Hello and welcome to a game of wizardry, and terrible rolls! (My first game please don't hurt me.) In this game you shall work together to get to become great battle mages and perhaps go on even bigger adventures! (Hopefully.)
You are a fledgling mage wishing to learn the arts of blowing things up, and to achieve this you must train. As you train with you with fellow wizards throughout a dungeon of incredible length, you may be able to call yourself a wizard... as long as you aren't a pile of meat on the floor by the end of this. Your fellow players mages will help you on this journey... after you inform the OP of what kind of wizardry you would like and your first subtype of that school. The rules of this game will be listed below and how it will work.
Being in the roll to dodge section you will be having your experience be decided by a dice, the ranking for your base of the roll is this.
1:I think you healed the enemy...
2-3:Atleast it took some damage.
4-5:Not too shabby.
6:All that's left is a pile of meat on the floor.
All beginning wizards of any race (I don't care what race you are as long as it isn't overpowered and you can hold a staff/wand) will be given basic robes, and a staff of their wizardry types which there are 4 which I will now list.
1: Combat magic: Fire, shock, frost, poison, and darker subtypes of magic to kill your enemies with vigor.
2:Summoning: Of course why not summon things to do it for you! Your minions will replace you in the party slot, and will use monster attacks against your enemies. You can summon all sorts of things like elementals, wolves, 3 tusked penguins the possibilities are endless! Subtypes include elementalisim, golem-mancy, general summons, and filthy old necromancy!
3:Healing/buffing: Ah what would a party of adventurers do without a healer! Die that's what, use your abilities to turn the tide against your enemies by making your allies stronger. Healing, and buffs are your subtypes here.
4:Debuffer/changer: Debilitating your enemies has never been so much fun! Oh also you can change certain objects to be more effective but that's not as fun. Your subtypes are debuffing, and enchanting items.
Enemies are as strong and numerous as the dice dictates but of course the enemy difficulty also depends on the floor your in, which in turn also increases enemy numbers.
Now then who wants to play!
Character sign up.
Name:(Obvious)
School:(One of the four above)
Subtype:(One of the listed subtypes, or a subtype you though of that I didn't that I like)
Race: (Custom as long as it isn't OP, cant hold a wand/staff ,or is over all to unwieldy/not thought out)
5 PLAYERS REACHED ALL APLICANTS WILL BE PUT IN QUE