No I don't and I didn't mean the garrison at all, I meant the military command itself, if outer defenses are being bombed the enemies first reaction is going to be to send whatever reaction forces it has to that area to bolster it because the most logical reason for it to be bombed is to weaken it ahead of an assault.
So you send reaction forces there. Nevermind the fact that it will take hours to get them rolling, that not all reaction forces are organized on a theatre level, and that you still have not made clear what kind of areas you're planning to attack - coasts or inland ones.
Our men won't be getting shot as they unload because the first group off wear civilian clothing with pistols and SMG under the clothing giving the enemy no reason to shoot at them so by the time the enemy know it's an invasion we have men spread out to ambush them before they can be concentrated to defend effectively because that force will be spread out to guard all of it not lined up watching the ships unload.
And noone is going to challenge hundreds of people streaming down from a freighter that haven't been cleared with the port master. And even if not all are watching the ships, they're surely going to come once they hear gunfire. Remember: The landing force will be on a pretty open field for at least fifteen minutes or so, meaning easy to pin down by a few machine guns, and the freighters themselves are easy to sink for any anti-shipping artillery able to target the harbour.
Torpedo bombers can harass the enemy fleet along with our own fleet, if we starve them of supplies we can out last them if nothing else but the enemy fleet is not all that much better then ours after all the losses it's taken and with our rapidly growing Osprey force we could handle it without a major problem unless they can seriously expand it and get a far better fighter soon.
Nine Glory-or-better ships, versus one Glory and five 'light cruisers'? Not that much better. What, exactly, are our fighters to do? Harass the enemy forces, deliver ground support or bomb military harbours? We only have so much of them available.
No need to really land on them all, take a few for us and just bomb the rest to make them unusable for the enemy fleets and the job is accomplished.
A few? By what? Land? Amphibious assaults?
How are we going to get both Naval and Air superiority in a short time? Because we can't afford a long drawn out war and getting full superiority in both will take longer then we can afford.
Why not? Why is this war costlier, and why not aim to achieve air superiority without tasking the fighters with ground operations at the same time?
I've used this tactic against other people dozens of times in various military simulation games and it's worked perfectly every single time without fail but no matter I really didn't expect it to be accepted. Aggressive tactics ain't this groups style.
Which is the main reason I had back up ideas to make the inevitable mass slaughter of our own men in frontal assaults at least a little less costly.
Now I cannot take you seriously anymore. Please state what types of 'military simulation games' you mean.
Because unless you mean grand strategy games and/or grand-scale wargames the conditions are not at all comparable. You want to use the enemy's inability to do two things at once, which are not usable when the enemy is not a single commander but hundreds. And you want to use the redeployment of forces, when even the quickest will take a day at least.
And UR, I am good at tactics I just play more aggressively then you do, I force my enemies to fight me on my terms and constantly hit them with aggressive tactics that invariably result in my enemy being unable to counter me because they never know what is coming next.
I am good at tactics because every prediction I've made about our enemy has been correct, every tactic I've suggested in this game has worked exactly as I said it would.
Please list those predictions. Also, 'I am good at tactics because every prediction I've made [...] has been correct' is not exactly a sign of tactical (actually, the word would be strategical) talent.
The fact that my approach is different to yours doesn't mean I'm bad at tactics it means my approach is different to yours. Thats all. Playing defensively and waiting and hoping we're able to build a big enough lead is one strategy.
I just far prefer a more aggressive one that doesn't give the enemy all the initiative because right now he's dictating the war we fight and all we're doing is reacting to his moves.
No. Suggesting bad strategies means being bad at strategies.
Taking the initiative away is fine, but doing it by acting more or less random is not.
But Epsilon that I suggested is also aimed at your amphibious assault, both to secure the beachhead against enemy counter assaults after the assault and because a bombing campaign across enemy territory at the same time as the assault will bleed off reinforcements away from that landing to counter non existent threats.
No enemy can ignore bombs going off all over his country or his own people will turn on him, he has to deploy soldiers in force to show that he's doing something.
- Securing the beachhead: You know how mines work usually, right? You do not just lay them, you normally bury them because otherwise the enemy can see them. This means that you need time for that. Also, since an invasion is inherently an offensive one, you do not want to restrict your available movement, exactly what mines do. Additionally, laying mines takes time. Much time.
- Bleeding reinforcements off: Why, exactly, would the enemy have to show he's doing something against bombings when there's a [...] invasion force landing on his doorstep against which he's taking his troops? Aside from which, how would our agents remain in country undetected as strangers?
I am thinking about new kind of ship to replace protectors... probably too late to propose for this turn, but here are generic idea:
2500t as Protectors to produce them in drydock\other docks but capital ships one
small engine, probably 400t diesel like Hunter
Either six 160mm guns or single 300mm gun and the ship built around it
Concrete armor belt
Anti-torpedo bulges
AA-arnanment, but less than on protector
Slow, but very hard to sink and offering nice punch. Of cause that is a monitor not a cruiser. That's what we need to fight off enemy cruisers, not raiders as protectors
I don't like them for the simple fact that they're pretty slow defensive ships. I believe that taking more weight-efficient steel armour should result in higher speed while retaining the protection, resulting in - while higher cost - a better vessel to take on the enemy offensively.