All right, analysis time! (Then answer some things)
Our current situation:
- Land: We've won the immediate battle. That is awesome. Though it was under great difficulties. The enemy tankette isn't really a problem for now, but should prove that we need anti-armour weapons.
- Sea: Closer, now. We've forced a stalemate and made them pay heavy losses, but that was against fortifications. We still have a disadvantage in big ships, and one in torpedo boats. Plus, they have anti-submarine capabilities.
- Air: Won. We have lost many, they have lost many, but ultimately, the production figures are in our corner.
All right, now what does that mean?
Our main strategic goal is to end this war by them surrendering. To do that, the next main step will have to be an invasion. To do that, we first have to achieve naval and air superiority, and develop designs for the invasion.
Therefore, for me, our next priority should be to
gain naval and air superiority. What do we need for that?
- A new fighter generation
- Torpedo bombers in operations
- A new ship to combat theirs.
- Combat naval attacks against our commerce.
These are my main priorities. The first one is covered by the Viper for now (I will propose modifications for that later), the second one is production. The fourth one would be the hunter destroyer.
Now, for a few answers and opinions of mine:
Tank: Take the second one. The first one could be defeated much easier. The second is more survivable, but I'd increase the front armour to at least 2cm.
Viper: I much prefer a single-engined design (range should not be that much a problem), and armed only with 15mms.
Bomber attack plan: Hell, no. (sorry for the choice of words).
Why not? Basically, there are two types of bombing missions: Strategic, where you try to destroy the enemies factories and infrastructure, and tactical, where you attack the enemy war assets ideally in support of a ground attack.
Now, we don't need tactical air support yet (except attacking their ships while underway or even in the harbour), and our dive bombers are pretty useless for industrial bombings.
My main idea for this turn would be to improve the 15mm MG. We're producing the gun with a third of our industrial capacity! I'd try reducing the production costs, mostly, and then see what else can be.
Oh, and I'd take cheaper, resilient and radio for the Osprey. Thoughts on that?
Which I would like another name for, could get confusing otherwise.
Eel?