If we would go for cruiser that big and put effort to bring 10,000t capable
10,000 displacement
four 360mm guns in two twin turrets
Eight to Twelve unarmored 160mm mounts on sides (without turrets they shouldn't be that heavy. And losing secondary arnanment is not the end of the world)
8 quad 30mm guns (those are innacurate, but quads are made to create wall of fire on short range, not aim), 20 twin lmgs (those are more accurate than heavier HMG and easier to aim, also we have Hunters and Protectors for AA escorts) All unarmored. This ship shouldn't have long range AA weapons, why? It has Protectors and Hunters as very effective AA escorts. It needs only a way to protect itself against aircrafts that somehow come too close, no need for long ranged 15mm or 40mm guns
Radar ( I don't care that it's bad, will replace it later. And IT MUST KNOW when enemy aircrafts incoming to call for Sparrows)
Sonar
Steam engine (Our economics dictate that) Or mixed steam\diesel engine (steam for cruising, diesel+steam for combat)
And All or nothing armor
Now THAT is a capital ship that will show enemy to not mess with us. It has a lot of guns to blast all that pesky destroyers that come closer for torpeding, it has more larger firepower at medium range in exchange for 33% less power on long range. (remember that while 160mm is 6,5 times lighter shellwise, it fires faster) All heavy guns ship is vulnerable, Drednought is a right way to do a ship, but overdoing it is not nice
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10ebbor10,
Is putting Sonar on hunter in exchange for some mines too complex to be done without designing?[/b]