Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 83

Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69683 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #420 on: October 01, 2013, 01:14:10 pm »

You designed an attack version off the Cod this turn.

Which I would like another name for, could get confusing otherwise.
Logged

3_14159

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #421 on: October 01, 2013, 01:16:12 pm »

All right, analysis time! (Then answer some things)

Our current situation:
- Land: We've won the immediate battle. That is awesome. Though it was under great difficulties. The enemy tankette isn't really a problem for now, but should prove that we need anti-armour weapons.
- Sea: Closer, now. We've forced a stalemate and made them pay heavy losses, but that was against fortifications. We still have a disadvantage in big ships, and one in torpedo boats. Plus, they have anti-submarine capabilities.
- Air: Won. We have lost many, they have lost many, but ultimately, the production figures are in our corner.

All right, now what does that mean?

Our main strategic goal is to end this war by them surrendering. To do that, the next main step will have to be an invasion. To do that, we first have to achieve naval and air superiority, and develop designs for the invasion.

Therefore, for me, our next priority should be to gain naval and air superiority. What do we need for that?
- A new fighter generation
- Torpedo bombers in operations
- A new ship to combat theirs.
- Combat naval attacks against our commerce.

These are my main priorities. The first one is covered by the Viper for now (I will propose modifications for that later), the second one is production. The fourth one would be the hunter destroyer.

Now, for a few answers and opinions of mine:
Tank: Take the second one. The first one could be defeated much easier. The second is more survivable, but I'd increase the front armour to at least 2cm.
Viper: I much prefer a single-engined design (range should not be that much a problem), and armed only with 15mms.
Bomber attack plan: Hell, no. (sorry for the choice of words).
Why not? Basically, there are two types of bombing missions: Strategic, where you try to destroy the enemies factories and infrastructure, and tactical, where you attack the enemy war assets ideally in support of a ground attack.
Now, we don't need tactical air support yet (except attacking their ships while underway or even in the harbour), and our dive bombers are pretty useless for industrial bombings.

My main idea for this turn would be to improve the 15mm MG. We're producing the gun with a third of our industrial capacity! I'd try reducing the production costs, mostly, and then see what else can be.

Oh, and I'd take cheaper, resilient and radio for the Osprey. Thoughts on that?

Quote
Which I would like another name for, could get confusing otherwise.
Eel?
« Last Edit: October 01, 2013, 01:19:10 pm by 3_14159 »
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #422 on: October 01, 2013, 01:18:58 pm »

What about going less defensive in the navy war?  We are now 7 to 8 in cruisers, and while ours are inferior , enemy cruisers are damaged + Protectors should be able to avoid hard battles

At the very least, protectors may start doing their hit and run attacks, thing that they was they designed for. It's time for them to leave the ports



I have an idea, what about seeting a trap using our old glory cruiser? Let it sail in some area where enemy will be tempted to attack it, then unleash our bombers on the attacking fleet, than send protectors to cut retreat of the enemy
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #423 on: October 01, 2013, 01:21:50 pm »

Note: There was a typo in the update. Instead of lowering the amount of enemy Commerce raiders by 1, I set it to one. This has now been resolved.

The enemy now has 9 Commerce Raiders.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #424 on: October 01, 2013, 01:26:47 pm »

3.14
We need new machinegun, 15mm is just too heavy for using on stuff like defensive turrets, or wing machineguns... 8mm machinegun has a very weak bullet. 10mm is a good caliber for that role

As for two engines, I want fighter that relies on speed, not dogfighting.. make one pass firining all guns, and either kill enemy or retreat for the second attack later
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Funk

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #425 on: October 01, 2013, 01:31:09 pm »

Lets copy there tanks to see what can help us with our own.
If we do copy them there it need to be tougher.
if it can use the 200 kw Petrol engine from the truck plant and be under 10 tons then we have a cheap and fast tank.
Spoiler: Wolf class tank 2 (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Patrick Hunt

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #426 on: October 01, 2013, 01:36:37 pm »

The war for crow island we should end this turn.

With my combined air and sub assault we should be able to make that siege so costly for them that they will retreat. Maybe once we thin them out a bit we can launch a full assault with our fleet.

Considering in ship to ship we're at a slight loss in big ships, but we now have air support and our subs.

Put all of that into one assault and the enemy fleet won't stand a chance.

Production is covered for air units, with 1200 devoted to each of the 2 new aircraft we should be able to get a reasonable force into the air this turn along with our Ravens to provide security.

