Sure, if it can do 50 but can kill enemy tanks reliably, I won't worry, just like if it only does thirty but that's needed for anything but a non-paper-thick armour. That's another thing the tank proposal does: Giving us, the players, experience in tank designs and performances.

There's no update today, so you take your time.
Might be useful to define your 'today' :P GMT+1?

[1] Wiki gives it as 2.5cm at 300m
[2] See Pavlov's House, for example.
« Last Edit: October 16, 2013, 02:20:46 pm by 3_14159 »
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10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1098 on: October 16, 2013, 02:39:15 pm »

The error margin on my update time is sufficiently large that I don't need to define my local time more precise than somewhere in Europe.
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1099 on: October 16, 2013, 03:42:33 pm »

Lets work on a anti tank rifle, based on our 15mm rounds but with a longer case so it cant be loaded in to a 15mm MG.
It should be Semi-automatic and Gas operated with a Magazine of 5 rounds.
It is cartridge should be a 15mm round lengthened to 15x150mm to fire special tungsten carbide cored rounds as well as the stranded 15mm munitions.

Damage wise it should be able to piece 30mm or more at 500 meters.

Tank wise lets have a infantry tank that can do 20mph tops, a fast armoured car which has wheel and is built for cross country, and a massive tank that is basicly solely used to smash defences and stop enemy armour attacks.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1100 on: October 16, 2013, 08:59:29 pm »

In the worst case we can always do something similar to the M40. 3-man portable, relatively low signature, and much more accurate than a RPG.

We don't have a gun in that range of caliber, though. Perhaps a 120 or a 105mm?

Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1101 on: October 17, 2013, 12:34:46 pm »

ok we need this flying jeep now!
edit: fixed image
« Last Edit: October 17, 2013, 01:34:24 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1102 on: October 17, 2013, 12:36:46 pm »

You broke something.

Additionally, I'm sorry, but I got stuck in a 2 hour traffic problem thingy, eliminating the margin during which I planned to do the update.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1103 on: October 17, 2013, 01:03:02 pm »

ok we need this flying jeep now!
All right, I'm not sure whether that is aweful, horrible, merely a bad idea or awesome ;-)
Dropping the vehicles with gliders would be easier, though.

Additionally, I'm sorry, but I got stuck in a 2 hour traffic problem thingy, eliminating the margin during which I planned to do the update.
That's a large error margin :P
Seriously, though, I hope the only thing you lost was the time for the update.
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1104 on: October 17, 2013, 04:12:38 pm »

Why are the two vote things bolded?
I just copied and pasted so...
« Last Edit: October 17, 2013, 04:35:09 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1105 on: October 17, 2013, 04:15:27 pm »

Well, why are they? Arent we only to bold three or more votes?
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1106 on: October 18, 2013, 01:13:14 am »

I think that's just a leftover from votes added or removed. I've updated it.
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1107 on: October 18, 2013, 05:08:06 am »

I'd also point out we need H voted in if we want to actually equip our 10,000 ton monstrosity.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1108 on: October 18, 2013, 05:18:50 am »

I'd also point out we need H voted in if we want to actually equip our 10,000 ton monstrosity.
Voted, and forgive me for metaing a few options out.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1109 on: October 18, 2013, 05:46:28 am »

Lucky requesting a new team only needs 1 vote since it costs nothing.

We have 8 projects and 7 teams now.
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And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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