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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 69587 times)

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #255 on: September 28, 2013, 07:36:45 am »

Ok, edited my vote for E in. But mostly because I hope to retool it into a light torpedo bomber and or CAS based on Raven as soon as possible
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #256 on: September 28, 2013, 07:44:20 am »

So do I, but thats 2 turns away minimum so thats 100 more Ravens at tne very least. More cover for the bombers.


I think thats everything for this turn, it's unlikely anything else will get voted in now.
« Last Edit: September 28, 2013, 07:48:12 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #257 on: September 28, 2013, 09:07:21 am »

If we are going to be attack by aircraft then we should work on proximity fuzes for anti aircraft fire, idealy for our 40mm guns.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #258 on: September 28, 2013, 09:28:42 am »

If we are going to be attack by aircraft then we should work on proximity fuzes for anti aircraft fire, idealy for our 40mm guns.
I agree that that's a good idea, both for anti-aircraft and artillery. And rockets. And so on.
But we probably need experience in radar before that, so I'm thinking of designing a radar for a radar station next turn, and leaving proximity fuzes for the turn after that.
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Funk

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #259 on: September 28, 2013, 10:32:12 am »

Reading up about them on wikipeda there a bit to advanced and far to pricey for now($732 each IN 1942 dollars!)
Good basic radar should come first.
Lets not forget that radio can do more than just warn you, there navigation,
Ground scanning radar to help you see the ground in fog or darkness.
radar assisted Gun aiming.
Radar warning receiver to warn you of other radar signals.
For now a basic radio navigation system should be worked on, there is a lot of empty water to get bombers lost in.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #260 on: September 29, 2013, 05:51:13 am »

The update is almost finished, so how about some Satisfaction Evaluation?

Quote
Do you like the current game?
What do you like most?
What should change?
What part of the rules isn't clear?
What do you think of the battle pace*
Other stuff


*Which has been slowed down, something I'm contemplating to change.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #261 on: September 29, 2013, 06:04:35 am »

Do you like the current game?
Yes.
What do you like most?
I like design games in general. About this one, it's that there seems to be a smaller amount of chaos (including communication chaos) compared to the last one.
What should change?
There are three things I'd like to see:
- A summary of (known) battle damage both for us and the enemy. A list of losses.
- Links to the turn posts on the first post could be helpful
- A cost for ships, to compare their relative costs to one another (though I think that's coming already)
What part of the rules isn't clear?
Some confusion had been had, but I think they're pretty clear now. Except, how is the 'cruiser parts' or 'destroyer parts' tonnage calculated?
What do you think of the battle pace*
Not much visible here, yet, as there hasn't been one yet ;-)
Other stuff
Thanks for running the game!
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #262 on: September 29, 2013, 08:23:45 am »

I would just like to take this opportunity to say, I TOLD YOU SO!!!!!.

Ok now thats out of my system, I'm proposing we continue ramping up fighter production with additional factories, we got 18 kills for 8 losses which means our plane is roughly equal to 2 enemy planes but they outnumber us at least 6-1 at present. We have 2 factories totalling 100 per year and produce 200 guns a year so it's an even match.

I'd suggest 2 more raven factories and 1 more gun factory for this year to ramp us up to 200 a year. With our superior plane if we pick the fights we can chew them up without much problem but we have to go onto the offensive right now if we're going to stand a chance. And we need to refit our torpedo boats with the new torpedo right away and get them into action. We have to drive them back from Crow island if we lose that it's game over. We lose most of our income.


Hey Ebbor is the info for there nation as a whole or just the force we're fighting?

Assuming it's for the full nation and since they have no carries they must be sending it from the mainland we should be able to shred it piece by piece as they send forces out to try and take control of Crow islands air space.
« Last Edit: September 29, 2013, 08:34:38 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #263 on: September 29, 2013, 08:33:10 am »

We don't need more Ravens because we are fighting over our own territory so enemy can't use his fighters effectively. 100 per year is more than enough What we need is the means to supply the island and air defense. 15mm machineguns and 40mm guns should keep enemy airforce worried, as well as stop landings, so we need more of them

Cod submarines are rather strange and bizarre design, but that 100ton cargo space and 64 km submerged range, should allow us to do supply runs in relative safety, even if sloooowly...  Better engines for cods are needed, already made a proposal. Later we'll use them for real combat submarines, too

10ebbor10
I like the game as it is
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #264 on: September 29, 2013, 08:38:27 am »

We still need to expand it to add space to produce bombers once they're ready. With only 100 per year we can't afford to redirect any of it once it's time. So may as well get it ramped way up now so that we have plenty to spare later when we need to redirect. Besides it's 600-100 and the relatively low amount of AA on that island ain't gonna do all that much. Unless you wanna give them control of the skies we're gonna need more planes.