Oh and UR, a fighter that doesn't fight? Really?
« Last Edit: October 01, 2013, 01:41:10 pm by Patrick Hunt »
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #427 on: October 01, 2013, 01:41:57 pm »

I'd wait one turn before making large scale counterattack in the sea, they are still quite strong

But we do need to start  being more aggressive

Fighter that doesn't enter maneuverable dofgifts, right. Like me110

Speed is a huge advantage for a fighter
« Last Edit: October 01, 2013, 01:43:38 pm by Ukrainian Ranger »
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

3_14159

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #428 on: October 01, 2013, 01:51:15 pm »

3.14
We need new machinegun, 15mm is just too heavy for using on stuff like defensive turrets, or wing machineguns... 8mm machinegun has a very weak bullet. 10mm is a good caliber for that role

As for two engines, I want fighter that relies on speed, not dogfighting.. make one pass firining all guns, and either kill enemy or retreat for the second attack later
I honestly would rather prefer even two 20mm guns. But still, 15mm guns are needed nearly everywhere, and therefore should be improved, especially in cost.
Would you prefer if we tried to reduce the weight and the cost, and mount new 15mm exclusively on the Viper?

@Funk:
Looks good. That tank will actually not only be a 'fast tank', it will nearly float :P It has got about the weight of the Panzer II (probably), at double the engine power. I like it, except for the gun, but that can't be helped.

@Pat:
Disagree on the air/sub assault. We have two problems, currently: Their still naval superiority and their commercial raiding. The latter we can stop by using escorts and air patrols, and the former we probably can't by just throwing our ships on it. How about this:
Use Ospreys and escorts to hunt commercial raiders and attacks of opportunity. Once enough are assembled, we do a single, concentrated harbour attack. Dive bombers with torpedoes against ships, ones with bombs against fuel and so on. That means we do the most advantageous (for us) fight once we have superiority.
Basically, the problem is that once we do one such assault, they're working against it, increasing air patrols, flaks and so on. This increases our losses. However, it also forces them to spend their resources defensive. Therefore, a single (or two) massed air assaults will give us the most bang for the buck.
Edit, clarification: And then, once we've done that, we can look how it was next turn and then attack in force.

Oh, and I'd classify the Cod-Attack variant as a failure. It still can't dive deep, and it has the additional disadvantage of having an increased sonar signature. That's pretty bad if it should attack anything with a hydrophone.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #429 on: October 01, 2013, 01:59:33 pm »

I think we can start hit and run attacks using task forces of 3 protectors, they should be able to catch commerce raider or two, or maybe find weak enemy task groups and blast them

Also, I think we need to use both torpedo bombers we designed this turn. Raven variant is much, much cheaper, while Osprey is better
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #430 on: October 01, 2013, 02:06:32 pm »

Yes, I am a bit sad about the Cod-A.

For the dive bomber, we really need that radio and cockpit.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

3_14159

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #431 on: October 01, 2013, 02:18:55 pm »

Agree on both, though not really sure whether a cockpit is needed.

Oh, and @Asea: I'd give them all the medals :P

Oh, and how about this as sub (or at least basis for your design): The Swordfish class submarine: Four torpedo tubes with spares (2-3 per tube), a high underwater speed and a diving depth of over a hundred metres. Design it to mostly be used submerged, with a snorkel. No deck gun.

Oh, and while the Raven(T) is cheaper, the actual cost is 20 [16 with cheap] vs 6 per system, and 10 [8 with cheap] vs 6 per torpedo.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #432 on: October 01, 2013, 02:23:02 pm »

You kinda ran against the limits of a modification there. It can't change structural elements much, and there were no request to increase armor or diving depth.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #433 on: October 01, 2013, 02:27:53 pm »

Allright. Well, I have a new design that is somehow smaller than the Cod and was british (cod was originally german)
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

evilcherry

  • Bay Watcher
    • View Profile
Re: [Discussion] The Glorious Design Bureau of the People
« Reply #434 on: October 01, 2013, 02:31:02 pm »

The Raven(T) is useless by now. That is a direct result of people do not vote in a bloc and leave out the most important part of it: make the modification doable on the field.

If people listen to me and vote specifically for that we will end up with a wonderful way to dispose of excess Ravens. Instead we are left with a useless design.

We should just forget it and concentrate on the Osprey.
Pages: 1 ... 27 28 [29] 30 31 ... 83