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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69661 times)

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #795 on: October 11, 2013, 10:56:48 am »

Quote
Forty-nine percent of RAF Bomber Command's bombs dropped between May 1940 and May 1941 fell in open country.
1 in 3 bomber got with in 5 mile of it target
That's report is about night bombings and Britain was bad at those. Such inaccuracy is from navigation problems, not because it's that hard to hit large targets (like factories) from above
Germans did much better job (until their navigation beams got jammed)

But we plan to have some period when will have neither flaks, nor fighters capable to fly high enough to shot down our bombers
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #796 on: October 11, 2013, 10:58:01 am »

That's British bombing. Which relied on astronavigation, which while a very interesting and old technique, is so inaccurate that you sometimes ended up on another continent.

The German radioguided bombing was stunningly accurate. Operation Moonlight Sonata almost wiped an entire city of the map. In fact, it was more accurate than daylight bombing, often managing to land bombs within meters of the target.

Your version is more primitive, but still fairly accurate.

Edit: On a side note, the random generator doesn't like the radar, or the new ammunition choice.
« Last Edit: October 11, 2013, 11:10:29 am by 10ebbor10 »
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #797 on: October 11, 2013, 11:22:02 am »

When radioguided bombing worked it work well, once they start jamming or use the beams to misguide you, it fails massively.
Still if we are bombing at night we need some way to find the target.

P.S.Britain is not bad a night bombing, its just not haveing good navigation makes getting lost easy
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #798 on: October 11, 2013, 11:48:34 am »

That's 1945, with radar assisted bombing and all that technology and such.
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #799 on: October 11, 2013, 12:08:11 pm »

Yep, I meant that British was bad in night bombing in early WW1.

On votes... For now it's appalling because

a) We have ZERO large projects voted
b) We have Sonar AND Radar AND Radio navigation... Problem one: We are too low on electronic parts to build and maintain everything in that list.  Problem two: It's not that kind of projects you want to give to novice engineers.
c) No one wants to propose a specialist or give interesting strategies\production plans

BTW, I think we  need to consider reorganizing teams, 2 large and Four small, look way more interesting than 4 large and two small

Our current total pool of engeineers
3 master engineers
11 veteran engineers
15 engineers
11 novice engenieers
+ 2 aerospecialists, 1 naval specialist, 1 manufacturing specialist

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #800 on: October 11, 2013, 12:12:13 pm »

Well I haven't voted at all yet but I ain't gonna be home for over 3 hours anyway.
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #801 on: October 11, 2013, 12:14:30 pm »

The link was to the 1942 bombing.
Anyway my point is that without good navigation we may as well be pissing in the wind when it comes to night bombing.

For a specialist autonomic weapons?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #802 on: October 11, 2013, 12:17:21 pm »

You could propose the specialists yourself, just saying UR.

As for the large projects, we DO need that light tank since the Moldavians are producing their own, and I doubt that the 15mm can penetrate the armour on that easily. The bombers, I'd go so far to say that we do need need any aircraft large enough to need two engines, and that we should stick primarily to single-engine craft there (With the exception of transport planes), and that we just don't have the docks to make any naval designs worthwhile as of yet.

If we get a 10000 ton dry-dock or shipyard, then we can start to seriously outclass the Moldavian navy with heavy cruisers (And actually have something to mount that 300mm monster of a gun on.)
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #803 on: October 11, 2013, 12:52:18 pm »

Proposed an automatic weapon specialist.
And yes we need bigger docks to build anything other than light cruisers and destroyer.
Maybe we could capture there shipyards and convert them. ;)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #804 on: October 11, 2013, 12:54:43 pm »

As a note, your total added production capacity per turn is 3000 units. (1 unit = 2 ton dockspace)
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #805 on: October 11, 2013, 12:59:29 pm »

@10ebbor: You seem to have forgotten to continue the text after "The wreck was heavily damaged, but they did manage to get some information. It's armored in".

For a specialist, I'd take an electronics or sensor specialist. Considering our electronic projects, that will probably be quite useful.
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10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #806 on: October 11, 2013, 01:01:38 pm »

I'll just let you pick 2 specialist this turn, so you can vote on them in the thread.

oh, and apparently I did forget that.
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #807 on: October 11, 2013, 01:16:53 pm »

Well, that cruiser design will make the moldavians shit bricks, though do point out any errors in the design since I probably did make a few due to the lack of any guide to making a ship.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #808 on: October 11, 2013, 01:21:43 pm »

@Taricus:
There is one main problem I see with this: We don't actually have a 10,000t dockyard to build this thing. Other than that... I'd take a hundred tons off the armour to install a RADAR and more anti-aircraft firepower (40mm). While it's expensive, so's the complete ship ;-)
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Taricus

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #809 on: October 11, 2013, 01:23:49 pm »

I know we don't have the dock to build it. I'm trusting that the design means we'll get one built though. As for the RADAR, I'm waiting until we get a slighty less fucked-up version to install first (One that can actually work :P)
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