Besides as was pointed out last turn, the nation can afford to do more then just expand 1 thing at a time. We have the entire nations workers to request the use of so it's not a problem. Sitting on the defensive is just begging to lose we have to force them to fight on our terms and to do that we need to force them out of the skies.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #265 on: September 29, 2013, 08:41:05 am »

Hey Ebbor is the info for there nation as a whole or just the force we're fighting?
The Moldavian Spy report is a list of all forces that have so far been spotted, and of which the existence is quite probable. They might have additional units you haven't encountered yet.

If you want extra information, you could try asking.

There are three things I'd like to see:
- A summary of (known) battle damage both for us and the enemy. A list of losses.
Done that.
Quote
- Links to the turn posts on the first post could be helpful
Might do that soonish.

Quote
- A cost for ships, to compare their relative costs to one another (though I think that's coming already)
[quote/]
It exists, and has been added to the main design summary. It's a time in months needed for construction, additionally, the ships also need weaponry supplied.
Quote
What part of the rules isn't clear?
Some confusion had been had, but I think they're pretty clear now. Except, how is the 'cruiser parts' or 'destroyer parts' tonnage calculated?
It's a percentage of the total tonnage, with some variance depending on rolls. (If you want an extremely long ship, with low tonnage, then the parts tonnage will be proportionally higher)
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #266 on: September 29, 2013, 08:54:02 am »

This turn we added 200 tons to one dockyard and built two factories (one at the start of the turn, one as an action). hoping to add 2-4 factories worth of fighters, while solving weaponry storage is very optimistic

600 to 100 is rather manageble because we fight over our own territory, our fighters stay in air longer, our damaged fighters can land and repair much easily, we have suppotr of AA, our pilots need not to worry about saving fuel in combat and so on

I may agree to add one factory, producing machinegunless Ravens for suppling purposes (later to switch to raven based torpedo bombers), and that's all
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #267 on: September 29, 2013, 09:03:54 am »

Crow island is not well supplied, even sending more supplies it does not have the fuel to keep our air force going for very long so we'll have to run them from the mainland.

Meaning we have to fly just as far as the enemy does to reach the island since it's the half way point between us, AA can do nothing to help our planes and is very limited since Crow had only begun to be fortified plus again, supply issues. Those guns eat ammo fast and we're gonna be very limited in what supplies get through so they won't be able to be used very often without running dry on top of the fact that if they help our planes they'll hurt us as much as the enemy.

Land and repair? Again, supplies. Limited on island. Most of our repairs will have to be done on the mainland and crow has nowhere to put the planes even if they land and you don't want planes on the ground during artillery shelling besides which we're going to have to devote pretty much all the very limited supply space we have just to getting essential ammo and food to the guns and people on the island. We don't have enough space to be sending spare parts and fuel for the planes as well. The only way we're going to be able to supply it effectively is if we have enough fighters in the air to force the enemy air force to retreat and 100 a year ain't gonna do that when they already out number us 6-1 and are producing more. We need to get over 300 now just to have even odds.


Our nation can more then afford to do both the machinegun factory and the Raven factory at the same time. Each one needs maybe a couple 1000 workers to do and our whole nation has far more then that. We have no need to be stupid and stingy with what we try to build when we're using so little of our nations potential as it is.

Ebbor does requesting the machinegun factory and raven factory to be expanded as separate actions result in them having any effect on each other at all when using government supplies and workers not our own?
« Last Edit: September 29, 2013, 09:06:26 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #268 on: September 29, 2013, 09:08:44 am »

It has some effect on production priorities, I suppose.
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #269 on: September 29, 2013, 09:11:13 am »

Well production wise we're not running low at the moment and we're a resource rich nation so we can probably afford much higher production then we've got, but I've suggested ramping up the mining efforts as well.

So we can afford more Ravens and Guns without any problem at all and we do need both.
« Last Edit: September 29, 2013, 09:25:01 am by Patrick Hunt »
Logged
Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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