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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69539 times)

evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1020 on: October 15, 2013, 11:10:21 am »

We need to keep Crow's Island secure because the enemy needed them to project their forces here. Nuff said.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1021 on: October 15, 2013, 11:18:35 am »

We should send at least 10,000 men to defend crow this time with a large number of grenades, all with pistols and all with access to both an SMG and a Rifle. We also need to add significantly more anti air defense to prevent a second glider raid and add floodlights to use for spotting.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1022 on: October 15, 2013, 11:26:36 am »

We should send at least 10,000 men to defend crow this time with a large number of grenades, all with pistols and all with access to both an SMG and a Rifle. We also need to add significantly more anti air defense to prevent a second glider raid and add floodlights to use for spotting.
Ten thousand men will require much time to actually transfer and are definitely impossible to do so for the actual invasion. Later, maybe.
Mentioning pistols explicitly is unnecessary; all of our troops have pistols issued.
I believe the main problem with the defence this time was surprise with which they were able to bring in the gliders, then disable the coastal defences and land. More anti-air defences probably would not have changed that; installing RADAR would. In fact, I can't believe I've overlooked that...

Yes lets stop makeing pistols and start makeing  machineguns and issue the SMG as well as our soldiers deserve the best we can give them.
Is the SMG really better than the rifle? I am assuming that, unless in urban or similar circumstances, the rifle would be quite superior. But yes, machine guns will be necessary.

We need to keep Crow's Island secure because the enemy needed them to project their forces here. Nuff said.
Fortifying Crow's island would make it nearly impossible to actually do anything else for the enemy, that's true.
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1023 on: October 15, 2013, 11:42:14 am »

Depends, with our Radar I'm not entirely sure it would have detected the gliders at all.

I'd also suggest we fortify much more heavily, like mines on the beaches if we get the mines, then defensive line of bunkers all along the beach each bunker designed to hold 200-300 men, reinforce it and place reinforced doors inside it to make attacking it far more difficult, then we have AA emplacements on the roof, Artillery batteries a mixture of long range and AT guns and attach a series of Pillboxes around the outside of it as well as more MG on the main building itself.
Then dig a trench from each line to the one behind it, that way reinforcements can move with cover but place a couple of MG to cover it so if the enemy tries to use it then the trench line doubles as a killing field.
Oh we should also dig a big series of pits and set up tank traps all along the beaches to make sure next time we can funnel the armor into the AT mines and make attacking a damn sight harder for them.

Repeat this every 3 miles or so back and the island will take weeks just to manage to push inland giving us much more time to react and making things bloody as all hell for the enemy.

It'll be expensive as hell but this attack is going to happen in every war we fight sooner or later so we may as well turn Crow into one huge fortress island rather then just building a fortress on it or we're gonna end up repeating this counter attack every time we go to war.


We're still the smallest nation except 1 so we can't rely on being able to beat the enemy before he attacks us so Crow needs to be heavily enough fortified that it will be more effective to besiege it then attack it to make sure it holds out a long time. Might be worth adding some concealed artillery positions, that way when we counter attack we can unleash a massive amount of artillery on the enemy fleet.



I'm not a big fan of defense, but when a defensive position is needed I always find it better to make sure the position has the general effect of making enemy soldiers say OMFG I am not attacking that place.
« Last Edit: October 15, 2013, 11:55:18 am by Patrick Hunt »
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Is she worth it, would you burn the city to save her? For her, I'd burn the world.

evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1024 on: October 15, 2013, 11:43:37 am »

while all-SMG squads got their worth in urban warfare, once in the open they are useless.

I feel rifles for everyone, one LMG every squad (10-20) plus one SMG every third man at this point would suffice. We can later increase SMG production.

Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1025 on: October 15, 2013, 12:50:15 pm »

Thing is, the only time the rifle really shines is in open plains. And we're FAR better off using armour on those rather than rifle-equipped infantry. I'd suggest a 50-50 mix to rifles and SMGs, gives an individual squad a marked advantage in either terrain against foes at close distances or long. As an added bonus, the SMG troops won't need pistols, since their weapon tends to function well in cloe quarters by design.

Also, as a side note but 2.1 would be horrendously draining on our diesel fuel, and would be much slower and thus less dangerous due to it's low cruising speed. I'd rather our capital ship as of yet not be outmanoeuvred and strafed because of it's speed. Besides, a faster cruising speed would allow it to more effectively keep up with it's escorts, if any.

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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1026 on: October 15, 2013, 01:20:40 pm »

How usefull SMG are is really based the ranges encountered, in side 100m there great, above that there useless.
I feel the most of the squad should have rifles, with every 4th man getting an automatic weapon.
Spoiler: squad load out (click to show/hide)

The idea is the the NCO can lead the second section to flank.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1027 on: October 15, 2013, 01:31:26 pm »

Still useful for suppression fire outside of that 100m effective range. And odds are depending on the terrain of wherever they're deployed, they will need them especially if the enemy has gotten into a decent bit of cover, or actually managed to dig in.

Four squads to a platoon; Three standard infantry, one Heavy Weapons. Heavy weapons utilizing either the 15mm, or mortars if available. If we have both, let's put two weapons of eaach into this squad. Heavier weapons are assigned at a company level and above.
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1028 on: October 15, 2013, 01:43:29 pm »

Each squad should carry an RPG as well if we get it, which I doubt we will and our infantry are going to get slaughtered.
« Last Edit: October 15, 2013, 01:45:44 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1029 on: October 15, 2013, 01:50:13 pm »

Patrick, tanks of that era are perfectly killable with stuff like a bottle with  some burning liquid, that's not a big problem
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1030 on: October 15, 2013, 01:52:32 pm »

And our soldiers are more than likely running an illegal still or two :P
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1031 on: October 15, 2013, 02:00:35 pm »

And do our soldiers have it? No.

Is whats being used in this game accurate historically? Also no.

Our infantry are going to be slaughtered if we have to actually invade the enemy.

We need to give them anti armor that doesn't require them to get way way inside the enemies range just for a small chance of damaging 1 tank.

When we could probably build an rpg in a single turn and solve the whole problem.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1032 on: October 15, 2013, 02:01:42 pm »

You know what's good against tanks? ANOTHER TANK. :P
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1033 on: October 15, 2013, 02:08:12 pm »

We don't have close to enough tanks to cover all the infantry forces, or enough planes.

Thats why I want an RPG, when we have to invade soon and we will the enemy armor is going to cause massive losses that can easily be avoided by giving them an anti tank weapon rather then our infantry having to retreat or die every time it runs into enemy armor.

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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #1034 on: October 15, 2013, 02:09:29 pm »

Or you know what we could do? ACTUALLY BUILD A TANK. And them build a factory/retool the existing one so we can make even more tanks.
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