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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69659 times)

Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #825 on: October 11, 2013, 02:45:18 pm »

Not specifically for naval use, but it's bad for general use all-round. And I doubt the enemy has the shells needed to even penetrate the armour right now. Though I concede the point on the radar, provided we do work on fixing alot of the issues regarding it's effectiveness.

As for the armour, I'm taking the all-or-nothing armour to it's conclusion. I can give ground so that there is more armour around vital areas, but I'm not stripping every bit of armour on the ship to allocate on a few points.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #826 on: October 11, 2013, 02:57:30 pm »

@Taricus: There's the 40mm autocannon in the improved version.
Spoiler (click to show/hide)
In case you don't know it, there's a list of older designs in the first post of the main thread.

Since the autocannon is fairly light, I'd fit several dozens onto the ship for anti-fighter work, plus turrets of the 15mm MG. I'd not take any 10mm at all.

On the all-or-nothing armour, I believe the general principle (important and unimportant areas) is correct. However, I believe armouring everything even if only a bit is feasible and in the end better.
For example, armour the magazine, bridge and engine room plus individual guns the most, and armour the rest against splinters and smallish-calibre.
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #827 on: October 11, 2013, 03:02:15 pm »

Alright, I'll see if I can't make that uses the 40mm autocannon. Should really try putting that in the nose of a fighter craft however, I reckon that would make a mean mess of most enemy aircraft.
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #828 on: October 11, 2013, 03:24:22 pm »

Okay, sorry for the doublepost folks, but I updated the ship proposal. It now has secondary weapons, more effective AA and the same amount of armour still.
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #829 on: October 11, 2013, 03:30:43 pm »

Posted my own version but most likely will rethink it... I dislike quite week armor, and long range firepower may be little too weak
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #830 on: October 11, 2013, 03:55:50 pm »

Oh Ebbor, does all our supply shipping come along 1 route or does it use several and has our enemy only been hitting it inside our territory or in neutral territory as well?
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #831 on: October 11, 2013, 04:27:37 pm »

300 ton replacement for the Revolutionary Torpedo Boat Destroyer
Spoiler (click to show/hide)
Has any one got anything to add to this ?
should we swap out the 40mm's for 15mm's?

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #832 on: October 11, 2013, 04:47:25 pm »

First, what it needs sonar for? If this to be ASW ship, than it needs to have depth charges
Second: What is purpose of that armor? For ship of that size spending 1\4th of it's tonnage on armor is a weird choice
Third: What it needs 80mm for? Especially armored
Fourth: I think our main naval doctrine: outrun enemy, keep favorable distance and use guns over torpedoes. 
For torpedoing we have aircrafts, subs and Piranhas (not quite navy vessels) And I like our approach. Our ships don't risk their necks approaching cruisers for torpedoing them

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #833 on: October 11, 2013, 05:05:35 pm »

do we even have depth charges?
ok as we dont need the 80mm lets scrap it and add bigger engines.

Torpedoing is vastly cheaper in tonnage than guns, a 40mm gun will never damage a big battle ship but a  Torpedo can.
The idea with this ship is to beat Moldavian's Torpedo Boat Destroyers.
(how does a land locked  principality in Eastern Europe have a navy?)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #834 on: October 11, 2013, 05:14:36 pm »

((Because it's not? :P))
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #835 on: October 11, 2013, 05:29:33 pm »

Quote
Torpedoing is vastly cheaper in tonnage than guns, a 40mm gun will never damage a big battle ship but a  Torpedo can.
Yep, but our fleet is built on different doctrine, even if faulty
And 300tons ships = funny size

Quote
The idea with this ship is to beat Moldavian's Torpedo Boat Destroyers.
That's what Hunters made for, to outran them and blast with not that heavy, but still good enough for the task guns... Hunting torpedo boats with torpedoes is surely a bad idea, torpedoes not that good for small ships

Edited my idea of large capital ship, turning it into a slow but deadly ship made to scare everything away, not actually fight... Still thinking) Turn haven't started yet


Just for information: Armament of real life Deutschland-class cruiser (14,520t)
6 × 28 cm  in triple turrets
8 × 15 cm  in single turrets
8 × 53.3 cm torpedo tubes
6 x 10.5 cm L/65 guns
4 x 3.7 cm SK C/30 guns and initially
28 x 2 cm Flak guns
« Last Edit: October 11, 2013, 05:43:57 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #836 on: October 11, 2013, 08:04:59 pm »

So, Epsilon.

Our largest problem in this war right now is boiling down to fuel, we can handle the enemy in the air as long as we're careful not to send our forces out to small to resist.
On the sea we're pretty good, navy alone we might lose but the Osprey force evens out those odds for us and we probably have better AA capability on our ships to reduce the impact of the enemy bombers.

