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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69718 times)

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #525 on: October 04, 2013, 05:49:19 pm »

Question: Our steam engines use coal or oil?

Pat, RPGs apeared only in the second part of WW2, if it was so easy to make, they would be made way earlier... We have zero rocket tech experience

Light 30mm gun should be enough to keep their tanks at bay... But I hope that we will not let them land again
« Last Edit: October 04, 2013, 05:51:09 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #526 on: October 04, 2013, 05:56:57 pm »

Nows as good a time as any to start and we're already jumping 10-15 years ahead by your own admission.

If it comes out well then we get a huge edge in the infantry fight.
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #527 on: October 04, 2013, 06:03:27 pm »

Rocketry experience is interesting thing but that means starting with land to land rockets and stuff, not designing an RPG

But I am more worried by the air war, they somehow produce a lot of their crappy fighters for their suicide pilots...
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #528 on: October 04, 2013, 06:55:59 pm »

That's what happens when people insist on taking everything to vote instead of logrolling things that are really important.

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #529 on: October 04, 2013, 07:08:47 pm »

Was Radar really important? :)

But it's mostly my mistake, I misunderstood how counters\sub proposals work, would vote for 3.1 otherwise, even if I largely prefer two engined. There are was consensus that we need a fighter, only Ashea never voted for a fighter

On other hand I am very happy that both sub and destroyer were designed, will help us in naval war. Tankette (my mistake for proposing it), cheaper machinegun and radar were largely not needed, yet they got most votes

10ebbor10
Were is our gun engineer we gained last turn? It should have been assigned to Delta... and help with those 15mm budget variant
« Last Edit: October 04, 2013, 07:11:48 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #530 on: October 04, 2013, 07:30:42 pm »

Sorry about my failed post.
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evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #531 on: October 04, 2013, 08:31:09 pm »

I guess someone wanted a lighter gun on our fighter in addition to a pair of 15mm/heavier guns.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #532 on: October 04, 2013, 09:04:55 pm »

I was for a 10mm not a cheaper 15mm.

Isn't a small rocket  that goes in a straight line easier then a land to land rocket that needs a lot of extra systems?
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #533 on: October 04, 2013, 09:06:41 pm »

What systems?
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #534 on: October 04, 2013, 09:10:04 pm »

Targetting so it doesn't land on your own men.
Launch platform, ignition system.

All much simpler to do on a point and fire RPG.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #535 on: October 04, 2013, 09:32:30 pm »

You can point and shoot any missile...
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #536 on: October 04, 2013, 10:14:34 pm »

Yes, and if you do it with an RPG and miss you kill 2-3 people.
If you do it with a land to land missile you kill 2-300.

Makes sense to start little don't you think?
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #537 on: October 04, 2013, 10:26:04 pm »

Dude, most missiles are just point and shoot anyways. it is only when yu have them do something fancy like non-ballistic arcs that shit gets annoying.
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10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #538 on: October 05, 2013, 01:48:54 am »

Dude, most missiles are just point and shoot anyways. it is only when yu have them do something fancy like non-ballistic arcs that shit gets annoying.
As a note, it's surprisingly hard to make a rocket fly straight. Especially a dumbfire rocket, like a RPG. Slightest unbalance in thrust output causes it to take on an interesting course. A larger rocket has the advantage of mass (influence of the wind is much smaller than thrust), gyroscopic systems (which you can't fit into an RPG) and possibly steering systems. Additionally, the error margins are smaller compared to the total thrust.


Question: Our steam engines use coal or oil?
They use coal. Though technically they could be modified fairly easily to run on alternative fuel sources.

10ebbor10
Were is our gun engineer we gained last turn? It should have been assigned to Delta... and help with those 15mm budget variant
Strange, that one disappeared somehow. Gimme a minute.
On a side note, he didn't make a difference?
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #539 on: October 05, 2013, 03:46:21 am »

Damn. The last turn pretty much marks my worst ideas...
Sorry for proposing both RADAR and the 15mm MG modification.

Let us see for this one:
Air war: Their torpedo bomber is a problem, and they will surely begin fielding a new fighter soon. We need a new fighter design. Luckily, one is already being produced.
Naval war: Is going pretty good, but that was with their capital ships out of service. We need something against them, ideally not only torpedo bombers. Sadly, the surprise attack didn't go through, it might have helped there.
Land war: We can be sure that they will introduce a tank armoured against the 15mm MG at least. This means we require a new weapon against them, or use the 40mm gun that's probably quite heavy for the job.

What I'll propose is a counterproposal to 1.1, building not a rocket-propelled grenade but a larger, aircraft-launched rocket. Something like this:
Design a 50kg air-to-ground rocket with a small (either armour-piercing or changeable) warhead to be fired from a plane. The rocket should be usable fairly accurately from about a kilometre away. If designed, try make it launchable from both the new fighter and the Raven/Seagull platform.
The design, contrary to Proposal 1 can use the higher aircraft launching speed to achieve a higher accuracy through stabilization. Thoughts on that?

As for the tank, I'd use the Wolf design from last turn though with a bit more armour and the newly developed 30mm cannon should it be developed. Something like that:
30mm front armour
30mm turret armour
15mm side armour
13mm rear armour
1 Light machine gun in turret(10mm if we can. 8mm if not)
1 30mm cannon in turret
3 or 4 crew
Truck engine (200kW) front mounted, fuel tank in the rear.
Edit: Include a radio in each tank.
Thoughts on that?

@10ebbor10:
So, the advanced parts shortage means that the radar design is too far advanced for our current time to be produced well?
Oh, and what's the radar system's weight?

Oh, and @all: We're currently producing 180 more 40mm guns than we are requiring for vehicles. Should we build more sharks, as our current main thread seems to be from the air?

Edit: And, lastly, @UR: Should the 30mm gun be breechloading or an autocannon design?
« Last Edit: October 05, 2013, 03:53:48 am by 3_14159 »
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