But we can't run full scale operations because even importing we're having to ration to keep things running and that is because we're losing part of our imported fuel to the raiders sinking it.
It's about time we finally start to counter those raiders with more then a few token attacks, our Ospreys are more then a match for the raiders who will be in multiple small groups. Given the intel I'd bet on no more then 3-4 of the 2000 tonners in any one force then maybe a dozen or so lighter support ships which are probably badly out dated by now considering the advances they made on heavier ships.
It's unlikely they were able to do both.

We know our supply ships are going to be attacked either way so now we make sure that the men who die bringing us our supplies are avenged and start hitting back against those raiders hard, we can't do that with naval assets because to do so we'd have to tie down large numbers with the convoys and the enemy would just bring it's main fleet up to hit us 1 piece at a time.

In the air on the other hand? They have no carriers so it's unlikely they have much in the way of air cover on the raider forces, they're relying on speed and surprise to win those battles and on fighting against porely defended convoys, they have no reason to use up a lot of fuel providing air cover.
A flaw that we can exploit to cause massive damage with an initial bombing run to destroy and damage the 2000 tonners then clean up with nearby naval assets if enough are present or with a follow up bombing run from the other half of the Ospreys while the first half are landing to be refueled and rearmed.

Hunting down all the raiders is damned near impossible, but we can damned sure make the cost so high for them that they give up or combine the remnants into one force that will be slower and more importantly for us. All in 1 nice big easily bombable group.


The announcement is kinda obvious, boost morale and maybe increase relations with our neighbours. I've also done 50% of the forces because this will only work a couple of times before they bring in air cover and not very many times after that before they pull the scattered forces together into one force or into the main fleet.
So we need to decimate them as thoroughly as possible in that limited time.
Besides we have a certain advantage over them in this kind of warfare now because our air force is superior and much more maneuverable then ships, it's time we put that advantage to use rather then just defending all the time.

But most importantly, we're defending all the times. Our counter moves have been small scale at most and our enemy has seen that. It's likely they've grown to expect us to just sit back and defend. Now is the perfect time to hit them hard, secure our supply lines to lessen the fuel problems and to give them a good kick in the teeth while we're at it. If we're lucky it might even make them back off a bit while they try to figure out whats going on.
« Last Edit: October 11, 2013, 08:15:51 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #837 on: October 12, 2013, 01:47:50 am »

Oh Ebbor, does all our supply shipping come along 1 route or does it use several and has our enemy only been hitting it inside our territory or in neutral territory as well?
There are multiple supply routes. The one passing through your Southern (now conquered) islands has been cut off and is no longer used. There's still one from the East, and one from the west. Really important supplies go around and approach from the North.

Hits have been taking place where the enemy can find them.
« Last Edit: October 12, 2013, 01:50:16 am by 10ebbor10 »
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10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #838 on: October 12, 2013, 03:52:32 am »

do we even have depth charges?
The glory can be equipped with them, so let's assume you do. They use the same equipment as the mines. However, these are generic depth charges, and therefore not that reliable nor that good.


Spoiler: Supply lines map (click to show/hide)
« Last Edit: October 12, 2013, 05:08:53 am by 10ebbor10 »
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #839 on: October 12, 2013, 05:32:13 am »

@Patrick, on epsilon:
I had assumed that we already had air coverage and convoys to defend our merchants. And, in fact, it seemed to have worked - we have reduced our merchant shipping losses by a third. For their operational patterns I had assumed them to be operating singly, striking at the singletons before retreating in a more-or-less random direction, making large raids impractical.
However, there's one idea I had for defending our ships with planes even outside our range: CAM-Ships. That is, equipping merchant ships with catapult and / or rocket-launched planes to defend them in case of attacks. Sure, we lose those planes almost definitely due to ditching, but that's what we have Seagulls (if they mostly use ships) and/or Ravens (if they mostly use planes) for, isn't it?

Other than that: The recent refit of the Lightnings means we need a new fighter, and we need it fast. We currently are approaching 1.5:1 losses which are, even with the higher cost, unsustainable. The only problem I see is that the new engine, refitted on the Sparrow, does not warrant a completely new fighter.
I'd propose designing a completely new engine this turn, also with good high-altitude performance, but unconstrained by the need to be fit in the Sparrow, and, also in the same turn, designing the fighter platform for it.

Developing a hedgehog system might be useful, too.
Oh, and on the sonar: Depth-finding is one of the most useful of the bunch, because this allows to drop depth charges much more efficiently.

Additionally, I'd construct an advanced electronics factory to get around the shortages, plus a pilot school.

@10ebbor: Does the Sparrow really have 2 crew?
Also, if we get experts, do they do their work already in the turn they're recruited in?
Also, is the SONAR active (ASDIC) or passive (hydrophone)?
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